[Public|EU] OFFLINE Dedicated Server with Crash Detection
Re: [Public] Dedicated MP Server with Crash Detection
Thank you BicycleChain (my german is poor, I might have completely borked that translation ;p )
any way, the server has been updated to 0.12.8
any way, the server has been updated to 0.12.8
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
and updated rso+FARL to latest versions + reset the map, 5 rockets total, you can do bettah!
Hosting a factorio server? Take a look at this || init script ||.
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- Long Handed Inserter
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Re: [Public] Dedicated MP Server with Crash Detection
Server went down just now. Let's hope it's a temporary thing.
[edit]
Or was it because you were having trouble joining Bisa? You just kicked three of us out of the server that way
[edit]
Or was it because you were having trouble joining Bisa? You just kicked three of us out of the server that way
Re: [Public] Dedicated MP Server with Crash Detection
I removed the replay, sorry for the inconvenience - should be quicker to join going forwardmarkheloking wrote:Server went down just now. Let's hope it's a temporary thing.
[edit]
Or was it because you were having trouble joining Bisa? You just kicked three of us out of the server that way
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
I've played some hours yesterday and today all alone, nobody's still playing ?
I tried to optimize things here and there in the main base, and added a lot of automation : Inserters, Assembly Machines, Blue Belts, Blue Circuits, Modules LVL 3.
We have 15 machines on Blue Circuits, fed by 16 Red, and both of them fed by 12 Green. Still have 16 Red and 6 (?) Green for everything else.
And for each kind of module we have 4/2/1 machines for LVL 1/2/3 modules, the bottleneck for now are red circuits.
I tried to optimize things here and there in the main base, and added a lot of automation : Inserters, Assembly Machines, Blue Belts, Blue Circuits, Modules LVL 3.
We have 15 machines on Blue Circuits, fed by 16 Red, and both of them fed by 12 Green. Still have 16 Red and 6 (?) Green for everything else.
And for each kind of module we have 4/2/1 machines for LVL 1/2/3 modules, the bottleneck for now are red circuits.
Hundreds hours of Factorio experience
Re: [Public] Dedicated MP Server with Crash Detection
Can't join
Code: Select all
MultiplayerManager failed: multiplayer.failed-to-connect-to-peer("88.217.x.x:34197")
Re: [Public] Dedicated MP Server with Crash Detection
Same her, (failed to establish connection with peer 88.217.110....)
Maybe someone is on the server but doesn't let udp traffic from other clients through? But not too sure about Factorios networkmodel to be certain about that ...
Maybe someone is on the server but doesn't let udp traffic from other clients through? But not too sure about Factorios networkmodel to be certain about that ...
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- Long Handed Inserter
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Re: [Public] Dedicated MP Server with Crash Detection
I've been making quite a few hours the last few days and as of just now we have successfully launched a rocket (wíth sattelite this time).
I've had that whenever there was someone playing on the server my speeds from the server would be 30kB/s'ish (while normally the server can provide me with about 1.3MB/s). When there was no one there this wasn't the case though... Weird.
We want to try to set a record with the amount of launches or are you going to reset the server Bisa?
I've had that whenever there was someone playing on the server my speeds from the server would be 30kB/s'ish (while normally the server can provide me with about 1.3MB/s). When there was no one there this wasn't the case though... Weird.
We want to try to set a record with the amount of launches or are you going to reset the server Bisa?
Re: [Public] Dedicated MP Server with Crash Detection
Does the server has a (public) IPv6 address?
The domain seems to only resolve to an IPv4 address...
The domain seems to only resolve to an IPv4 address...
Re: [Public] Dedicated MP Server with Crash Detection
just ipv4sillyfly wrote:Does the server has a (public) IPv6 address?
The domain seems to only resolve to an IPv4 address...
not tonight, prolly along with a potential factorio update tomorrowmarkheloking wrote:or are you going to reset the server Bisa?
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
Could you add Foreman to the mods if you restart the server?
Thanks!
Thanks!
Re: [Public] Dedicated MP Server with Crash Detection
could you add some hevy moding?
Like 5 bobs?
Like 5 bobs?
Re: [Public] Dedicated MP Server with Crash Detection
Server has been restarted with factorio 0.12.10 - I've disabled all mods, to much hazzle to keep them updated without a proper mod manager (if one exists for headless linux, please let me know)
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
How many players are actively playing on this server?
Re: [Public] Dedicated MP Server with Crash Detection
PLZ help, how to connect to this server, is it active?
Re: [Public] Dedicated MP Server with Crash Detection
Yes, the server is active, you should be able to connect to "play-factorio.tk", just make sure you have version 0.12.10by MIXA » Tue Oct 06, 2015 4:14 am
PLZ help, how to connect to this server, is it active?
Re: [Public] Dedicated MP Server with Crash Detection
I just whipped together a very crude status page:psznm wrote:How many players are actively playing on this server?
http://play-factorio.tk/
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
New map + updated to factorio 0.12.11
Hosting a factorio server? Take a look at this || init script ||.
Re: [Public] Dedicated MP Server with Crash Detection
hey bisa
i cant connect, every time i do i desync, and reason why?
i cant connect, every time i do i desync, and reason why?
Re: [Public] Dedicated MP Server with Crash Detection
Thats an awsome Server,
i can't really connect to the server at the moment as i will end up in a desync loop
i can't really connect to the server at the moment as i will end up in a desync loop
TODO List:
1. Build a von Neumann Probe Factory
2. Build a AI wich controls the factory
3. Send it all into space and watch as planets get eaten by it
4. PROFIT
1. Build a von Neumann Probe Factory
2. Build a AI wich controls the factory
3. Send it all into space and watch as planets get eaten by it
4. PROFIT