Blueprint Placement Not Correct

This subforum contains all the issues which we already resolved.
kingarthur
Smart Inserter
Smart Inserter
Posts: 1463
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Blueprint Placement Not Correct

Post by kingarthur »

Since the 12.31 update ive been seeing an issue where the blueprint ghost items dont line up with the ghost that are create after placing a blueprint. they keep getting shifted a tile.
blueprint bug
blueprint bug
factorio bug.png (2.82 MiB) Viewed 6222 times
im playing on nopantsmcdances whitelist server. it happen while i was playing with another player and also when it was just me and the server. i have attached a save from there.
Attachments
sugaming server.zip
whitelist server save
(13.2 MiB) Downloaded 132 times
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Blueprint Placement Not Correct

Post by kovarex »

I was able to reproduce it, this is related to the fixes of the blueprint center specification. It created these kind of possible problems on existing blueprints, but new blueprint should work just fine.
Speadge
Fast Inserter
Fast Inserter
Posts: 136
Joined: Tue Mar 29, 2016 10:01 am
Contact:

Re: Blueprint Placement Not Correct

Post by Speadge »

doesnt work on new blueprints either once u rotated them.
kingarthur
Smart Inserter
Smart Inserter
Posts: 1463
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: Blueprint Placement Not Correct

Post by kingarthur »

did you create a new blueprint from the crafting menu. i tried to clear and reuse the in my pocket and it was still broke but so far i havnt seen the issue reappear on a completely new blueprint
Speadge
Fast Inserter
Fast Inserter
Posts: 136
Joined: Tue Mar 29, 2016 10:01 am
Contact:

Re: Blueprint Placement Not Correct

Post by Speadge »

kingarthur wrote:did you create a new blueprint from the crafting menu. i tried to clear and reuse the in my pocket and it was still broke but so far i havnt seen the issue reappear on a completely new blueprint
good Point. will be back in a Moment to test this.

thx

Edit: Still not working. Best to test on Train crossings
User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1117
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Blueprint Placement Not Correct

Post by brunzenstein »

My problem is: When placing a blueprint over a tile that occupied by an entity the action is halted. Is there a trick to delete / keep the occupied tile(s) and still place the blueprint?
kingarthur
Smart Inserter
Smart Inserter
Posts: 1463
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: Blueprint Placement Not Correct

Post by kingarthur »

shift click will force the blueprint to place anything that isnt blocked
Speadge
Fast Inserter
Fast Inserter
Posts: 136
Joined: Tue Mar 29, 2016 10:01 am
Contact:

Re: Blueprint Placement Not Correct

Post by Speadge »

brunzenstein wrote:My problem is: When placing a blueprint over a tile that occupied by an entity the action is halted. Is there a trick to delete / keep the occupied tile(s) and still place the blueprint?
why do ppl post other Problems in a threat that has ist dedicated Problem in the title?

back to Topic: @ Devs: something on this?
i have a savegame, deleted all mods, created new blueprints, cant turn it successfull because of misalignment
User avatar
brunzenstein
Smart Inserter
Smart Inserter
Posts: 1117
Joined: Tue Mar 01, 2016 2:27 pm
Contact:

Re: Blueprint Placement Not Correct

Post by brunzenstein »

kingarthur wrote:shift click will force the blueprint to place anything that isnt blocked
Thank You!
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Blueprint Placement Not Correct

Post by kovarex »

Speadge wrote:
brunzenstein wrote:My problem is: When placing a blueprint over a tile that occupied by an entity the action is halted. Is there a trick to delete / keep the occupied tile(s) and still place the blueprint?
why do ppl post other Problems in a threat that has ist dedicated Problem in the title?

back to Topic: @ Devs: something on this?
i have a savegame, deleted all mods, created new blueprints, cant turn it successfull because of misalignment
What blueprint? ALl the blueprints I tried worked for me.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Blueprint Placement Not Correct

Post by kovarex »

Ok, so I get it now, fixed for 0.12.32
segura
Burner Inserter
Burner Inserter
Posts: 6
Joined: Wed Apr 27, 2016 7:28 pm
Contact:

Re: Blueprint Placement Not Correct

Post by segura »

I was trying to upload a short gif but I couldn't. I have the same problem with my train blueprints. The blueprint is from the one in horizontal, when doing the placement in vertical it shifts the electric poles. Similar problem with the signals on my other train blueprints.

Image


The blueprint itself and the blueprint item are new 0.12.31
Speadge
Fast Inserter
Fast Inserter
Posts: 136
Joined: Tue Mar 29, 2016 10:01 am
Contact:

Re: Blueprint Placement Not Correct

Post by Speadge »

kovarex wrote:Ok, so I get it now, fixed for 0.12.32

thanks.
I assume i dont need to answer your question from before anymore :)

any hint on 12.32 since this is killing my 12.31 upgrade and i need to stay on 12.30, even with the multiplayer issues fixed in 12.31... its not worth it :D
Hellrespawn
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Nov 23, 2015 10:31 am
Contact:

Re: Blueprint Placement Not Correct

Post by Hellrespawn »

I'm assuming this is related, so just in case you need more info, here is my save with the blueprint problem. Completely vanilla 12.31.

Image

To the right is the design as I made, to the left it's rotated 180 degrees.
Attachments
RailBug.zip
(1.11 MiB) Downloaded 94 times
TeDeum
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sat Mar 28, 2015 1:43 am
Contact:

Re: Blueprint Placement Not Correct

Post by TeDeum »

Can't get 0.12.32 through Steam, only 0.12.31 here.
Update: now I got it, thanks!
Post Reply

Return to “Resolved Problems and Bugs”