- Features
- Simple mechanism for multiplayer relaying via the server.
- Changes
- Renamed "multisampling" to "multisampling-level" in the config file.
This will reset everyone's multisampling setting to 0. - Construction robots take things primary from the main inventory, then quickbar.
- Reverted the order of inserter slot selection. (https://forums.factorio.com/forum/vie ... hp?t=14656)
- Added Alt-mode (showing entity info) to the latency hiding.
- Trains now try to recalculate their path, when waiting over 5 seconds on a signal (only if needed).
The recalculation is forced when waiting over 30 seconds. - Construction robots will check if their target is still in the network area when they return to personal roboport for charging.
(https://forums.factorio.com/forum/vie ... =7&t=14249) - Tweaked the stuck resolve mechanism. This should solve the https://forums.factorio.com/forum/vie ... =7&t=14403
- Renamed "multisampling" to "multisampling-level" in the config file.
- Bugfixes
- Less annoying glitches when running and shooting in multiplayer with latency hiding.
- Fixed that the loot wasn't always properly put on transport belts. (https://forums.factorio.com/forum/vie ... hp?t=14114)
- Fixed force building specific blueprints. (https://forums.factorio.com/forum/vie ... hp?t=14622)
- Fixed setting player character to other player's character crashing the game. (https://forums.factorio.com/forum/vie ... hp?t=14665)
- Fixed failed --apply-update returning success even when it failed (https://forums.factorio.com/forum/vie ... hp?t=14681).
- Fixed the latency hiding inconsistency in the entity transfer action, entity rotation, blueprint selection deconstruction selection and others.
(https://forums.factorio.com/forum/vie ... hp?t=14585) - Fixed ghost inserter arrows being displayed incorrectly (www.factorioforums.com/forum/viewtopic.php?t=14659).
- Zooming works comfortably also when mapped on buttons, as holding the button continuously zooms in/out instead of doing just one small zoom step.
(https://forums.factorio.com/forum/vie ... hp?t=14662) - Proper direction filtering (8 way versus 4 way) when building ghosts from script. The direction is now dependent on the ghost inner entity limitation.
(https://forums.factorio.com/forum/vie ... hp?t=14625) - Fixed that the new lamp entity was off-center. (https://forums.factorio.com/forum/vie ... hp?t=14586)
- Fixed behemoth biter resistance specification. (https://forums.factorio.com/forum/vie ... hp?t=14614)
- Fixed that the game could crash when connecting train in a junction. (https://forums.factorio.com/forum/vie ... hp?t=10295)
- Fixed construction robots could cause desync when they used up all repair packs.
- Rocket silo behaves correctly when out of electricity. (https://forums.factorio.com/forum/vie ... hp?t=14616)
- Fixed tank cannon shell tooltips. (https://forums.factorio.com/forum/vie ... hp?t=13545)
- Fixed error message on campaign mission 4 (https://forums.factorio.com/forum/vie ... hp?t=14510)
- Fixed crash when exiting the game in the map editor with the menu open.
- Fixed trains not alarming inserters when switched to manual mode when already stopped. (https://forums.factorio.com/forum/vie ... hp?t=14367)
- Fixed connection failures on windows without IPv6 enabled (https://forums.factorio.com/forum/vie ... =7&t=14053)
- Solved stuttering while building when max_expansion_distance was set to high values by a mod. (https://forums.factorio.com/forum/vie ... hp?t=14761)
- Fixed robots getting stuck when trying to store damaged items. (https://forums.factorio.com/forum/vie ... hp?t=14621)
- Fixed that lot of output in the output console could slow down the game a lot. (https://forums.factorio.com/forum/vie ... hp?t=14775)
- Fixed that damage to be taken wasn't cleared when entity was rebuild by robots, so the entity was partially unkillable.
- Fixed that train stop rebuilt by robots wasn't working properly. (https://forums.factorio.com/forum/vie ... hp?t=14364)
- Fixed crashes with invalid locale on linux
- Fixed that Save scenario + Save as wasn't translatable. (https://forums.factorio.com/forum/vie ... hp?t=14752)
- Changed the default style of custom text field to have not only minimal_width but also maximal_width 150.
So all of the textfields will not get larger on load, until the maximal_width is specified to be larger.
(https://forums.factorio.com/forum/vie ... hp?t=13650) - Fixed that replay didn't work on the campaign levels. (https://forums.factorio.com/forum/vie ... hp?t=14604)
- Fixed determinism issue in logistic network causing desync. (https://forums.factorio.com/forum/vie ... =7&t=14140)
- Two trains never collide as long as they don't share a train block, this solves some problematic situations, where the
end of the train collided with different track a little, while it was technically on different block already.
(https://forums.factorio.com/forum/vie ... hp?t=14558) - Fixed copy&pasting filters between cars (https://forums.factorio.com/forum/vie ... hp?t=14814).
- Fixed crash in replay of game which was save and then loaded (https://forums.factorio.com/forum/vie ... =7&t=14523)
- Fixed problems with RTL scripts ... again (https://forums.factorio.com/forum/vie ... =7&t=12235)
- Fixed the crash when radar was created on a surface that didn't have chart initialised on the surface for the specific force.
(https://forums.factorio.com/forum/vie ... hp?t=14831)
- Scripting
- Fixed that inserter didn't return drop_position.
- Fixed crash when calling set_command on empty unit groups (https://forums.factorio.com/forum/vie ... hp?t=14734).
