Possible recipes in different menu.
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- AlexPhoenix
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Possible recipes in different menu.
I was thinking about rather new feature that shows possible recipes(but not craftable by hand) in player crafting menu.
my thoughts ended with idea that better was if we had another menu for those recipes, so player crafting menu will be clean from uncraftable things.(same for assemblers)
also for mods implement feature to hide category from these menus.
What do you thinking?
my thoughts ended with idea that better was if we had another menu for those recipes, so player crafting menu will be clean from uncraftable things.(same for assemblers)
also for mods implement feature to hide category from these menus.
What do you thinking?
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Re: Possible recipes in different menu.
Something else: leave them as they are.
Re: Possible recipes in different menu.
Well as an experienced factorio player I like the idea.
On the other side the current behaviour is quiet useful for new player, who do not know where to craft what or for new game content.
So I have two ideas for it:
Make it toggable via the options-menu. Or let the modders do the work.
Second is not possible yet, but according to this post https://forums.factorio.com/forum/vie ... 500#p20638 it might be possible in the near future
On the other side the current behaviour is quiet useful for new player, who do not know where to craft what or for new game content.
So I have two ideas for it:
Make it toggable via the options-menu. Or let the modders do the work.
Second is not possible yet, but according to this post https://forums.factorio.com/forum/vie ... 500#p20638 it might be possible in the near future
Re: Possible recipes in different menu.
I like it as it is. The reason is simple: Humans are good in remembering pictures and places in them. That's the reason why buttons/menus etc. are ghosted (have a shadow on it or so), and not removed, if not usable yet.
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Re: Possible recipes in different menu.
I voted for separate. There's already the kinda ghosted icons for those items you can't hand craft which confused me for a while (especially when so many suddenly appeared on starting oil for the first time!)
What might be nice would be some way of highlighting 'new' recipes somehow the first time they appear in a menu. A gold border or something so you can quickly find new tech you've researched.
What might be nice would be some way of highlighting 'new' recipes somehow the first time they appear in a menu. A gold border or something so you can quickly find new tech you've researched.
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Re: Possible recipes in different menu.
On the other hand, having all the recipes in one place makes it easier to plan ahead a bit, when trying to build factories for the first time(s)
Disable non-craftable recipes from player's crafting menu
I'd like to be able to specify that I definitely want non-craftable recipes to be omitted from the player's crafting menu.
This could be at any of the item-group (whole tab), item-subgroup (section within a tab), recipe-category (across item-group and item-subgroup) or individual recipes.
This is to allow the player to not be confused when recipes are shown that (s)he will never be able to craft.
I realise that in vanilla, there are good reasons for showing players thing they cannot craft in hand (like smelting, oil-processing, chemistry) but I'd like modders to be able to choose for any new categories, groups and sub-groups that they create, and ONLY want to be displayed by the machines that use them.
This could be at any of the item-group (whole tab), item-subgroup (section within a tab), recipe-category (across item-group and item-subgroup) or individual recipes.
This is to allow the player to not be confused when recipes are shown that (s)he will never be able to craft.
I realise that in vanilla, there are good reasons for showing players thing they cannot craft in hand (like smelting, oil-processing, chemistry) but I'd like modders to be able to choose for any new categories, groups and sub-groups that they create, and ONLY want to be displayed by the machines that use them.
Last edited by ssilk on Thu Jun 09, 2016 7:58 pm, edited 1 time in total.
Reason: fixed title for better understanding
Reason: fixed title for better understanding
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Re: Disable non-craftable recipes from player's crafting menu
My 2 cents on this point - It would be better to see uncraftable items (engines, liquids) in whitish background. red looks a bit misleading.
Another 2 cents - I'm always searching for copper wire inside 3rd tab, not the 1st one. Ingredient case like with cogs is much more frequent for copper wire than power pole case.
Another 2 cents - I'm always searching for copper wire inside 3rd tab, not the 1st one. Ingredient case like with cogs is much more frequent for copper wire than power pole case.
- ickputzdirwech
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Re: Disable non-craftable recipes from player's crafting menu
This is the same idea as this one: 2789
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Re: Possible recipes in different menu.
Merged
And an extra point for super necroing.
And an extra point for super necroing.
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