LOG: Crash on loading a saved game

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noeqplease
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LOG: Crash on loading a saved game

Post by noeqplease »

0.000 2016-02-17 20:16:52; Factorio 0.12.20 (Build 17489, mac)
0.000 Operating system: Mac OS X 10.10.5
0.000 Program arguments: "/Applications/factorio.app"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/nicklaptop/Library/Application Support/factorio
0.000 Binaries path: /
0.012 Available display adapters: 1
0.012 [0]: resolution 1680x1050px at [0,0]
0.012 Create display on adapter 0. Size 1280x720 at position [190, 147]. Monitor 0
1.158 Initialised OpenGL:[0] AMD Radeon HD 6770M OpenGL Engine; driver: 2.1 ATI-1.32.25
1.462 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
1.491 Loading mod core 0.0.0 (data.lua)
1.493 Loading mod base 0.12.20 (data.lua)
1.920 Initial atlas bitmap size is 16384
1.921 Created atlas bitmap 16384x5509
16.424 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
17.650 Some core updates would be reachable if experimental updates were enabled.
17.650 0 packages available to download (experimental updates disabled).
17.700 Factorio initialised
53.534 Loading map /Users/nicklaptop/Library/Application Support/factorio/saves/GameFeb17-4.zip
53.555 Info Scenario.cpp:123: Map version 0.12.20-1
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x7fff989c5f1a in 0x7fff989c5f1a
#1 0x0 in 0x0
#2 0x10021c5f4 in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 52
#3 0x10021c24b in EntityRenderer::threadJob(RenderData const&) (in factorio) + 267
#4 0x1004564fe in Thread::loop() (in factorio) + 254
#5 0x1009212f6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#6 0x7fff910c605a in 0x7fff910c605a
#7 0x7fff910c5fd7 in 0x7fff910c5fd7
#8 0x7fff910c33ed in 0x7fff910c33ed
54.183 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x7fff989c5f1a in 0x7fff989c5f1a
#1 0x7fff936a605c in 0x7fff936a605c
#2 0x1007d0ec8 in ogl_destroy_bitmap (in factorio) + 120
#3 0x1007814a3 in al_destroy_bitmap (in factorio) + 147
#4 0x1002373a4 in Sprite::~Sprite() (in factorio) + 52
#5 0x1001525c0 in LocomotivePrototype::~LocomotivePrototype() (in factorio) + 272
#6 0x10015260e in LocomotivePrototype::~LocomotivePrototype() (in factorio) + 14
#7 0x10046de5e in boost::ptr_vector<EntityPrototype, boost::heap_clone_allocator, std::__1::allocator<void*> >::~ptr_vector() (in factorio) + 46
#8 0x7fff9a4c3725 in 0x7fff9a4c3725
#9 0x7fff9a4c3a28 in 0x7fff9a4c3a28
#10 0x10044d9e9 in CrashHandler::SignalHandler(int) (in factorio) + 105
#11 0x7fff989c5f1a in 0x7fff989c5f1a
#12 0x0 in 0x0
#13 0x10021c5f4 in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 52
#14 0x10021c24b in EntityRenderer::threadJob(RenderData const&) (in factorio) + 267
#15 0x1004564fe in Thread::loop() (in factorio) + 254
#16 0x1009212f6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#17 0x7fff910c605a in 0x7fff910c605a
#18 0x7fff910c5fd7 in 0x7fff910c5fd7
#19 0x7fff910c33ed in 0x7fff910c33ed
56.597 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
76.238 Received SIGTERM, shutting down
Rseding91
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Re: LOG: Crash on loading a saved game

Post by Rseding91 »

Can you please try to load the save game on the latest version of 0.12 (experimental section) This issue should be resolved in the latest version (0.12.22).
If you want to get ahold of me I'm almost always on Discord.
kovarex
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Re: LOG: Crash on loading a saved game

Post by kovarex »

Yes, this is 99% the problem we solved in the newer version.
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