I'll note that I didn't get desyncs until I had left and returned as well...devilwarriors wrote:I left the server and came back 20 min later and I now get desync in loop too..
[Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Re: [Mods|0.12.22|US] MP Dedicated Server
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Re: [Mods|0.12.22|US] MP Dedicated Server
Restarted the server not sure why it's desyncing
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Re: [Mods|0.12.22|US] MP Dedicated Server
That did the trick - thanksNoPantsMcDance wrote:Restarted the server not sure why it's desyncing
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Re: [Mods|0.12.22|US] MP Dedicated Server
Something wrong with the server, it became unresponsive and I cannot connect for the past little while.
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Re: [Mods|0.12.22|US] MP Dedicated Server
seem it crashed when I initiated combat with a group of biters.
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Re: [Mods|0.12.22|US] MP Dedicated Server
@Terra
it's weird looking into the autofill mod it seem like it should support bob's mods stuff
it's weird looking into the autofill mod it seem like it should support bob's mods stuff
Code: Select all
require "loader"
loader.addItemArray "settings/vanilla-items"
loader.addSets "settings/vanilla-sets"
loader.addSets "settings/bob-sets"
loader.addSets "settings/farl-sets"
loader.addSets "settings/color-coding-sets"
loader.extendItemArray "settings/ammobox-items"
loader.addSets "settings/ammobox-sets"
loader.addSets "settings/yuoki-ind-sets"
loader.extendItemArray "settings/aircraft-items"
loader.addSets "settings/aircraft-sets"
Code: Select all
local locomotiveFillSet = {group="locomotives", slots={1}, "fuels-high"}
local boilerFillSet = {group="burners", limits={5}, "fuels-high"}
local turretFillSet = {group="turrets", limits= {10}, "ammo-bullets"}
return {
-- bobpower
["boiler-3"] = boilerFillSet,
["boiler-2"] = boilerFillSet,
["boiler-4"] = boilerFillSet,
-- bobwarfare
["bob-gun-turret-2"] = turretFillSet,
["bob-gun-turret-3"] = turretFillSet,
["bob-gun-turret-4"] = turretFillSet,
["bob-gun-turret-5"] = turretFillSet,
["bob-sniper-turret-1"] = turretFillSet,
["bob-sniper-turret-2"] = turretFillSet,
["bob-sniper-turret-3"] = turretFillSet,
-- boblogistics
["long-handed-burner-inserter"] = {group="burners", limits={1}, "fuels-high"},
["diesel-locomotive-2"] = locomotiveFillSet,
["diesel-locomotive-3"] = locomotiveFillSet,
["armoured-diesel-locomotive"] = locomotiveFillSet
}
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Re: [Mods|0.12.22|US] MP Dedicated Server
Still not working?
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Re: [Mods|0.12.22|US] MP Dedicated Server
I suspect it may have something to do with the special bob ammo having the subgroup bob-ammo rather than just ammo therefore the mod doesn't recognize it.devilwarriors wrote:@Terra
it's weird looking into the autofill mod it seem like it should support bob's mods stuff
Code: Select all
require "loader" loader.addItemArray "settings/vanilla-items" loader.addSets "settings/vanilla-sets" loader.addSets "settings/bob-sets" loader.addSets "settings/farl-sets" loader.addSets "settings/color-coding-sets" loader.extendItemArray "settings/ammobox-items" loader.addSets "settings/ammobox-sets" loader.addSets "settings/yuoki-ind-sets" loader.extendItemArray "settings/aircraft-items" loader.addSets "settings/aircraft-sets"
Code: Select all
local locomotiveFillSet = {group="locomotives", slots={1}, "fuels-high"} local boilerFillSet = {group="burners", limits={5}, "fuels-high"} local turretFillSet = {group="turrets", limits= {10}, "ammo-bullets"} return { -- bobpower ["boiler-3"] = boilerFillSet, ["boiler-2"] = boilerFillSet, ["boiler-4"] = boilerFillSet, -- bobwarfare ["bob-gun-turret-2"] = turretFillSet, ["bob-gun-turret-3"] = turretFillSet, ["bob-gun-turret-4"] = turretFillSet, ["bob-gun-turret-5"] = turretFillSet, ["bob-sniper-turret-1"] = turretFillSet, ["bob-sniper-turret-2"] = turretFillSet, ["bob-sniper-turret-3"] = turretFillSet, -- boblogistics ["long-handed-burner-inserter"] = {group="burners", limits={1}, "fuels-high"}, ["diesel-locomotive-2"] = locomotiveFillSet, ["diesel-locomotive-3"] = locomotiveFillSet, ["armoured-diesel-locomotive"] = locomotiveFillSet }
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Re: [Mods|0.12.22|US] MP Dedicated Server
Give it a go now. Restarted the wrong server on accident.
