Albert finished other, general-purpose remnants, so the destructed factory will leave somemthing as a reminder (on the picture)
Wiki/scripting
Monkey work.
I'm doing monkey work the whole day today, cleaning and unifying the lua scripting interface.
For all trivial elements, get/set methods are changed to property fields
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game.player.force.technologies["iron-working"].setresearched(true)
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game.player.force.technologies["iron-working"].researched = true
The part of the wiki I'm extending: https://forums.factorio.com/wiki/inde ... ua_objects
Bugfixing
Tomas was trying to fix causes that led to the 15 000 biter save (that was reaaaly slow).
New spawners will have bigger bounding box, so we decided to just kill all spawners/biters that gets to the way when loading older saves.
The testing also resulted in nice debugging command
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game.killallenemies()
In the meantime, we were fixing bugs and moving feature requests to another release, so the testing phase of the bugfix release will probably start soon.
P.S. We are considering opening the source code to some people.