Friday Facts #144 - The gfx report
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Re: Friday Facts #144 - The gfx report
Great FFF guys!
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
FactoriOh No: when it's accidentally 2am, again
Re: Friday Facts #144 - The gfx report
As far as terrain goes, may there could be a fix for the 'lack of features' that happens when you remove a floor. That is a bug, correct?
>>> Maxwell R. Black <<<
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- ShredGuy99
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Re: Friday Facts #144 - The gfx report
So much awesomeness going on in one place... The new trains designs look fantastic and it does my obsessive compulsive nature much good in seeing that the train cargo wagons will have a fixed number of inserters that can be placed per wagon... Whether that's a vertical or horizontal station. (That being said, I'm not sure I'll be able to live with both horizontal and vertical train stations on the same map... It seems so wrong!)
It looks like the max number of inserters per cargo wagon will be 6 per side - is that the case? I need to prepare my mind for Monday!
https://www.youtube.com/watch?v=h81Ojd3d2rY
It looks like the max number of inserters per cargo wagon will be 6 per side - is that the case? I need to prepare my mind for Monday!
https://www.youtube.com/watch?v=h81Ojd3d2rY
Re: Friday Facts #144 - The gfx report
I like this idea as well, in general I find the environment variety to be a bit lacking compared to the other features of the game. With the introduction of landfill in .13 water is not going to be a big obstacle any more. Having rivers and actual water mechanics that allow (and require) rerouteing and building bridges over them would add a lot to the game.Jonathan88 wrote:Great FFF guys!
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
Being able to remove water by just throwing lots of stone in it is not something that challenges the player or something that he can improve later on.
Re: Friday Facts #144 - The gfx report
Good idea, and I want bridges for my trains! (maybe not terrain but still )Jonathan88 wrote:Great FFF guys!
About the terrain improvements... when we get more water based mechanics (ie boats), maybe we could have rivers in the world generation?
Edit: ah Loewchen beat me to it. Anyway, bridges!
Re: Friday Facts #144 - The gfx report
Maybe there is hope again for my idea back from 2014: viewtopic.php?f=6&t=6996&p=54681&hilit= ... ble#p54681
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
Re: Friday Facts #144 - The gfx report
What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
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Nickname on ModPortal - Naron79
Re: Friday Facts #144 - The gfx report
Anyone else noticed the new inserters have double wide arms?
Re: Friday Facts #144 - The gfx report
When they say that everything is going to have a high-res image, what does that mean for the regular versions? Are they staying the same or going to be simpler definitions of the new high-res images?
Re: Friday Facts #144 - The gfx report
Just the cursor holding a stack of signals, its necessary to do so to see the new rail information graphics.aklesey1 wrote:What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
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Re: Friday Facts #144 - The gfx report
I'm very excited about the circuit network updates. I write a lot of javascript/python during the day, but after work it's all JIT factories and playing with light displays. Thanks!
Re: Friday Facts #144 - The gfx report
This game would never come out if they didn't set a fixed release date. I've been worried its been dead for the past month until I checked here.
Re: Friday Facts #144 - The gfx report
Thankfully not even close to dead! Even if it were, though.. 0.12.xx is already the greatest game of all time, and 0.13 is looking to be a huge improvement on that!Zero wrote:This game would never come out if they didn't set a fixed release date. I've been worried its been dead for the past month until I checked here.
Re: Friday Facts #144 - The gfx report
Nobody gets as excited about a developers news like "more entities at some point" than the Factorio community
Re: Friday Facts #144 - The gfx report
Are those the graphics for theZeblote wrote:Anyone else noticed the new inserters have double wide arms?
P.S. I don't remember seeing this change said in a FFF, but I might be mistaken. However, I the
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- Kewlhotrod
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Re: Friday Facts #144 - The gfx report
Thank you for the description on your perspective on the factorio design/making, will be interesting to see where it finally ends up as the teams vision sees it.
Re: Friday Facts #144 - The gfx report
It is a signal, which he is holding, so the signal-placing indicators are on next to the rail.aklesey1 wrote:What is be new object? Belt blocker or power switcher? or cicuit writer/reader?
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
Re: Friday Facts #144 - The gfx report
Looking good, can't wait till Monday.
Hoping that someday they are able to improve the game performance more so I can't make an unplayable in such a short period of time.
Hoping that someday they are able to improve the game performance more so I can't make an unplayable in such a short period of time.
Re: Friday Facts #144 - The gfx report
If you're going to be saving out all the graphics again anyway this would be a good time to move to a rectangular instead of square grid. I know it's more work than it sounds but worth it to respect the viewing angle and future proof against more object rotation problems.
Re: Friday Facts #144 - The gfx report
I'll admit I'm worried hearing about the new GUI, as I like how simple (minimalistic?) the current GUI is. The logistic items overview is really the only I can think of needs fixing in the current one. Hopefully we'll get to see a mock-up of the new one soon. Really looking forward to the HD sprites though.