[0.13.x] Bob's Mods: General Discussion

Some mods, made by Bob. Basically streaks every Factroio-area.

Moderator: bobingabout

HammerPiano
Fast Inserter
Fast Inserter
Posts: 232
Joined: Thu Dec 31, 2015 7:36 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by HammerPiano »

Now, it is time to wait for 0.14 compatibility...
I both love and hate these mods because they are so complicated :D
kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by kinnom »

how long till the 0.14 versions of your mods?
no yes yes no yes no yes yes
iamwyza
Fast Inserter
Fast Inserter
Posts: 115
Joined: Tue Jun 07, 2016 2:59 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by iamwyza »

WIth .14's equiment grids for vehicles. It'd be fantastic all the MK2+ vehicles added by Bob's would also increase the size of the equipment grid. (Want to build a God Tank)
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

find 2 bug
Attachments
2016-08-27_4-24-50.jpg
2016-08-27_4-24-50.jpg (45.45 KiB) Viewed 5280 times
2016-08-27_4-22-12.jpg
2016-08-27_4-22-12.jpg (52.15 KiB) Viewed 5280 times
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by kinnom »

bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
yes
didn't you even watch the FFF?
no yes yes no yes no yes yes
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
not load 2 mods!
other you mods work in 14.1
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

kinnom wrote:
bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
yes
didn't you even watch the FFF?
nope. I'm on a modding break. 0.14 was entirely unexpected. (unlike 0.13 where I know for over a month exactly when it was going to be released... within a couple of days)
Airat9000 wrote:
bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
not load 2 mods!
other you mods work in 14.1
0.14.X is not supported YET. I'm working on it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
pieppiep
Fast Inserter
Fast Inserter
Posts: 170
Joined: Mon Mar 14, 2016 8:52 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by pieppiep »

Is 0.14 really different for mods?
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

pieppiep wrote:Is 0.14 really different for mods?
I had 2 mods that where already for 0.14 so they broke for 0.13
I just extracted the zips and edit that file where it says 0.14 needed to 0.13 needed.
They both seem to work perfect.
please fix?
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

pieppiep wrote:Is 0.14 really different for mods?
This line:

Code: Select all

  "factorio_version": "0.14",
Plus anything related to equipment.
Airat9000 wrote:please fix?
bobingabout wrote:I'm working on it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

bobingabout wrote:
pieppiep wrote:Is 0.14 really different for mods?
This line:

Code: Select all

  "factorio_version": "0.14",
Plus anything related to equipment.
Airat9000 wrote:please fix?
bobingabout wrote:I'm working on it.
Yes, I pictured showed errors which you can send any code you should use?
and then I want to play on the old map and mods over 84)
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

It is done. All mods updated to work with 0.14.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
TheTom
Fast Inserter
Fast Inserter
Posts: 186
Joined: Tue Feb 09, 2016 8:33 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by TheTom »

Updated to .14 versions right now - now I can not even start Factorio anymore. Error message:

"Error in assignId, recipe with name 'sulfuric acid' does not exist."

How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).
Airat9000
Smart Inserter
Smart Inserter
Posts: 1418
Joined: Fri Mar 28, 2014 12:32 am
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by Airat9000 »

TheTom wrote:Updated to .14 versions right now - now I can not even start Factorio anymore. Error message:

"Error in assignId, recipe with name 'sulfuric acid' does not exist."

How do I fix this? Which one do I ahve to update manually? (mod update in game does not work -this happens during startup, then the game exits).

me too
Attachments
2016-08-27_23-47-32.jpg
2016-08-27_23-47-32.jpg (41.32 KiB) Viewed 5266 times
infiniterecursion
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Aug 20, 2016 11:08 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by infiniterecursion »

Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

infiniterecursion wrote:Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
This is an unrelated recipe, shouldn't affect it.
TheTom wrote:"Error in assignId, recipe with name 'sulfuric acid' does not exist."
Sulfuric Acid is the base game recipe, Revamp mod removes the recipe under certain conditions. However, this might not play nice with other mods. (Looking at those that edit the recipe in some way.)

I'll see if I can do a work around.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
infiniterecursion
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Aug 20, 2016 11:08 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by infiniterecursion »

bobingabout wrote:
infiniterecursion wrote:Dunno, why it's broken but if you unzip the mod and edit prototypes/recipe/chemistry-recipe.lua in the bobsplates mod, just delete or comment out the "sulfuric-acid-2" recipe for now.
This is an unrelated recipe, shouldn't affect it.
Yea, I mean, I was getting that same exact error. Guess and check debugging eventually revealed that recipe to be the problem. Removed it and everything worked again. HTH.
User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by bobingabout »

actually, the removal of sulfuric-acid is conditional on sulfuric-acid-2 existing, so removing sulfuric-acid-2 causes sulfuric-acid to not be deleted.

I'm working on a fix for it right now anyway.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
Zuleah
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Aug 25, 2016 5:33 pm
Contact:

Re: [0.13.x] Bob's Mods: General Discussion

Post by Zuleah »

kinnom wrote:
bobingabout wrote:There's a 0.14 version of factorio? I didn't even know!

I'm guessing that's what Airat's bugs are related to?
yes
didn't you even watch the FFF?
I don't know if it was your intention but that wording is a bit rude kinnom....
Post Reply

Return to “Bob's mods”