Name: Surfaces
Description: Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing.
License: CC BY-NC-SA 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)
Latest-Version: 0.0.7
Latest-Release: 2016-08-09
Tested-With-Factorio-Version: 0.13.15
Category: Alpha
Tags: Surfaces
Download-Url: https://github.com/Simcra/Surfaces/releases/latest
Website: https://github.com/Simcra/Surfaces
Update: This mod has been discontinued, see https://mods.factorio.com/mods/Erdbeerb ... ces_remake
NOTICE - I am looking for GFX artists
Artwork
Feel free to contact me on Steam if you have any questions regarding artwork, below is a list of things that need to be done:
Feel free to contact me on Steam if you have any questions regarding artwork, below is a list of things that need to be done:
- Rework on surface access shaft textures (they look absolutely horrible, at least to me.)
- Servo icons (at the moment I am just using the engine icons from Factorio, this is only temporary!)
- Connector icons (these don't make a whole lot of sense, they should be much smaller and look like a cable lead with a bunch of connectors on the end, again the current icons are only temporary)
- Underground wall textures (all variants [main, outer-corners, inner-corners, sides, u-transition, o-transition], current ones are only temporary)
- Underground dirt textures (all variants [main, outer-corners, inner-corners, sides, u-transition, o-transition], current ones are only temporary)
- Underground stone texture (all variants [main, outer-corners, inner-corners, sides, u-transition, o-transition], for the floor, I am thinking of making a random chance to place stone or dirt, this is not as important as the others)
License
License (Am I allowed to share/modify this mod?)
This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license which can be found linked in the top-most section. As such it is permitted that you may make modifications to the mod as long as you inherit this license and give appropriate credit to the original author when distributing the modified files. Now that we have the legal business out the way, I honestly don't care how you use my mod. Feel free to include it in a mod-pack as long as you credit where you got it from, preferably using a link to this forum or at the very least the name of the mod and the name of the original author. On that note, I'd also like to point out that this mod is work in progress and I would appreciate if you informed me of any bugs or incompatibilities with other mods that you find.
This mod is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license which can be found linked in the top-most section. As such it is permitted that you may make modifications to the mod as long as you inherit this license and give appropriate credit to the original author when distributing the modified files. Now that we have the legal business out the way, I honestly don't care how you use my mod. Feel free to include it in a mod-pack as long as you credit where you got it from, preferably using a link to this forum or at the very least the name of the mod and the name of the original author. On that note, I'd also like to point out that this mod is work in progress and I would appreciate if you informed me of any bugs or incompatibilities with other mods that you find.
Long Description
Description
The Surfaces mod offers you the opportunity to exploit the natural resources of the planet through the ability to dig caverns of limitless depth (granted this may seem a little crazy, the time required to find resource nodes gets exponentially larger, especially when using RSO or other resource altering mods). In addition to adding underground resource-rich surfaces, this mod also allows players to create surfaces above the main surface ("nauvis") and will require them to build tiles before they can start utilizing sky surfaces. This mod provides the means to successfully transport liquids, items, electricity, players and circuit signals between these surfaces without requiring constant player interaction. Many of the icons and images in this mod are simply placeholders, feel free to contact me on steam or here if you would like to make a contribution towards graphics.
The Surfaces mod offers you the opportunity to exploit the natural resources of the planet through the ability to dig caverns of limitless depth (granted this may seem a little crazy, the time required to find resource nodes gets exponentially larger, especially when using RSO or other resource altering mods). In addition to adding underground resource-rich surfaces, this mod also allows players to create surfaces above the main surface ("nauvis") and will require them to build tiles before they can start utilizing sky surfaces. This mod provides the means to successfully transport liquids, items, electricity, players and circuit signals between these surfaces without requiring constant player interaction. Many of the icons and images in this mod are simply placeholders, feel free to contact me on steam or here if you would like to make a contribution towards graphics.
Pictures
Pictures
See flabort's album below for screenshots (my appologies for lack of content, my skills with MS Paint suck)
http://imgur.com/a/WxvGn
See flabort's album below for screenshots (my appologies for lack of content, my skills with MS Paint suck)
http://imgur.com/a/WxvGn
Version history
Changelog
- 0.0.7
- Updated recipes for many items to balance out their provided benefits
- Created migrations for maps with previous versions of Surfaces (in 0.0.7 map names use "-" instead of "_" and it is appropriate for all old surfaces to be renamed)
- Updated textures for underground dirt, sky and wooden floors
- Changed storage tanks to inherit their vanilla properties (such as pipe connections, size, etc.)
- Updated icon for intersurface storage tanks
- All paired entities of type electric pole have been removed and replaced with new Intersurface accumulators due to a recent factorio limitation (viewtopic.php?f=7&t=30651)
- Created addons for boblogistics and bobpower mods
- Fixed various issues and bugs that were caused by Factorio 0.13.10 update
- 0.0.6
- Created prototypes for warehousing mod (they will only be loaded when warehousing is installed)
- Fixed a major bug that prevented surfaces from being created in a non-peaceful game
- Fixed a minor bug preventing surfaces from being assigned a random seed
- 0.0.5
- Updated to Factorio 0.13.x
- Fixed compatibility issue with bobwarfare
- Made underground surfaces dark at all times
- Created new floor tile for sky surfaces
- Major restructure and performance improvements
- Removed smart chests and improved recipes for all items
- Updated locale files
- Created a "tier" system for transport chests, more expensive chests will move items faster
- 0.0.4
- Modified data loading sequence for better mod compatibility (it was crashing with bob's mods, so I fixed it)
- Fixed fluid tank entity being invisible (it still looks terrible)
- Tiles placed by paired entities will now be removed when the paired entity is removed, respecting any tiles placed by the player
- Paired entities will be dropped on the floor when placed invalidly and in a similar fashion, solar panels may no longer be placed underground
- Optimized small segments of code for better performance and fixed a few minor bugs
- 0.0.3
- Created Small, Big Intersurface Electric Poles and Intersurface Substation
- Prototyped Intersurface Train Stops (I have put these off indefinitely due to problems with the LuaEntity teleport function)
- Created Wooden, Iron, Steel and Smart Transport Chests
- Optimized back-end and improved access for dependent mods
- Reworked entity pairing system and chunk generation function to account for custom sky tile placement
- 0.0.2
- Separated power network from Access Shafts
- Added Intersurface Fluid Tanks
- Added Intersurface Electric Pole
- 0.0.1
- Added Sky and Underground Surfaces
- Added Access Shafts for accessing Sky and Underground surfaces
- Added Transport Chests for moving items between surfaces
Planned Features
Planned Features
- Intersurface Train Stop - A train stop that when trains stop at will teleport them to another surface providing there are rails in the trains current location.
Known Bugs
Identified Bugs & Issues
Please read here before posting bugs/issues, it'll make all of our lives easier.
Please read here before posting bugs/issues, it'll make all of our lives easier.
- Underground lagspikes - Caused by the 100% fire resistant square trees and on chunk generated event in underground surfaces.
- When removing stone path/concrete from the floor in the sky objects are deleted and I get killed - not really a bug, just annoying
Contributors
I highly recommend installing RSO (viewtopic.php?f=79&t=13783) alongside surfaces for an improved experience.Acknowledgement of Contributors
- Supercheese, Rhamph, flabort, Keyboardhack and many others from Factorio IRC (providing interesting conversation and opinions)
- Szentigrade (Graphical work and rigorous testing)
- MojoD, Antice (pre-release testing)
- StanFear, jorgenRe (creators of similar mods which influenced Surfaces)