That seems too complicated, wasteful, and flawed. It's wasteful because you're burning up a lot of power just for a sensor (though IIRC later in the thread someone has a better version of it). It's flawed because (if I'm understanding it right, and note that using a defense power system one doesn't understand is also dangerous) it gives you "just enough to get through the night", but that means you have approximately 0 power in reserve if you get attacked shortly before dawn. A simpler and more robust way to go is to reserve X% of your accumulator capacity for your defenses - it just requires one wire from one accumulator to one switch which powers your non-defense stuff (and of course keeping defense and non-defense on separate electric networks).Qon wrote:You guys might be interested in how to make solar reliable for laser defence.
That seems cheaty to me. The drain is supposed to be the cost of having that laser ready to go. If this cheaty solution becomes popular, then the devs will probably fix it (perhaps by making vanilla lasers a bit like the Yuki ones - try to power up a whole bank of Yuki lasers at once and the massive initial charge they draw will take out your whole power grid; or perhaps by having a long "initialization period" after being powered up, during which the lasers simply won't work).Qon wrote:no drain lasers