Climb / jump over pipes
Moderator: ickputzdirwech
Climb / jump over pipes
With all the pipes now it's really hard to navigate my base and i don't want to use tons of "pipe-to-ground"s so why not add the ability to climb over the pipes? Just walk towards one and the player will start a climbing animation to get over it.
Re: Climb / jump over pipes
Hi,
what about a kind of ladder, with you can build over the pipe, for a way to cross them. in myopinion, climbing doesnt fit in that situation.
Regards,
Wredi
what about a kind of ladder, with you can build over the pipe, for a way to cross them. in myopinion, climbing doesnt fit in that situation.
Regards,
Wredi
Re: Climb / jump over pipes
Like that: a special pipe, with a ladder.
I see the same for walls: biters cannot climb.
I see the same for walls: biters cannot climb.
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Re: Climb / jump over pipes
If i could walk throught belt why i couldn't throught pipe?
Re: Climb / jump over pipes
well, a belt is flat, a pipe isnt.logarithm wrote:If i could walk throught belt why i couldn't throught pipe?
Regards,
Wredi
Re: Climb / jump over pipes
Hmm yeah, a ladder would be perfect.
Re: Climb / jump over pipes
There is one more thing to consider while climbing over pipes.
Don't some of them they carry boiling water / steam?
I doubt those would be cold enough to allow you to even stand nearby
Don't some of them they carry boiling water / steam?
I doubt those would be cold enough to allow you to even stand nearby
Re: Climb / jump over pipes
Do you ever saw industrial belt (i.e. for coal)?Wredi wrote:well, a belt is flat, a pipe isnt.
Re: Climb / jump over pipes
factorio belts is very low. really!
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Re: Climb / jump over pipes
I know. It's also magic:ssilk wrote:factorio belts is very low. really!
- one side is stuck while second side moves forward,
- at easy can do 90 degrees,
- work without energy,
- you can walk and drive over it...
So pipes could be "a bit" magical also
Re: Climb / jump over pipes
Interesting idea. Though I think it would have to be a 'slow' climb. IE take a few seconds and have one on each side if you want to be able to climb over from both sides. That way it doesn't completely negate the use of underground pipes. I use them more for giving me a path between piped areas than piping under/around things.
Re: Climb / jump over pipes
or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
Re: Climb / jump over pipes
!dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
Re: Climb / jump over pipes
Or if there just was a possibility to put pipes wholly underground so they are walkable through...oh wait a minute...dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts
Re: Climb / jump over pipes
It would make really sense, if such a "bridge" can be used to prevent the neighbor pipes from connecting...
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Re: Climb / jump over pipes
Climbing or jumping sounds fine, even if it slows you down a bit. Parts of my Factory are almost inaccessible thx to what feels like a million pipes everywhere... using loads of underground pipes works fine if you have some room to work with, but isn't really helping when you don't have a lot of free space.
Re: Climb / jump over pipes
1 word only:
CATWALKS!!!!!!!!!!!
CATWALKS!!!!!!!!!!!
Re: Climb / jump over pipes
Bridges over pipes would work well too.
Re: Climb / jump over pipes
If 0.9.2 fixes a bug that I reported then I will be releasing a mod tonight that has 2/3-underground and entirely-underground pipes.dusho wrote:or pipes could be slightly put underground, so just 1/3 of it sticks from the ground and thus make it completely walkable through, like with belts