When I place plans on trees, they should be gathered and then buildings placed. It was working before, not it's not:
Robots just stand and wait and notheing is gathered.
[0.12.17][posila]Construction bots should gather trees first
[0.12.17][posila]Construction bots should gather trees first
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- Ranakastrasz
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Re: [0.12.17] Construction robots trees should be gathered first
You don't have enough robots. The AI isn't smart enough to figure out that you can't place things until you remove the trees, and prioritizes building over removing. Add a ton of extra robots to resolve. Or apply poison capsules, I suppose.
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Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.12.17] Construction robots trees should be gathered first
But really, construction robots should prioritise deconstruction
no yes yes no yes no yes yes
- Ranakastrasz
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Re: [0.12.17] Construction robots trees should be gathered first
Probably, yes.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [0.12.17] Construction robots trees should be gathered first
They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance).
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Re: [0.12.17] Construction robots trees should be gathered first
Definitely a problem with personal bots - sometimes it isn't even worth using them!gacek wrote:They should. It's all cool if you use logistic network robots. These are personal roboport robots. So you can't use too many of them at time, Not with large projects. So it low prio bug (nuisance).
This should be fixed or at least an option to change priority but I trust the devs to do what is sensible
FactoriOh No: when it's accidentally 2am, again
Re: [0.12.17][posila]Construction bots should gather trees first
There are 3 queues of jobs for construction robots. Repair, construction and deconstruction. Each tick construction manager tries to process 3 jobs from each queue.
For 0.12.18 I swapped order of processing construction and deconstruction queue. That should prevent running out of robots available for deconstruction.
Thanks for the report.
For 0.12.18 I swapped order of processing construction and deconstruction queue. That should prevent running out of robots available for deconstruction.
Thanks for the report.