It could also be something where the extra inventory slots are hidden until the player first puts on the armor, which then permanently unlocks the slots given by the armor, rather than being solely due to research. In that case, you would have to put the effort into crafting the armor to get the inventory bonuses.Jackielope wrote:I wouldn't recommend having armors themselves give inventory space, unless the armor research itself gave space that was permanent and totally independent of the armor.
Friday Facts #142 - Playtesting
Re: Friday Facts #142 - Playtesting
Steam: lrb2_ Productions
- DedlySpyder
- Filter Inserter
- Posts: 253
- Joined: Fri Jun 20, 2014 11:42 am
- Contact:
Re: Friday Facts #142 - Playtesting
Ok, I inserted a rail into the "crane" image, and it fits. So, I definitely think it is a train station.
Tin-Foil Hat Train Station
Re: Friday Facts #142 - Playtesting
So there was this long discussion about "if 0.13´will have tank wagons" maybe "the crane" is a liquid pump for trains.
-
- Manual Inserter
- Posts: 3
- Joined: Sun May 22, 2016 5:45 pm
- Contact:
Re: Friday Facts #142 - Playtesting
I do the light with grayer atachment preview. I think it can be better smaller or rotated.
Re: Friday Facts #142 - Playtesting
There is suspicious amount of wires around the rails. My guess that this would be more like counting/redirecting station for trains, or cargo reader. It also might be rail power connector, for electrical train engines?DedlySpyder wrote:Ok, I inserted a rail into the "crane" image, and it fits. So, I definitely think it is a train station.
Tin-Foil Hat Train Station
Re: Friday Facts #142 - Playtesting
(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
Really looking forward to this update !
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
Really looking forward to this update !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Friday Facts #142 - Playtesting
From my previous post:torham wrote:There is suspicious amount of wires around the rails. My guess that this would be more like counting/redirecting station for trains, or cargo reader. It also might be rail power connector, for electrical train engines?
If it is a specialized train station, rather than a sensor of some sort, I wonder how it is animated and what advantages it has the current (0.12) fast inserters... [/strike]lrb2_ wrote:I was also curious as to what the crane-like thing is... I can see how it could be train-related because there are two empty vertical lines to the left of the crane tower that could be for rails.
[quote="y.petremann"]This is the new graphics for the train stations
EDIT: Thinking of the wrong type of train station. It's actually similar to the current "Train Stop," but also reads contents. It was rather vaguely described in FFF 138:
[/quote]Robert wrote:Train Station - read the contents of the stopped train and control trains by disabling/enabling the station
Steam: lrb2_ Productions
Re: Friday Facts #142 - Playtesting
Probably rounding errors: results are most likely truncated. Originally it could be something like 9.5 + 57.8 + 32.7jorgenRe wrote:(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
-
- Filter Inserter
- Posts: 321
- Joined: Tue Dec 23, 2014 7:21 am
- Contact:
Re: Friday Facts #142 - Playtesting
Gotta connect your walls to the circuit network
Is there going to be a blueprint book in 0.13? That would save a lot of inventory space
Is there going to be a blueprint book in 0.13? That would save a lot of inventory space
Re: Friday Facts #142 - Playtesting
That is quite possibleMiiNiPaa wrote:Probably rounding errors: results are most likely truncated. Originally it could be something like 9.5 + 57.8 + 32.7jorgenRe wrote:(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Friday Facts #142 - Playtesting
Yes, the book is in 0.13, that was confirmed a few Friday Facts ago.British_Petroleum wrote:Is there going to be a blueprint book in 0.13? That would save a lot of inventory space
Re: Friday Facts #142 - Playtesting
Wait, what does a circuit box do on a cement wall? o.O
Edit: Oh, it's beside a gate.
Darn, I was thinking we could read the damage on a wall segment or something.
Edit: Oh, it's beside a gate.
Darn, I was thinking we could read the damage on a wall segment or something.
Re: Friday Facts #142 - Playtesting
On the first look, the "crane" does indeed look like a crane. However, the two "buttons" on its arm could also be lights - Which could just visually symbolize the state of the "internal" signal which is already included into train stops e.g. just show if the train can leave the station right now or not.
Re: Friday Facts #142 - Playtesting
That new station/crane thing would be awesome as refillstation for railtankers. So that it is filled from the top.
Re: Friday Facts #142 - Playtesting
For Rails, you should keep curent mining time, but reduce the mining time to 10% if we mine the rail in the 30s after we put them.
-
- Long Handed Inserter
- Posts: 70
- Joined: Sat May 16, 2015 4:39 am
- Contact:
Re: Friday Facts #142 - Playtesting
"We get little bit further in the technology tree every day as we play our multiplayer playtest game, it always uncovers few bugs or desyncs which we fix immediately so we can continue playing."
Did anyone else laugh when they read this?
Did anyone else laugh when they read this?
-
- Burner Inserter
- Posts: 7
- Joined: Fri Apr 22, 2016 2:23 am
- Contact:
Re: Friday Facts #142 - Playtesting
What is it?! We must know! It looks to me like maybe it's for loading fluid wagons?Zeblote wrote:I wonder if it's some sort of rail sensor to read the contents of train wagons?Pavgran wrote:What is that thing in the lower right of the picture that looks like crane?
Re: Friday Facts #142 - Playtesting
So, if armor is able to add more inventory slots does that mean modders will be able to increase the inventory size mid game now like through research? If so that is awesome!
- y.petremann
- Filter Inserter
- Posts: 421
- Joined: Mon Mar 17, 2014 4:24 pm
- Contact:
Re: Friday Facts #142 - Playtesting
From the GFX wiki, this is placed under the train station section DOT FINAL ...torham wrote:There is suspicious amount of wires around the rails. My guess that this would be more like counting/redirecting station for trains, or cargo reader. It also might be rail power connector, for electrical train engines?DedlySpyder wrote:Ok, I inserted a rail into the "crane" image, and it fits. So, I definitely think it is a train station.
Tin-Foil Hat Train Station
- Xterminator
- Filter Inserter
- Posts: 981
- Joined: Sun Jun 15, 2014 4:49 pm
- Contact:
Re: Friday Facts #142 - Playtesting
Nice to hear about the changes! Sometimes it's the little things that make me super happy like more inventory space with armor, and more detailed info about evo factor.
I will keep my fingers crossed for a release hopefully next week! Good luck with any other bugs/fixes until then.
I will keep my fingers crossed for a release hopefully next week! Good luck with any other bugs/fixes until then.