Also a always night command would be neat too
Split daytime for each surface
Split daytime for each surface
It would be really neat if game.daytime would only set the time for the specified surface. So for example i could create a surface that is underground and with that command i could keep it always night since well there is no sun in a cave.
Also a always night command would be neat too
!
Also a always night command would be neat too
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
I'm guessing you found a way to create new surface 
Re: Split daytime for each surface
Well its a little spooky here with all the moving blue and red lightsorzelek wrote:I'm guessing you found a way to create new surface
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
If you indeed made separate surface I think it might get broken indeed.jorgenRe wrote:Well its a little spooky here with all the moving blue and red lightsorzelek wrote:I'm guessing you found a way to create new surface!
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
If you mean base surface - naaah it's only rng toying with you
Re: Split daytime for each surface
Well I was in my very own test surface ^_^orzelek wrote:If you indeed made separate surface I think it might get broken indeed.jorgenRe wrote:Well its a little spooky here with all the moving blue and red lightsorzelek wrote:I'm guessing you found a way to create new surface!
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
If you mean base surface - naaah it's only rng toying with you
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
yeah, i'm toying around with surfaces, too.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
Re: Split daytime for each surface
Yea and also allow for custom world gen like only create specific biomes. Since at the moment i'm forced to use a slow method that freezes the game for a few seconds to regenerate the tiles to instead be lavastone and lavayeganer wrote:yeah, i'm toying around with surfaces, too.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
yeah, it would be interesting if one could manipulate the map_gen_settings further to include an optional tileset which will be used for mapgen



