You must supply resources to your homeworld so that civilization can be restored.
Over time the population on the homeworld will require different needs as they progress through six tiers.
Reach a population of 100K at tier 6 to win.
You first spawn next to a portal. This is the portal to the homeland, you can't travel through it but you can send items into it. You start with a 15 minute grace period to get things running.
Once the portal is online the homeworld interface appears. In order for the population to grow you need to meet all the needs, if any of the needs are less than 15% satisfied the population will start to decline. In this case, once the population reaches above 5000 it will progress to tier 2 and it's needs will expand.
Homeworld adds a bunch of new production chains and buildings. One of which is the food production chain, which introduces the fishery that must be placed next to a source of water with fish. Farms yield crops depending on the pollution and soil richness.
Your people also love to drink. You'll want to start producing wine as early as possible as it takes a long time to mature.
There's also a production chain for building materials, which involves the sawmill and mining sand.
If you give this mod a whirl let me know how you get on
Todo/Possible features:
- balancing
- entity sprites
- random needs / upgrade requirements
- biter meat (a delicacy)
- Notes from home?
- make sure it works in multiplayer
- sometimes (not always) factorio will crash after an autosave
- there is no actual end game state (tier 6 not yet implemented)
- the game will error if it can't find a suitable spot to place the portal when you spawn. Fix: Regenerate the map.