Warfare mod.

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Deathawaits
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Warfare mod.

Post by Deathawaits »

Hello guys,

I will be starting a project, a pretty big project.
My goal is to give the player the feeling, that he is in war with the enviroment and that he has to put much effort in building up defense.

Im not that good in modding YET! :D but i modded some other games before. I am pretty good in using blender and creating sprite sheets.

My goal is to add:

1. Many new enemy races
2. Many new turrets, weapons, exosuits(mechs?)
3. A research overhaul, a completely new system(already have something in mind)
4. New ressources that are biome depended(forcing the player to build multiple bases)
5. New biomes?
6.Community suggestions

If someone has more ideas, feel free to write em down :D
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Adil
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Re: Warfare mod.

Post by Adil »

Even if you take out many-ies from your goal list that's still a lot of work. Good luck.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
Deathawaits
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Re: Warfare mod.

Post by Deathawaits »

Thank you.

Im certainly not going to complete it in near future. Ill start little, and evolve into something big over time :)
kyranzor
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Re: Warfare mod.

Post by kyranzor »

keep track of my robot army mod code and feel free to use it it help you control/organize enemy squads to attack player assets
Deathawaits
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Re: Warfare mod.

Post by Deathawaits »

Thank you, i already looked at your mod. Its awesome. Ill definetly keep track of it :) actually, your mod was one of the mods, that inspired me :D
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