[MOD 0.12.x, 0.13.x] Crafted Artifacts
Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
I've been playing on peaceful and like many others found out i need aliens to progress further so this mod is awesome
I might be a complete noob, but when I look at the mod in the mods section of the game, it says it needs liquid recipes 0.1.0, I've tried searching for it, but can't seem to find it anywhere.
I might be a complete noob, but when I look at the mod in the mods section of the game, it says it needs liquid recipes 0.1.0, I've tried searching for it, but can't seem to find it anywhere.
Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
That's an optional dependency, it isn't required to run.
Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
GotLag wrote:That's an optional dependency, it isn't required to run.
Can you give me a hand please?
Last edited by dmtryzhkv on Sat Mar 26, 2016 12:26 am, edited 1 time in total.
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Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
It looks like you need to update Factorio. You're probably not running the most recent version.
Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
Supercheese wrote:It looks like you need to update Factorio. You're probably not running the most recent version.
Aww really? It's going to suck update it with 10 kb download :/ ruined ty tho!
Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
Ukrainian translation
- Attachments
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- uk.zip
- (507 Bytes) Downloaded 146 times
Re: [MOD 0.12.x] Crafted Artifacts v1.2.2
I ran into the same error. 0.12.29, and I cannot find anywhere the Liquid recpies mod at all. And I cannot really proceed.GotLag wrote:That's an optional dependency, it isn't required to run.
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- 2016-04-01.png (1.37 MiB) Viewed 6987 times
If you need a hungarian translator/interpretor, contact me. Here or on youtube. Or anywhere
youtube.com/sastas
youtube.com/sastas
Re: [MOD 0.12.x] Crafted Artifacts v1.2.3
That shouldn't prevent the game from running the mod, but I've removed it anyway and uploaded a new version.
Thanks, added to latest versionukr wrote:Ukrainian translation
Re: [MOD 0.12.x] Crafted Artifacts v1.2.3
Thanks. Here is a hungarian translation as rewardGotLag wrote:That shouldn't prevent the game from running the mod, but I've removed it anyway and uploaded a new version.
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- hu.rar
- (330 Bytes) Downloaded 135 times
If you need a hungarian translator/interpretor, contact me. Here or on youtube. Or anywhere
youtube.com/sastas
youtube.com/sastas
Re: [MOD 0.12.x] Crafted Artifacts v1.2.3
Is there a way to remove the aliens completely? I am finding that most of the rare earth spawn right next to an alien cluster, which grows and spreads over time, making the harvesting of rare earth difficult without getting killed... Or is this an option already included and I just have no clue how to enable that?
Re: [MOD 0.12.x] Crafted Artifacts v1.2.3
Its an option at map generation. You can disable aliens there. You can also look on the factorio wiki for console command that will kill all currently living aliens and turn on peaceful mode to prevent more spawns.
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Re: [MOD 0.12.x] Crafted Artifacts v1.2.3
Polish Locale (pl)
Code: Select all
[autoplace-control-names]
rare-earth=__ENTITY__rare-earth__
[entity-name]
rare-earth=Cenna Ziemia
[entity-description]
rare-earth=Surowy material do tworzenia superkonduktrow
[item-name]
rare-earth=__ENTITY__rare-earth__
superconductor=Superkonduktor
superconducting-wire=Kabel-Superkonduktor
[item-description]
rare-earth=Surowy material do tworzenia superkonduktrow
Re: [MOD 0.12.x] Crafted Artifacts v1.3.0
I've added a switch in data.lua (USE_CUSTOM_ORE) which, if set to false, will prevent spawning of rare earth ore and instead use only vanilla resources to craft artifacts.
Sastas wrote:Thanks. Here is a hungarian translation as reward
Thanks for those, added to latest version.LubieArbuzy wrote:Polish Locale (pl)
Re: [MOD 0.12.x] Crafted Artifacts v1.3.0
German locale (de)
Code: Select all
[autoplace-control-names]
rare-earth=__ENTITY__rare-earth__
[entity-name]
rare-earth=seltene Erde
[entity-description]
rare-earth=Rohmaterial zum herstellen von Supraleitern
[item-name]
rare-earth=__ENTITY__rare-earth__
superconductor=Supraleiter
superconducting-wire=Supraleiterkabel
[item-description]
rare-earth=Rohmaterial zum herstellen von Supraleitern
[recipe-name]
superconductor-m=Supraleiter (R)
Re: [MOD 0.12.x] Crafted Artifacts v1.3.1
Thanks for that, updated.
Re: [MOD 0.12.x] Crafted Artifacts v1.3.1
Hello, I am interested in creating a simplified version of this mod.
Crafting requiring 50 rare earth (renamed), 4 water and 20 energy (very slow, but steady supply).
Will probably just use it for me and a friend unless someone else wants it.
Wanted to ask out of courtesy as it is a scaled down version of this mod with small name changes aside from that above (rare earth is instead called alien crystals and the mod specific intermediate materials are removed).
If you want I can upload it as it is, maybe you want to merge it as an option, idk.
Crafting requiring 50 rare earth (renamed), 4 water and 20 energy (very slow, but steady supply).
Will probably just use it for me and a friend unless someone else wants it.
Wanted to ask out of courtesy as it is a scaled down version of this mod with small name changes aside from that above (rare earth is instead called alien crystals and the mod specific intermediate materials are removed).
If you want I can upload it as it is, maybe you want to merge it as an option, idk.
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Download Issues
I am having trouble downloading your mod from the site you use to host it. Could you please add the current version as an attachment to the original post, that way I can try downloading it that way.
Thanks
Thanks
Re: [MOD 0.12.x] Crafted Artifacts v1.3.1
My host is having some kind of outage, attached to first post.
Re: [MOD 0.12.x] Crafted Artifacts v1.3.1
Directory structure is as such :
factorio
\ mods
\ farlands
\ crafted artifacts (extracted zip)
Any idea ?
[/strilke]
never mind it was the wrong directory now mods must go in appdata
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Re: [MOD 0.12.x] Crafted Artifacts v1.3.1
Thank you so much for this. I like biters, I hate grinding them. It's so freaking tedious.