1. "World map" :I edit the first post for update the list :
- I said world map but not really, in option before start and same as actual starting option you can choose the number of parcel in "x" and "y" like a grid with coord a1 a2 b1 ... ...
- When you choose the size of the "world" you can ( or not ) choose the starting position, this is the main base where you can send order to other outpost like produce / send ressources at this outpost or at the main base
- So you can also choose the map size, all map size are the same but with that you can't choose infinite map size ...
- From the main base you can build outpost in other world coord. outpost need a center like a big computer for receive and send information like order, production, storage, and more ...
- You need to build the ouptost it's not automatic, but possible automatisation like a simple script for building ? so if yes for save the cpu make a user scripting interface for configure that ?
- You also need a "ship" before building any outpost, you also need new research like :
- ship
- number of outpost ( outpost can be destroy, by you if you want abandon an area or by bitter ( world map event with "danger" transmission ? so that need powerfull energy usage ! ) )
- building automatisation
- receive/send order
- ...
- You can have a limited number or mercenary/trooper unlockable by research ( same as outpost )
- You can order him to mine recolt or produce some item
- You can send him to fight area
- You NEED to equip him ( armor, weapon and ammo ( also armor item ) )
- You can send him to an outpost with ordering ( this is probably him who build the base when the automatic mode is enable ?!? )
3. Player inventory
- Yeah ... a simple player inventory like rpg game, with shortcut but keep the weapon bar ...
4. Some update/change
- The solar panel ... if i'm right in the 0.6.4 the power is 90 but in 0.7.1 is only 60 ... i know/think is made for player use the steam engine but that require some space for minimise the pollution or made a new building for clearing the pollution ?
- The big bitter and the big worm, what the hell ! they are soo cheated but possibly in change ? i don't know but they come too fast before we unlock some tech and build some factory so we have not really the time for build the suffisant defense for stay alive it's really hard ! but still cool if you like difficulty/chalenge !
- Can you also make some map/minimap filter ? like showing specific ressources ennemy energy ... ...
5. Bitter extermination
- If you can clear an area of all bitter and bitter spawner they can't come back OR they can after some time so you can build defense and more
6. Inserter modification
- Delete the long handed inserter and on right click on any inserter you can choose if he take the ressource near or far hta unlock most situation like multiple demand from any factory for some required ressource so a smart insert can take fast any ressource at one or two case when initialized
I think it's finish for know, i have play the demo beta 0.6.4 and i have bought the alpha 0.7.1, i really like this game thank you for this !!!
PS : ( for player ) do not change your game from 0.6.4 to 0.7.1 if you're advance because too many bitter ( old creeper ) come really fast on big group !