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Re: [Mods|0.12.22|US] MP Dedicated Server
Working now, thanks!NoPantsMcDance wrote:Give it a go now. Restarted the wrong server on accident.
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Re: [Mods|0.12.22|US] MP Dedicated Server
The save it loaded is probably over an hour old though.
EDIT: I think its about 3-4 hours actually.
EDIT: I think its about 3-4 hours actually.
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Re: [Mods|0.12.22|US] MP Dedicated Server
It appears the server hanged and didn't save properly. Really wish the logs were a bit better so I could see what's causing these hangs.
I can change the restart rate to be every 4 hours which will likely fix some of these issues.
I can change the restart rate to be every 4 hours which will likely fix some of these issues.
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Re: [Mods|0.12.22|US] MP Dedicated Server
saved fine on my side up to when it crashed
http://www.mediafire.com/download/lb6a4 ... ne_fun.zip
I saved as to this save after it crashed so I could load the save in solo and attack our base with the mk3 tank and explosive ammo.. it was amazing
The bot were rebuilding everything right behind me
http://www.mediafire.com/download/lb6a4 ... ne_fun.zip
I saved as to this save after it crashed so I could load the save in solo and attack our base with the mk3 tank and explosive ammo.. it was amazing
The bot were rebuilding everything right behind me
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Re: [Mods|0.12.22|US] MP Dedicated Server
server is down?
Re: [Mods|0.12.22|US] MP Dedicated Server
Went down for the 12pm midnight reboot. Didn't come back updevilwarriors wrote:server is down?
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Re: [Mods|0.12.22|US] MP Dedicated Server
according to my save the server crashed about exactly at the time in the game we were when it crashed last time loll
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Re: [Mods|0.12.22|US] MP Dedicated Server
Not really sure what's causing the server the hang. http://www.sugaming.us/downloads/factorio-previous.log feel free to take a look but you can see it just stops then sees my SIGINT command but ignores it. WTB the most verbose logging ever. Also I want to mention it's hard for me to tell if the server is hanging because the log doesn't constantly update and that's the only way I can actually notice outside being logged into the server or you guys telling me.
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Re: [Mods|0.12.22|US] MP Dedicated Server
It's been fun but since we have currently launched 32 satelites we are in need of end game or a reset. Let me offer some suggestions for expanded functionality for the new map:
End game:
Satelite uplink station (https://forums.factorio.com/forum/vie ... 97&t=19883)
Orbital Ion Cannon (https://forums.factorio.com/forum/vie ... 93&t=17910)
Homeworld (https://forums.factorio.com/forum/vie ... 97&t=13730)
Expanded functionality:
Smart Trains (https://forums.factorio.com/forum/vie ... 97&t=14432)
Hard Crafting (https://forums.factorio.com/forum/vie ... 91&t=18877)
Military Research 5 (https://forums.factorio.com/forum/vie ... 93&t=20343)
Pollution detector (https://forums.factorio.com/forum/vie ... 93&t=14953)
Aircraft (https://forums.factorio.com/forum/vie ... 20&t=18714)
Air Filterning (https://forums.factorio.com/forum/vie ... =93&t=7548)
No hand crafting (https://forums.factorio.com/forum/vie ... 94&t=17940)
Scary Nights (https://forums.factorio.com/forum/vie ... 94&t=16461)
Big Bob (https://forums.factorio.com/forum/vie ... 20&t=19921) - Tetryon was asking for some of this stuff
End game:
Satelite uplink station (https://forums.factorio.com/forum/vie ... 97&t=19883)
Orbital Ion Cannon (https://forums.factorio.com/forum/vie ... 93&t=17910)
Homeworld (https://forums.factorio.com/forum/vie ... 97&t=13730)
Expanded functionality:
Smart Trains (https://forums.factorio.com/forum/vie ... 97&t=14432)
Hard Crafting (https://forums.factorio.com/forum/vie ... 91&t=18877)
Military Research 5 (https://forums.factorio.com/forum/vie ... 93&t=20343)
Pollution detector (https://forums.factorio.com/forum/vie ... 93&t=14953)
Aircraft (https://forums.factorio.com/forum/vie ... 20&t=18714)
Air Filterning (https://forums.factorio.com/forum/vie ... =93&t=7548)
No hand crafting (https://forums.factorio.com/forum/vie ... 94&t=17940)
Scary Nights (https://forums.factorio.com/forum/vie ... 94&t=16461)
Big Bob (https://forums.factorio.com/forum/vie ... 20&t=19921) - Tetryon was asking for some of this stuff
Re: [Mods|0.12.22|US] MP Dedicated Server
I don't know about the rest of the suggested mods... (and I personally would prefer not having terraforming mods... bridges are ok)
Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network.
-- Smoov
Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network.
-- Smoov