After some research, it seems like Marathon is indeed the issue. Also looks like the guy doesnt care to fix it for now. I guess I'll have to have a look myself.bobingabout wrote:I'm not 100% sure on this, but I've heard similar bug reports before, and it is Another mod that makes use of the stdlib mod. One of the functions in there causes an issue, and replaces the items incorrectly. I'm not sure how or why, but, there is a good chance that it is Marathon causing the issues.
It seems like there is simply no receipe replacements for said buildings.
Thanks for your help!