[Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)

Arrange meetings with other people to play MP, announce your servers.
tetryon
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by tetryon »

devilwarriors wrote:I left the server and came back 20 min later and I now get desync in loop too..
I'll note that I didn't get desyncs until I had left and returned as well...
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by NoPantsMcDance »

Restarted the server not sure why it's desyncing
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by tetryon »

NoPantsMcDance wrote:Restarted the server not sure why it's desyncing
That did the trick - thanks :)
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Terra_Incognito »

Something wrong with the server, it became unresponsive and I cannot connect for the past little while.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by devilwarriors »

seem it crashed when I initiated combat with a group of biters.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by devilwarriors »

@Terra

it's weird looking into the autofill mod it seem like it should support bob's mods stuff

Code: Select all

require "loader"
loader.addItemArray "settings/vanilla-items"
loader.addSets "settings/vanilla-sets"
loader.addSets "settings/bob-sets"
loader.addSets "settings/farl-sets"
loader.addSets "settings/color-coding-sets"
loader.extendItemArray "settings/ammobox-items"
loader.addSets "settings/ammobox-sets"
loader.addSets "settings/yuoki-ind-sets"
loader.extendItemArray "settings/aircraft-items"
loader.addSets "settings/aircraft-sets"

Code: Select all


local locomotiveFillSet = {group="locomotives", slots={1}, "fuels-high"}
local boilerFillSet = {group="burners", limits={5}, "fuels-high"}
local turretFillSet = {group="turrets", limits= {10}, "ammo-bullets"}

return {
  -- bobpower
  ["boiler-3"] = boilerFillSet,
  ["boiler-2"] = boilerFillSet,
  ["boiler-4"] = boilerFillSet,

  -- bobwarfare
  ["bob-gun-turret-2"]    = turretFillSet,
  ["bob-gun-turret-3"]    = turretFillSet,
  ["bob-gun-turret-4"]    = turretFillSet,
  ["bob-gun-turret-5"]    = turretFillSet,
  ["bob-sniper-turret-1"] = turretFillSet,
  ["bob-sniper-turret-2"] = turretFillSet,
  ["bob-sniper-turret-3"] = turretFillSet,

  -- boblogistics
  ["long-handed-burner-inserter"] = {group="burners", limits={1}, "fuels-high"},
  ["diesel-locomotive-2"]        = locomotiveFillSet,
  ["diesel-locomotive-3"]        = locomotiveFillSet,
  ["armoured-diesel-locomotive"] = locomotiveFillSet
}
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by NoPantsMcDance »

Still not working?
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Terra_Incognito »

Nope
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Terra_Incognito »

devilwarriors wrote:@Terra

it's weird looking into the autofill mod it seem like it should support bob's mods stuff

Code: Select all

require "loader"
loader.addItemArray "settings/vanilla-items"
loader.addSets "settings/vanilla-sets"
loader.addSets "settings/bob-sets"
loader.addSets "settings/farl-sets"
loader.addSets "settings/color-coding-sets"
loader.extendItemArray "settings/ammobox-items"
loader.addSets "settings/ammobox-sets"
loader.addSets "settings/yuoki-ind-sets"
loader.extendItemArray "settings/aircraft-items"
loader.addSets "settings/aircraft-sets"

Code: Select all


local locomotiveFillSet = {group="locomotives", slots={1}, "fuels-high"}
local boilerFillSet = {group="burners", limits={5}, "fuels-high"}
local turretFillSet = {group="turrets", limits= {10}, "ammo-bullets"}

return {
  -- bobpower
  ["boiler-3"] = boilerFillSet,
  ["boiler-2"] = boilerFillSet,
  ["boiler-4"] = boilerFillSet,

  -- bobwarfare
  ["bob-gun-turret-2"]    = turretFillSet,
  ["bob-gun-turret-3"]    = turretFillSet,
  ["bob-gun-turret-4"]    = turretFillSet,
  ["bob-gun-turret-5"]    = turretFillSet,
  ["bob-sniper-turret-1"] = turretFillSet,
  ["bob-sniper-turret-2"] = turretFillSet,
  ["bob-sniper-turret-3"] = turretFillSet,

  -- boblogistics
  ["long-handed-burner-inserter"] = {group="burners", limits={1}, "fuels-high"},
  ["diesel-locomotive-2"]        = locomotiveFillSet,
  ["diesel-locomotive-3"]        = locomotiveFillSet,
  ["armoured-diesel-locomotive"] = locomotiveFillSet
}
I suspect it may have something to do with the special bob ammo having the subgroup bob-ammo rather than just ammo therefore the mod doesn't recognize it.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by NoPantsMcDance »

Give it a go now. Restarted the wrong server on accident.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Terra_Incognito »

NoPantsMcDance wrote:Give it a go now. Restarted the wrong server on accident.
Working now, thanks!
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Terra_Incognito »

The save it loaded is probably over an hour old though.

EDIT: I think its about 3-4 hours actually.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by NoPantsMcDance »

It appears the server hanged and didn't save properly. Really wish the logs were a bit better so I could see what's causing these hangs.

I can change the restart rate to be every 4 hours which will likely fix some of these issues.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by devilwarriors »

saved fine on my side up to when it crashed

http://www.mediafire.com/download/lb6a4 ... ne_fun.zip

I saved as to this save after it crashed so I could load the save in solo and attack our base with the mk3 tank and explosive ammo.. it was amazing :P

The bot were rebuilding everything right behind me :D
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by devilwarriors »

server is down?
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by tetryon »

devilwarriors wrote:server is down?
Went down for the 12pm midnight reboot. Didn't come back up :(
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by devilwarriors »

according to my save the server crashed about exactly at the time in the game we were when it crashed last time loll
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by NoPantsMcDance »

Not really sure what's causing the server the hang. http://www.sugaming.us/downloads/factorio-previous.log feel free to take a look but you can see it just stops then sees my SIGINT command but ignores it. WTB the most verbose logging ever. Also I want to mention it's hard for me to tell if the server is hanging because the log doesn't constantly update and that's the only way I can actually notice outside being logged into the server or you guys telling me.
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Terra_Incognito »

It's been fun but since we have currently launched 32 satelites we are in need of end game or a reset. Let me offer some suggestions for expanded functionality for the new map:

End game:

Satelite uplink station (https://forums.factorio.com/forum/vie ... 97&t=19883)
Orbital Ion Cannon (https://forums.factorio.com/forum/vie ... 93&t=17910)
Homeworld (https://forums.factorio.com/forum/vie ... 97&t=13730)


Expanded functionality:

Smart Trains (https://forums.factorio.com/forum/vie ... 97&t=14432)
Hard Crafting (https://forums.factorio.com/forum/vie ... 91&t=18877)
Military Research 5 (https://forums.factorio.com/forum/vie ... 93&t=20343)
Pollution detector (https://forums.factorio.com/forum/vie ... 93&t=14953)
Aircraft (https://forums.factorio.com/forum/vie ... 20&t=18714)
Air Filterning (https://forums.factorio.com/forum/vie ... =93&t=7548)
No hand crafting (https://forums.factorio.com/forum/vie ... 94&t=17940)
Scary Nights (https://forums.factorio.com/forum/vie ... 94&t=16461)
Big Bob (https://forums.factorio.com/forum/vie ... 20&t=19921) - Tetryon was asking for some of this stuff
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Re: [Mods|0.12.22|US] MP Dedicated Server

Post by Smoovious »

I don't know about the rest of the suggested mods... (and I personally would prefer not having terraforming mods... bridges are ok)

Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network.

-- Smoov
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