[crash]loading random png wont start past 10 %

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uio
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[crash]loading random png wont start past 10 %

Post by uio »

Cant load demo, i tryed prev, versions also, here is crash repor i have win 10 but i tryed comp mode.

Code: Select all

   0.003 2016-03-05 18:44:14; Factorio 0.12.25 (Build 17747, win64)
   0.004 Operating system: Windows 10 
   0.004 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: C:/Program Files/Factorio/data
   0.004 Write data path: C:/Users/Kurja farma/AppData/Roaming/Factorio
   0.004 Binaries path: C:/Program Files/Factorio/bin
   0.036 Available display adapters: 1
   0.036  [0]: \\.\DISPLAY1 - NVIDIA GeForce 8800 GTS {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.036 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.164 Initialised Direct3D:[0] NVIDIA GeForce 8800 GTS; driver: nvd3dumx.dll 9.18.13.4192
   0.214 Desktop composition is active.
   0.215 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.312 Loading mod core 0.0.0 (data.lua)
   0.319 Loading mod base 0.12.25 (data.lua)
   0.798 Initial atlas bitmap size is 8192
   0.813 Created atlas bitmap 8192x7704
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ipmkb2\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ipmkb2\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ipmkb2\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ipmkb2\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ipmkb2\src\util\crashhandler.cpp (137): CrashHandler::InvalidParameterHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63CD9AED)
00007FFF63CD9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63C64FE9)
00007FFF63C64FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63CD8BFA)
00007FFF63CD8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F66AB24)
00007FFF2F66AB24 (d3d9): (filename not available): DebugSetMute
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFF2F611F2B)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F611F2B)
00007FFF2F611F2B (d3d9): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F65D157)
00007FFF2F65D157 (d3d9): (filename not available): Direct3DCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F65226F)
00007FFF2F65226F (d3d9): (filename not available): Direct3DCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F653471)
00007FFF2F653471 (d3d9): (filename not available): Direct3DCreate9
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\win\d3d_disp.cpp (2799): d3d_flush_vertex_cache
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\win\d3d_bmp.cpp (169): d3d_draw_textured_quad
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\win\d3d_bmp.cpp (882): d3d_draw_bitmap_region
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\bitmap_draw.c (56): _bitmap_drawer
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\bitmap_draw.c (120): _draw_tinted_rotated_scaled_bitmap_region
c:\cygwin64\tmp\factorio-ipmkb2\src\graphics\atlassystem.cpp (374): AtlasSystem::loadSprite
c:\cygwin64\tmp\factorio-ipmkb2\src\graphics\atlassystem.cpp (297): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-ipmkb2\src\graphics\atlassystem.cpp (479): AtlasSystem::build
c:\cygwin64\tmp\factorio-ipmkb2\src\globalcontext.cpp (384): GlobalContext::init
c:\cygwin64\tmp\factorio-ipmkb2\src\mainloop.cpp (529): MainLoop::run
c:\cygwin64\tmp\factorio-ipmkb2\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF635D8102)
00007FFF635D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63C8C5B4)
00007FFF63C8C5B4 (ntdll): (filename not available): RtlUserThreadStart
   4.530 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.

Code: Select all

   0.009 2016-03-05 18:41:24; Factorio 0.12.25 (Build 17747, win64)
   0.010 Operating system: Windows 10 
   0.010 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.010 Read data path: C:/Program Files/Factorio/data
   0.010 Write data path: C:/Users/Kurja farma/AppData/Roaming/Factorio
   0.010 Binaries path: C:/Program Files/Factorio/bin
   0.055 Available display adapters: 1
   0.055  [0]: \\.\DISPLAY1 - NVIDIA GeForce 8800 GTS {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.055 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.167 Initialised Direct3D:[0] NVIDIA GeForce 8800 GTS; driver: nvd3dumx.dll 9.18.13.4192
   0.222 Desktop composition is active.
   0.222 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.315 Loading mod core 0.0.0 (data.lua)
   0.321 Loading mod base 0.12.25 (data.lua)
   0.803 Initial atlas bitmap size is 8192
   0.811 Created atlas bitmap 8192x7704
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ipmkb2\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ipmkb2\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ipmkb2\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ipmkb2\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ipmkb2\src\util\crashhandler.cpp (137): CrashHandler::InvalidParameterHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63CD9AED)
00007FFF63CD9AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63C64FE9)
00007FFF63C64FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63CD8BFA)
00007FFF63CD8BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F11AB24)
00007FFF2F11AB24 (d3d9): (filename not available): DebugSetMute
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFF2F0C1F2B)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F0C1F2B)
00007FFF2F0C1F2B (d3d9): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F10D157)
00007FFF2F10D157 (d3d9): (filename not available): Direct3DCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F10226F)
00007FFF2F10226F (d3d9): (filename not available): Direct3DCreate9
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2F103471)
00007FFF2F103471 (d3d9): (filename not available): Direct3DCreate9
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\win\d3d_disp.cpp (2799): d3d_flush_vertex_cache
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\win\d3d_bmp.cpp (169): d3d_draw_textured_quad
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\win\d3d_bmp.cpp (882): d3d_draw_bitmap_region
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\bitmap_draw.c (56): _bitmap_drawer
c:\cygwin64\tmp\factorio-ipmkb2\libraries\allegro\src\bitmap_draw.c (120): _draw_tinted_rotated_scaled_bitmap_region
c:\cygwin64\tmp\factorio-ipmkb2\src\graphics\atlassystem.cpp (374): AtlasSystem::loadSprite
c:\cygwin64\tmp\factorio-ipmkb2\src\graphics\atlassystem.cpp (297): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-ipmkb2\src\graphics\atlassystem.cpp (479): AtlasSystem::build
c:\cygwin64\tmp\factorio-ipmkb2\src\globalcontext.cpp (384): GlobalContext::init
c:\cygwin64\tmp\factorio-ipmkb2\src\mainloop.cpp (529): MainLoop::run
c:\cygwin64\tmp\factorio-ipmkb2\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF635D8102)
00007FFF635D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF63C8C5B4)
00007FFF63C8C5B4 (ntdll): (filename not available): RtlUserThreadStart
   4.354 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.

