Friday Facts #103 - Prototyping ahead
Friday Facts #103 - Prototyping ahead
Another friday, another facts: https://www.factorio.com/blog/post/fff-103
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Re: Friday Facts #103 - Prototyping ahead
Really like the way factorios graphics are evolving. More Please
Waste of bytes : P
Re: Friday Facts #103 - Prototyping ahead
A secret octopedal project? That's intriguing!
Hmm... a new enemy type, of the arachnaid family? Or maybe a new type of crawling combat robots?
Hmm... a new enemy type, of the arachnaid family? Or maybe a new type of crawling combat robots?
Re: Friday Facts #103 - Prototyping ahead
I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs as 'ammo' inside it.
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?
Re: Friday Facts #103 - Prototyping ahead
You will be surprised to see how fast those sweets disappear in a hard working environment.kovarex wrote:That being said, we won't really need any sweets for a very very long time
Re: Friday Facts #103 - Prototyping ahead
Rseding91 is a pretty swell guy!
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Re: Friday Facts #103 - Prototyping ahead
I really like the idea of the self repairing (slowly) turret using repair packs. maybe use a research to unlock that after robots?roman566 wrote:I would really like to see a 'bunker' style turret for the late game defense. It does not matter what it it's armed with, it just needs tons of HP to survive the end game waves long enough for laser turrets to clear them out. Maybe even an option for slow self repair in form of putting repair packs as 'ammo' inside it.
Laser turret with shields? For outposts where player does not want to spam roboports and supply repair packs.
Maybe even something working like roboport but for combat drones?
As to the snacks that is a small care package. But maybe I am skewed
Re: Friday Facts #103 - Prototyping ahead
As an American, those sweets are going to last for only a week.
Oh, and you may want to buy scooters.
And camo hats.
And MP5's.
And Eagles.
Oh, and you may want to buy scooters.
And camo hats.
And MP5's.
And Eagles.
Re: Friday Facts #103 - Prototyping ahead
THIS STEEL FURNACE LOOKS AMAZIN
<3 <3 <3
<3 <3 <3
Re: Friday Facts #103 - Prototyping ahead
Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
Re: Friday Facts #103 - Prototyping ahead
agreed, but not a priority right now.Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
Re: Friday Facts #103 - Prototyping ahead
Now ill never upgrade from steel to electric furnace. Thanks a lot Albert ....
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Re: Friday Facts #103 - Prototyping ahead
New graphic looks nice and all, but I would like it to be prehaps an upgrade to the current one we have.
also, give me this turret already!! or let me rts my mass production of tanks and cool logistics!
also, give me this turret already!! or let me rts my mass production of tanks and cool logistics!
Re: Friday Facts #103 - Prototyping ahead
What, no Hershey chocolate bar? As for quantity, our Holloween tradition is (was) to fill a pillow case or two full of candy.
Re: Friday Facts #103 - Prototyping ahead
It's fancy, but it could be even more fancy with a little higher resolution...Klonan wrote:THIS STEEL FURNACE LOOKS AMAZIN
<3 <3 <3
Re: Friday Facts #103 - Prototyping ahead
Yes, I agree ! The graphics are evolving nicely, a lot of the sprites in-game are becoming more clear and distinctive. I am also excited to see what the new features entails ! As always the progress of the game is coming along quite nice.keyboardhack wrote:Really like the way factorios graphics are evolving. More Please
Re: Friday Facts #103 - Prototyping ahead
Well, considering it's build from stone what would you else expect?Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
Re: Friday Facts #103 - Prototyping ahead
I really hope it's a new enemy (even though we got the spitters not that long ago) - we really need an enemy that's either FAST (faster than a biter, at least) and weak OR is slow but tough - main idea would be that they are able to climb over our walls and get inside of our factories to fuck shit up. Nowhere would be safe. But I suppose this'd be quite hard to get the balance right with.semi secret mini project with 8 legs
A new vehicle isn't necessary (Tank is already OP as it is) and not "realistic" (I know...) and I can't imagine anything else beside arachnids or vehicles that has 8 legs.
Re: Friday Facts #103 - Prototyping ahead
The new furnace looks amazing!
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Re: Friday Facts #103 - Prototyping ahead
I'm still hoping those 8leggers are mining bots.
Seriously, with how important mining is to the game, there should be more options to it.
Seriously, with how important mining is to the game, there should be more options to it.