[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1

Topics and discussion about specific mods
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22

Post by bNarFProfCrazy »

IMO option 3 would be best as it matches current factorio behaviour. Ex chest and storage tank.

The trains move fast so it is hard to spot the actual load status image and usually its more important what is inside the storage inside your base than in a train sonewhere on its way.
I use the colired lamps mod to build a visual signal for my storage tanks so there is nothing else I need.
Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22

Post by Choumiko »

Supercheese wrote:I've been working on a way to get the rail tankers to display what fluid they're carrying at all times, even when in motion. I've come up with three options:
Option 1 - Color-coded percent icons
Option 2 - Color-coded bar à la storage tanks
Currently, the amount-icons only appear when the tanker is in transit; when it is filling/discharging at a station, the amount-icons are removed, since you can mouse over the proxy-tank that appears to get the fluid information.

And Option 3 is just have the fluid icon with no indicator of the amount inside. I'm very interested in everyone's thoughts on the matter. :)
Ha awesome, i just drove home from work and was going to add something like that. :D My plan was to insert fake items into the wagon when it is moving, and the number would be the stored amount. That way you could get the amount by mousing over the wagon just like you can with normal cargo (and it should also show up when you mouse over the train). Guess i'm gonna wait with that until we get some feedback.
Pandemoneus
Fast Inserter
Fast Inserter
Posts: 127
Joined: Fri May 08, 2015 2:25 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22

Post by Pandemoneus »

Supercheese wrote:I've been working on a way to get the rail tankers to display what fluid they're carrying at all times, even when in motion. I've come up with three options:
Option 1 - Color-coded percent icons
Option 2 - Color-coded bar à la storage tanks
Currently, the amount-icons only appear when the tanker is in transit; when it is filling/discharging at a station, the amount-icons are removed, since you can mouse over the proxy-tank that appears to get the fluid information.

And Option 3 is just have the fluid icon with no indicator of the amount inside. I'm very interested in everyone's thoughts on the matter. :)
That looks very interesting. :)
I would prefer option 2 or 3. Having numbers on the Alt-info is so Not-Factorio. :P
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Supercheese
Filter Inserter
Filter Inserter
Posts: 841
Joined: Mon Sep 14, 2015 7:40 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.22

Post by Supercheese »

Choumiko wrote:Ha awesome, i just drove home from work and was going to add something like that. :D My plan was to insert fake items into the wagon when it is moving, and the number would be the stored amount. That way you could get the amount by mousing over the wagon just like you can with normal cargo (and it should also show up when you mouse over the train). Guess i'm gonna wait with that until we get some feedback.
Aha, that sounds like a better way to implement Option 3. Then there'd be no need for the supplementary icons.

EDIT: Submitted a pull request. :)
Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.21

Post by Choumiko »

Updated to RailTanker 1.3.0
  • moving Rail Tankers display their cargo contents witth an icon in alt-view as well as in mouseover. (by Supercheese)
  • added russian translation by Oceanel
Supercheese wrote:EDIT: Submitted a pull request. :)
Happily accepted and only slightly changed. Thanks! :)
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.0

Post by bNarFProfCrazy »

Looks beautiful
Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.21

Post by Choumiko »

Updated to RailTanker 1.3.1
  • updated russian translation by Elektron2016
  • fixed order in crafting menu
  • might work with 0.13 (or not due to trainlength changes)
Hastelloy
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Jun 05, 2016 6:06 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Hastelloy »

Please, author, replace in your "*.zip/locale/ru/ru.cfg" all "Цыстерн*" to "Цистерн*", that's much right words, thank you.
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by steinio »

Hastelloy wrote:Please, author, replace in your "*.zip/locale/ru/ru.cfg" all "Цыстерн*" to "Цистерн*", that's much right words, thank you.
Both words look chinese ;)
What do they mean? Just curious...
Image

Transport Belt Repair Man

View unread Posts
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by bNarFProfCrazy »

From a quick google search both are "tank (car)" or "cistern" , but the first one looks like its a typo at least thats what I think after reading the translation results.

https://translate.google.de/?tl=en&js=y ... 1%80%D0%BD
https://translate.google.de/?tl=en&js=y ... 1%80%D0%BD
Dergonic
Inserter
Inserter
Posts: 44
Joined: Mon Jun 06, 2016 8:56 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Dergonic »

Might it be possible to add a french translation ?

