It would be really neat if game.daytime would only set the time for the specified surface. So for example i could create a surface that is underground and with that command i could keep it always night since well there is no sun in a cave.
Also a always night command would be neat too !
Split daytime for each surface
Split daytime for each surface
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
I'm guessing you found a way to create new surface
Re: Split daytime for each surface
Well its a little spooky here with all the moving blue and red lights !orzelek wrote:I'm guessing you found a way to create new surface
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
If you indeed made separate surface I think it might get broken indeed.jorgenRe wrote:Well its a little spooky here with all the moving blue and red lights !orzelek wrote:I'm guessing you found a way to create new surface
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
If you mean base surface - naaah it's only rng toying with you
Re: Split daytime for each surface
Well I was in my very own test surface ^_^orzelek wrote:If you indeed made separate surface I think it might get broken indeed.jorgenRe wrote:Well its a little spooky here with all the moving blue and red lights !orzelek wrote:I'm guessing you found a way to create new surface
Oh and BTW your mod is ummmm.....Broken
Found some silver ore, but thats about it. So it seems like i will be needing to run a very far distance for ores
If you mean base surface - naaah it's only rng toying with you
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
yeah, i'm toying around with surfaces, too.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
Re: Split daytime for each surface
Yea and also allow for custom world gen like only create specific biomes. Since at the moment i'm forced to use a slow method that freezes the game for a few seconds to regenerate the tiles to instead be lavastone and lavayeganer wrote:yeah, i'm toying around with surfaces, too.
so far it works okay.
game.create_surface('name', {seed=123, ...})
the important part:
the map gen settings will be duplicates of nauvis so always set a seed
and i agree all the time based stuff should be moved to surface. and the weather based stuff, too. if it isn't already. can't remember.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Split daytime for each surface
yeah, it would be interesting if one could manipulate the map_gen_settings further to include an optional tileset which will be used for mapgen