Description
Vehicle-like inventory slot filters are not overwritten when using forced/super-forced pasting on top of existing vehicle ghost entities.Reproductions steps
- Place down a car ghost.
- Set any number of inventory slot filters on the placed car ghost.
- Create a blueprint with the car ghost.
- Clear all filters on the car ghost.
- Force-paste (SHIFT + Click) car blueprint from previous step on top of the car ghost.
- Open the car ghost "inventory", and observe the slot filters.
Expected results
- In step 6, the slot filters on car ghost entity are identical to slot filters set in blueprint car entity.
Actual results
- In step 6, there are no inventory slot filters set on the car ghost entity.
Additional information
This seems to happen with cars and tanks, whereas the cargo wagons behave correctly. I was not able to test it on spidertrons, because those do not seem to snap in the same way as cars or tanks when trying to paste/force-paste the blueprint.While I have not tested the logistic requests (on modded cars/tanks), it could very well be that those are not pasted over either, but that is just a hunch.