Biters/spitters repeatedly rendezvous at a location, but then dissipate because they could not find a path to the source of the pollution. There were no attacks even after 1 or more hours of waiting. Note that removing a segment causes the aliens to attack again.
The intended effect, of course, would be to have the biters cross the tracks and go splat.
[0.13.3] [Oxyd] Biters will not attack/path through wall of trains
[0.13.3] [Oxyd] Biters will not attack/path through wall of trains
- Attachments
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- Passive.zip
- Save file used to demonstrate bug
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Re: [0.13.3] Biters will not attack/path through wall of trains
That is the craziest biter defense I have ever seen
Re: [0.13.3] Biters will not attack/path through wall of trains
Making all those trains and putting them on the rail and having them go round and round. So much work.
Impressive, mad, best bug report ever .
Impressive, mad, best bug report ever .
Is your railroad worrying you? Doctor T-Junction recommends: Smart, dynamic train deliveries with combinator Magick
Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains
Okay, fixed in 0.13.5.
Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains
Bravo*2 @Nigit: once for building such a defense and and once for finding such "edge case of edge cases " type of bug
Leading Hebrew translator of Factorio.
Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains
This just goes to show you that biters are intelligent and know that crossing that track would expect instant death
Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains
How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
In my mind, Steam is the eternal king of the railway.
Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains
It's not useful, because the giant train makes this base run at less than 60 fps even with nothing else moving.OdinYggd wrote:How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
Re: [0.13.3] [Oxyd] Biters will not attack/path through wall of trains
I don't care about FPS till it goes below 25 and becomes a slideshow.Zeblote wrote:It's not useful, because the giant train makes this base run at less than 60 fps even with nothing else moving.OdinYggd wrote:How is the train refuelled? This actually looks like a startlingly valid defense, but only if the trains remain in perpetual motion because a means of fueling them has been provided.
Though it sounds like Oxyd already fixed this and I might have missed the chance to play with it, I wonder if the same effect can appear with only 3 trains.
In my mind, Steam is the eternal king of the railway.