Code: Select all

   0.004 2016-03-05 18:31:53; Factorio 0.12.25 (Build 17747, win64)
   0.004 Operating system: Windows 8 
   0.004 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: C:/Program Files/Factorio/data
   0.004 Write data path: C:/Users/Kurja farma/AppData/Roaming/Factorio
   0.004 Binaries path: C:/Program Files/Factorio/bin
   0.237 Available display adapters: 1
   0.237  [0]: \\.\DISPLAY1 - NVIDIA GeForce 8800 GTS {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.238 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.317 Initialised Direct3D:[0] NVIDIA GeForce 8800 GTS; driver: nvd3dumx.dll 9.18.13.4192
   0.378 Desktop composition is active.
   0.378 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.482 Loading mod core 0.0.0 (data.lua)
   0.501 Loading mod base 0.12.25 (data.lua)
   4.011 Initial atlas bitmap size is 8192
   4.017 Created atlas bitmap 8192x7704
   6.101 Error Util.cpp:57: Sprite "__base__/graphics/entity/acid-splash-purple/splash-4.png" couldn't be loaded

Code: Select all

   0.004 2016-03-05 18:30:58; Factorio 0.12.25 (Build 17747, win64)
   0.004 Operating system: Windows 8 
   0.004 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: C:/Program Files/Factorio/data
   0.005 Write data path: C:/Users/Kurja farma/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files/Factorio/bin
   0.241 Available display adapters: 1
   0.242  [0]: \\.\DISPLAY1 - NVIDIA GeForce 8800 GTS {0x05, [0,0], 1680x1050, 32bit, 60Hz}
   0.242 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.342 Initialised Direct3D:[0] NVIDIA GeForce 8800 GTS; driver: nvd3dumx.dll 9.18.13.4192
   0.403 Desktop composition is active.
   0.404 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.509 Loading mod core 0.0.0 (data.lua)
   0.530 Loading mod base 0.12.25 (data.lua)
   4.078 Initial atlas bitmap size is 8192
   4.082 Created atlas bitmap 8192x7704
  11.306 Error Util.cpp:57: Sprite "__base__/graphics/entity/biter/biter-attack-3.png" couldn't be loaded
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Smarty
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Re: [crash]loading random png wont start past 10 %

Post by Smarty »

if you read the log you would have seen this

Code: Select all

GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.
uio
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Re: [crash]loading random png wont start past 10 %

Post by uio »

Smarty wrote:if you read the log you would have seen this

Code: Select all

GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.
y i did it dosent help and i dont have MSI Afterburner or EVGA PrecisionX...
--force-opengl didn't help
and other config options in graphic post didnt help ether
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Smarty
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Re: [crash]loading random png wont start past 10 %

Post by Smarty »

can you post pc specs?
uio
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Re: [crash]loading random png wont start past 10 %

Post by uio »

Smarty wrote:can you post pc specs?
NVIDIA GeForce 8800 GTS

I know it's a litl old but shoud work.
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Koub
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Re: [crash]loading random png wont start past 10 %

Post by Koub »

640 Mo, 500 or 320 on your 8800 GTS ?
You'll maybe want to lower graphics quality, Factorio needs a lot of VRAM
Koub - Please consider English is not my native language.
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Smarty
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Re: [crash]loading random png wont start past 10 %

Post by Smarty »

well that ceartain GPU has 512MB of Vram which is really the minimum for factorio but if you can you can try these
viewtopic.php?f=7&t=9300
uio
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Re: [crash]loading random png wont start past 10 %

Post by uio »

320 ;(
Will it be optimised out of alpha???
as far as i know i tryed that graphic optimisation.

Is there corect way to write in all 3 and set ti all to minimum
Rseding91
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Re: [crash]loading random png wont start past 10 %

Post by Rseding91 »

uio wrote:320 ;(
Will it be optimised out of alpha???
as far as i know i tryed that graphic optimisation.

Is there corect way to write in all 3 and set ti all to minimum
It's not a matter of optimization: the amount of VRAM required to load the sprites is what it is. Changing the settings can help some but it reduces the quality and performance of the game when they're set to extreme lows.
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posila
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Re: [crash]loading random png wont start past 10 %

Post by posila »

Code: Select all

video-memory-usage=low 
This should make it work with your graphics card, but in good conscience, I cannot recommend that you buy full game until you upgrade your PC (as full game has even higher requirements on VRAM than demo)
uio
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Re: [crash]loading random png wont start past 10 %

Post by uio »

I will try i just insert newnline in or doni need [graphic] befoe it.
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