Version 0.12.4
- FactorioBot
- Factorio Staff
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- Joined: Tue May 12, 2015 1:48 pm
Version 0.12.4
Re: Version 0.12.4
Yay!
Lan and Online friends for me
Lan and Online friends for me
Re: Version 0.12.4
Got an error on updating to .12.4, and straight after Avast anti virus told me it was deep-scanning some new files in the Factorio folder. The game restarted automaticly when that was done, to 0.12.4, showing the changelog as expected.
Win 8 - x64, zip version, full screen
[edit] tried again with a different folder, no crash, Avast scan again, this time with a windowed Factorio
[edit2] installed it 3x on the same system, all got anti virus scan, none crashed
Win 8 - x64, zip version, full screen
[edit] tried again with a different folder, no crash, Avast scan again, this time with a windowed Factorio
[edit2] installed it 3x on the same system, all got anti virus scan, none crashed
Image
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- Manual Inserter
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Re: Version 0.12.4
Can somone post a working LUA command for research all tech. the old one is not working ...
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- Long Handed Inserter
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Re: Version 0.12.4
I made two changes in the file, just some numbers shuffled around. Why does the update care about them?
Would it not just replace the file if the patch changed something.
Would it not just replace the file if the patch changed something.
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- Smart Inserter
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Re: Version 0.12.4
Nope. Changing the base files isn't recommended. If you want to upgrade you'll want to either change the file back to what it was or download the installer.Vulkandrache wrote:I made two changes in the file, just some numbers shuffled around. Why does the update care about them?
Would it not just replace the file if the patch changed something.
Re: Version 0.12.4
If you want, you can just copy the entire base directory into the mods folder and then make the changes, thus your changes will override the base without overwriting the base.FishSandwich wrote:Nope. Changing the base files isn't recommended. If you want to upgrade you'll want to either change the file back to what it was or download the installer.Vulkandrache wrote:I made two changes in the file, just some numbers shuffled around. Why does the update care about them?
Would it not just replace the file if the patch changed something.
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Re: Version 0.12.4
Anyone?Tickle_My_Elmo wrote:Can somone post a working LUA command for research all tech. the old one is not working ...
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Re: Version 0.12.4
https://forums.factorio.com/wiki/inde ... chnologiesTickle_My_Elmo wrote:Anyone?Tickle_My_Elmo wrote:Can somone post a working LUA command for research all tech. the old one is not working ...
Re: Version 0.12.4
use reset_technologies (the underscore sign is the change)Tickle_My_Elmo wrote:Anyone?Tickle_My_Elmo wrote:Can somone post a working LUA command for research all tech. the old one is not working ...
Edit: see ? now you have two answers
Re: Version 0.12.4
Something that didn't get added in correctly to 0.12.4's changelog:
Scripting:
- Added LuaEntityPrototype::autoplace_specification read.
If you want to get ahold of me I'm almost always on Discord.
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Re: Version 0.12.4
Yup THX guysjockeril wrote:use reset_technologies (the underscore sign is the change)Tickle_My_Elmo wrote:Anyone?Tickle_My_Elmo wrote:Can somone post a working LUA command for research all tech. the old one is not working ...
Edit: see ? now you have two answers
Re: Version 0.12.4
Will updates ever be available for download on the site so we can manually install?
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Re: Version 0.12.4
check https://www.factorio.com/download/experimentalTurtle wrote:Will updates ever be available for download on the site so we can manually install?
Re: Version 0.12.4
oh I seejockeril wrote:You should read some of the replies to the post in that link, this is mentioned with other requests and explainedZeblote wrote: That link doesn't seem to go where it should
Last edited by Zeblote on Sat Aug 15, 2015 10:03 am, edited 1 time in total.
Re: Version 0.12.4
You should read some of the replies to the post in that link, this is mentioned with other requests and explainedZeblote wrote:That link doesn't seem to go where it shouldFactorioBot wrote: [*]Reverted the order of inserter slot selection. (https://forums.factorio.com/forum/vie ... hp?t=14656)
Re: Version 0.12.4
Something like this should work, at least on linux: https://github.com/narc0tiq/factorio-updater (Thread: https://forums.factorio.com/forum/vie ... 33&t=14626)Turtle wrote:Will updates ever be available for download on the site so we can manually install?
Headless servers use the same data as regular clients, so it should work on any installation of Factorio.
I've no experience with python, so I can't tell if you can use it on windows.
Code: Select all
python update_factorio.py -u Narc -t xyz123abc456def789ghijklmnopqr -p core-linux64 -f 0.12.2 -x
Re: Version 0.12.4
You can only download full installs. I'm asking about downloading the updates, which are much smaller.ratchetfreak wrote:check https://www.factorio.com/download/experimentalTurtle wrote:Will updates ever be available for download on the site so we can manually install?
Re: Version 0.12.4
Updates will never be available on the site. They are designed to be downloaded and applied in order, it's too easy to mess that up when doing it by hand.Turtle wrote:You can only download full installs. I'm asking about downloading the updates, which are much smaller.
You can use https://github.com/narc0tiq/factorio-updater if you really know what you're doing.
Re: Version 0.12.4
I think you mean to say, "reversed." Either way, I love this change! Now if this could be applied to logistics bots, it'd be perfect!FactorioBot wrote:
- Reverted the order of inserter slot selection.