If I understand well, you only need the fr.cfg file.
So here is the content of the ./locale/fr/fr.cfg :

Code: Select all

[item-name]
rail-tanker=Wagon Citerne
[recipe-name]
rail-tanker=Wagon Citerne
[technology-name]
rail-tanker=Wagon Citerne
[entity-name]
rail-tanker=Wagon Citerne
rail-tanker-proxy=Wagon Citerne
rail-tanker-proxy-noconnect=Wagon Citerne
Frank
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jun 07, 2016 4:06 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Frank »

It is not working

I have pumps on both sides of the rail pointing to the rail. it is lined up at the center of the tank. There is plenty of liquid, it just don't load the train. What am I doing wrong. I have 1.3.1 and factorio 0.12.35

Frank
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by bNarFProfCrazy »

Could you post a screen shot?
That way we can figure out what is wrong a lot easier.
User avatar
thereaverofdarkness
Filter Inserter
Filter Inserter
Posts: 558
Joined: Wed Jun 01, 2016 5:07 am
Contact:

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Post by thereaverofdarkness »

JamesOFarrell wrote:But a chests holds how many items compared to a cargo wagon? I was going to set it at 2.5k but Malachite pointed out that a storage tank holds a lot of liquid and even at 1.25k you will not be filling up a single tanker very often. But if people find this is not the case I will up it for sure.
A rail car can hold 7500 oil if it's barrelled up, but this is largely due to the incredible space-saving quality of oil barrels.

However much storage the rail tanker currently has, it's plenty for me. My train has been keeping both of my refineries topped off for a while now, and my oil products section has been far more productive ever since I captured that distant oil field with 6 patches. I've only got two depleted ones back home. I like the simplicity of not bothering to barrel it up. If I ever decide I need more oil, I'll probably just add a second tanker car. It takes a lot more time setting up and defending a new oil expansion than it does for the train to bring the oil home.

My question is: how much does the tanker hold? It doesn't say on it anywhere, and I don't see that info on the forum anywhere. There's no gui on the rail car, and the tooltip gives no info whether it's empty or holding something.
Alusares
Burner Inserter
Burner Inserter
Posts: 8
Joined: Wed Jun 01, 2016 5:50 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Alusares »

when i try to use a repair pack on a rail tanker, i get the error message "this cannot be mined". is there a way to repair rail tankers that get involved in minor fender benders? :)
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by bNarFProfCrazy »

thereaverofdarkness wrote:My question is: how much does the tanker hold? It doesn't say on it anywhere, and I don't see that info on the forum anywhere. There's no gui on the rail car, and the tooltip gives no info whether it's empty or holding something.
Each rail tanker vehicle can carry 2500 liters/units worth of fluid.
Alusares wrote:when i try to use a repair pack on a rail tanker, i get the error message "this cannot be mined". is there a way to repair rail tankers that get involved in minor fender benders? :)
I can confirm this issue. Both while waiting at a train station and while moving.
You can bypass this issue if you use drones. They are able to repair the train.

There is also the another issue. If you shoot the rail tanker (overlay) while loading/unloading, you will erase/destroy the cargo instantly.
Last edited by bNarFProfCrazy on Tue Jun 07, 2016 7:22 pm, edited 1 time in total.
Frank
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jun 07, 2016 4:06 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Frank »

This is the screen shot of the tanker not loading.
Frank
Attachments
TankerNotLoading.jpg
TankerNotLoading.jpg (429.49 KiB) Viewed 7283 times
Frank
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jun 07, 2016 4:06 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Frank »

I need to add, it seams to work once, then doesn't load again event though there is plenty of fluid.

Frank
bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by bNarFProfCrazy »

Try moving the pumps one field down, similar to this:
RailTanker.png
RailTanker.png (362.96 KiB) Viewed 7288 times
The red ones do not work (except for a few exceptions)
The green one are working usually.

Also try using a train stop. (And to be on the safe side: Add more pumps ;-))

Here both the full vertical and horizontal versions I use:
RailTanker_Full_V.png
RailTanker_Full_V.png (260.79 KiB) Viewed 7286 times
Using this design it will take roughly 15s to unload my cargo. (That another reason to put the tanks there, because otherwise its to slow)
RailTanker_Full_H.png
RailTanker_Full_H.png (564.02 KiB) Viewed 7286 times
Please note that in the horizontal version usually only the middle one works, but sometimes a random other pump works.
There even might be differences between the bottom side and the top side.
Frank
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Jun 07, 2016 4:06 pm
Contact:

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1

Post by Frank »

Yep, that did it. That is weird.
Post Reply

Return to “Mods”