The game's current response when you are not close enough to build an item is to make an annoying sound and display 'You need to get closer...'. Perhaps the developers feel lonely and I'm sure we would all be happier if we got closer, however I have a proposal.
1) Create a build/destroy queue. When a building is out of range, or overlaps an entity, it is added to the queue. Items in the queue display as 'ghosts' (half transparent) on the map.
2) Whenever an action is added or no movement is done (no shooting, no WASD) for a second, the player moves to a valid location and attemps to complete the action. The queue is ignored if the player has to move on their own (for example aliens are attacking) and there is a key to clear it.
3) Add the ability to add destruction of entire areas to the queue. For example, clearing forests.
4) Add the ability to build long conveyer belts (with correctly facing so materials get from point a to point b), pipes, power lines, railways, etc... to the queue.
5) You could add actions like despositing items in a chest, removing items from the chest, mining a certain amount, simply going to a location, depositing fuel in a device, entering a vehicle or train quickly.
Build/Destroy Queue
Moderator: ickputzdirwech
Re: Build/Destroy Queue
Good ideas for me. Maybe making destroy queue with those ghostly buildings is little bit to complicated, making long transport belts will be handy and cutting down whole forest will save tons of derping around.
Should be implemented.
Should be implemented.
Re: Build/Destroy Queue
+1 from me in one way or another
Creating ghosts when you're too far until you actually get close gets my vote for sure.
As for automating the character once you haven't done anything in a while...I dunno, to be honest. It would be very handy, but it might be a bit difficult to program (?) and in an RPG-style game it's a bit out of character. Not saying "no", I'm just not sure about that one.
Creating ghosts when you're too far until you actually get close gets my vote for sure.
As for automating the character once you haven't done anything in a while...I dunno, to be honest. It would be very handy, but it might be a bit difficult to program (?) and in an RPG-style game it's a bit out of character. Not saying "no", I'm just not sure about that one.
Re: Build/Destroy Queue
azoundria wrote:The game's current response when you are not close enough to build an item is to make an annoying sound and display 'You need to get closer...'. Perhaps the developers feel lonely and I'm sure we would all be happier if we got closer, however I have a proposal.
We were planning this mechanism for the building robots, what would you think about that? (You wouldn't have to go there at all, the building robots would build/clear it).azoundria wrote: 1) Create a build/destroy queue. When a building is out of range, or overlaps an entity, it is added to the queue. Items in the queue display as 'ghosts' (half transparent) on the map.
2) Whenever an action is added or no movement is done (no shooting, no WASD) for a second, the player moves to a valid location and attemps to complete the action. The queue is ignored if the player has to move on their own (for example aliens are attacking) and there is a key to clear it.
3) Add the ability to add destruction of entire areas to the queue. For example, clearing forests.
4) Add the ability to build long conveyer belts (with correctly facing so materials get from point a to point b), pipes, power lines, railways, etc... to the queue.
This would be needed especially for stuff like blueprints of larger concepts.
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Re: Build/Destroy Queue
For a robot, that's ok, but for the main character, that's not really realistic: the character think about all the things that he has to do... you have to think as your hero, your hero can't think about a building here, an engine here, an inserter here in the same time ! If the player don't have to remember what he has to do, that's less funny... (I think)
I'm not really sure you understand my idea
I'm not really sure you understand my idea
Re: Build/Destroy Queue
For the character it can be weird op and annoying
Re: Build/Destroy Queue
construction bots....
Cool suggestion: Eatable MOUSE-pointers.
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