Not enough ingredients
Not enough ingredients
I think a small image speaks more than a long text :
CLICK ME
EDIT : The weird part is, when I picked up one extra iron, the crafting worked, but it consumed the extra iron in the process O_o
Bug when calculating the costs or what ?
CLICK ME
EDIT : The weird part is, when I picked up one extra iron, the crafting worked, but it consumed the extra iron in the process O_o
Bug when calculating the costs or what ?
Re: Not enough ingredients
Could it be that when you'd create all base materials(gear wheels, circuit and belt), that you'd end up with one of them left? Because that could indicate the raw requirements being rounded down incorrectly.
Ignore this
Re: Not enough ingredients
Well yeah the laboratory requires 5 belts, where the recipe can only make them by 2Gammro wrote:Could it be that when you'd create all base materials(gear wheels, circuit and belt), that you'd end up with one of them left? Because that could indicate the raw requirements being rounded down incorrectly.
Re: Not enough ingredients
The problem with the raw resources is, that it isn't and can't be precise because of these recipes that produces more than one ingredient.
When you create 2 labs, this cost should be precise, but for one lab you end up with one transport belt when building it.
The question is, if it is good to change it.
When you create 2 labs, this cost should be precise, but for one lab you end up with one transport belt when building it.
The question is, if it is good to change it.
Re: Not enough ingredients
Well technically, the total raw resources is the resources you need to craft the item, no matter what leftover you might have when you're done crafting.
So yeah I think it should be changed.
So yeah I think it should be changed.

Re: Not enough ingredients
+1
It's more like in reality, where you can buy Twix only in packs of 2, no matter, if you need only one.
It's more like in reality, where you can buy Twix only in packs of 2, no matter, if you need only one.

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I still like small signatures...
Re: Not enough ingredients
THe problem is, that I use this feature to count the cost of one item usually, and this would break it, especially for stuff that uses lot of circuits
Re: Not enough ingredients
Take a belt. 1 iron + 1 gear makes 2 belts.
Fine, then 0.5 iron and 0.5 gear makes one belt.
Use this to compute the cost
And round up for the final display 
Fine, then 0.5 iron and 0.5 gear makes one belt.
Use this to compute the cost


Re: Not enough ingredients
Maybe instead of saying "not enought ingredients" it should say "not enought ingredients to make everything needed" or something more precise, so there are no misunderstandings
Re: Not enough ingredients
This doesn't work. That is actually how we do the calculation. In the case of crafting the lab you calculate that the "ideal" value is 15 copper plates and 37.5 iron plates -> so it shows 15 and 38. However the "real" value is 15 and 39 (because belts are crafted by two).Nirahiel wrote:Take a belt. 1 iron + 1 gear makes 2 belts.
Fine, then 0.5 iron and 0.5 gear makes one belt.
Use this to compute the costAnd round up for the final display
This problem doesn't have a simple solution. It all depends on what the number in total raw should mean. In the beginning of the game it makes sense that you want to see the price for crafting ("real value"). However later in the game you check the recipes to decide how many assembling machines to build. Then you want an "ideal" value.
Anyway we came up with a compromise. The shown value will be the "ideal" value. However the red indication on the resource will be governed by the "real" value. This way early in the game you will see what resource you are missing while still keeping precise total raw numbers.
Re: Not enough ingredients
Okay !
Well then you can close.
Well then you can close.
Re: Not enough ingredients
Why not change the display to show those half pieces?
Then players would understand what the problem was, without you having to change the formulas or how it's all handled, (beyond making it a float instead of an int?)
Then players would understand what the problem was, without you having to change the formulas or how it's all handled, (beyond making it a float instead of an int?)
Re: Not enough ingredients
So the final resolution is:
- The raw materials shows float numbers (one decimal max), so you get that circuit costs 1.5 copper and 1 iron
- The red indication of missing resources to craft it indicates the missing resources to actually craft the item, so it can happen, that the icon states 38 iron, you have 38 iron, and the icon is red.
Re: Not enough ingredients
Sounds good 
