Version 0.12.26

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FactorioBot
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Version 0.12.26

Post by FactorioBot »

  • Bugfixes
    • Fixed the corrupted level 2 of the New hope campaign, that was producing corrupted saves. If you are already playing this level, you have to start it over, I'm sorry for the trouble.
    • Fixed the performance issue in the same level after train transport is researched.
    • Fixed that the game reported the error to be related to overlay always when it crashed.
    • Fixed rare crash related to splitting item in entity that is just about to be destroyed. (viewtopic.php?t=20818)
    • Sending random packets to factorio port can still crash the server eventually, the probability will just be lower. (viewtopic.php?t=20154)
    • Running biters over with a car or tank will make them aggressive in peaceful mode (viewtopic.php?t=20866).
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Zeblote
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Re: Version 0.12.26

Post by Zeblote »

Not available on steam yet?
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Re: Version 0.12.26

Post by daniel34 »

Zeblote wrote:Not available on steam yet?
Not available on the website either.
quick links: log file | graphical issues | wiki
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Re: Version 0.12.26

Post by Zeblote »

Did the bot break again? :D
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Re: Version 0.12.26

Post by daniel34 »

Interestingly, with the autoupdater it works.
quick links: log file | graphical issues | wiki
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Klonan
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Re: Version 0.12.26

Post by Klonan »

Should be available on the website now
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Re: Version 0.12.26

Post by beowulfe »

How long before the update is available on Steam?
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Nova
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Re: Version 0.12.26

Post by Nova »

Sometimes you just need a hotfix... ^^
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Re: Version 0.12.26

Post by wormmus »

It is on steam.

Right-click Factorio in your Library. Go to Properties. On the Betas tab, change it to experimental - Experimental version.
deepdriller
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Re: Version 0.12.26

Post by deepdriller »

What caused that perormance issue anyway?
It was a weird issue- pressing F5 seemed to temporarily solve it, for example.
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Re: Version 0.12.26

Post by Tardan »

nice work guys! a sunday bug fix , RESPECT!
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Re: Version 0.12.26

Post by Ringkeeper »

FactorioBot wrote:
  • Bugfixes
  • Running biters over with a car or tank will make them aggressive in peaceful mode (viewtopic.php?t=20866).
[/list]
Meh... was so nice feature :D And what about trains? Do they also make them aggressive?
Zeblote
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Re: Version 0.12.26

Post by Zeblote »

wormmus wrote:It is on steam.

Right-click Factorio in your Library. Go to Properties. On the Betas tab, change it to experimental - Experimental version.
What? No.

Bugfix updates are meant to install right normally, and experimental is for 0.13.
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HanziQ
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Re: Version 0.12.26

Post by HanziQ »

It was not marked stable right away, experimental doesnt necessarily mean 0.13, there could still be experimental 12.27.
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Re: Version 0.12.26

Post by roy7 »

Zeblote wrote:Bugfix updates are meant to install right normally, and experimental is for 0.13.
Default Steam will be whatever the devs consider "stable" at the time. Steam Beta opt-in is for whatever the latest "experimental" version is (same as turning on experimental updates in the game options).
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LotA
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Re: Version 0.12.26

Post by LotA »

On this matter, devs could create a specific branch with the (un)loader so everyone could test it further down
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Re: Version 0.12.26

Post by Klonan »

LotA wrote:On this matter, devs could create a specific branch with the (un)loader so everyone could test it further down
That's not really how we do things
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Re: Version 0.12.26

Post by LotA »

Damn, I definitely could use testings before making my mind about this item. ^^
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Nova
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Re: Version 0.12.26

Post by Nova »

If you want to test things you could implement them in a deactivated mod. Everyone who wants to test them can activate that.
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Re: Version 0.12.26

Post by Koub »

Just use Slipstream chests mod, they're pretty close to what was presented in FFF
Koub - Please consider English is not my native language.
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