A while back I wanted to start a discussion on how nuclear power should be implemented in the game. My first idea was to discuss everything step by step. But like a factorio factory, everything is connect to everything. I had a clear idea in my head, but wanted to structure any discussion that would follow after I showed you guys my ideas. (viewtopic.php?f=6&t=37563) I found it hard to not talk about the greater picture and the topic died pretty quickly. I still assume there are a lot of you with specific idea on how you would like to see nuclear power being implemented in the game. To help discussing all the ideas, I still wanted to share all my thoughs so I started working out the idea on paper (well actually on screen). It's extensive, but I felt that it needed an more specific discription on multiple subjects to clearify my idea.
So hold tied and try to read this entire OP and do let me know that your thoughts are!
As I mentioned in my first topic, I work as a process/project engineer in the nuclear waste industry. So the implementation of nuclear power in factorio really makes my enthusiastic. If you have any question regarding nuclear waste processing/storage/reposatory, please let me know!
Fundumental assumptions
- -Nuclear power is a part to win the game (get to rocket launch)
-Nuclear power reactor generate a lot more power, compared to steam engines and solar panels.
-I'm also adopting the idea that more complex builds should be more efficient that copy-paste a small basic design.
-Nuclear power shouldn't be the only nuclear aspect of the game. Like IRL nuclear research is used for a lof different topics (medicine, tech, military, physics, etc)
-Building nuclear reactor/production lines should be the most complex in the game, within the existing learning curve of the current game.
-I haven't included smeltdowns in my concept. In FF#164 kovarex mentioned some ideas, so I assume the devs have already worked out some idea's. Implementing the real deal is going to very almost impossible and not fun.
-Nuclear waste should be a part of the game, this is big ascept to nuclear power IRL. And come on guys, it's my field of work.
-Everything is based of the really fuel cycle, but ofcourse simplified to make work within the existing fundumental parts of the game!
-Last but not least, IT HAS TO BE FUN AND CHALLENGING TO BUILD AND PLAY!
Nuclear reactor levels
You might remember FF#164 where kovarex mentions that reactors would connect and share efficienty. I think that makes sence, but I've gone a different route that the dev's where explaining. I made different levels of nuclear power, each getting bigger like shown in the printscreen of FF#164. Each higher level will give you options to improve your fuel cycle and increase the capacity of your reactor.By doing this, complexity is added by requiring more complex production chains to improve energy per fuel rod and uranium ore. Isn't that what we all dream of; a smooth fully automated complex factory that will never fail because YOU made it.
Please have a look at the following overviews below. If you like to watch them on imgur: http://imgur.com/a/Qpeqc
Nuclear reactor level 1, typical layout
Nuclear reactor level 2, typical layout
Nuclear reactor level 3, typical layout
Nuclear reactor level 4, typical layout
I have also included a basic concept of how the corrosponding research tree should look like. Green is the required path the get to the missle silo.
While I was at it, I also translated my ideas of how the control panel of the nuclear reactor should look like. The extra options (spend fuel pool and research production) would not be shown if not reseached yet, ofcourse.
Final thoughts
Nuclear buildings should be a high priority for bitters. If waste is not stored in the correct buildings, the game should punish you. Also you should not be able to "cheat" your way out, by loading waste in regular storage of trainwagons. If left on a belt for to long, a cloud of nuclear polution should kill players and shut down assembling machines, inserters, belts, etc. But I most but manageble and able to solve if you are quick enough. Slowly increasing the nuclear polution cloud and warnings should help you with that.Storage buildings (HABOG, LOG) are based on building that are actually use for the same purpose at COVRA where I work. COVRA processes en stores all nuclear waste produced in the Netherlands; hospitals, nuclear power plant, research plants, fuel rod producers, etc. (If anyone is every close to COVRA and would like to visit, please let me know so I can give your a tour at our facilities! We are very open to the public to inform people what we do to keep the dutch inhabitants safe from any nuclear waste. Where are governmental authority, so I would be trying to sell anything )
Waste storage buildings, together with the additional nuclear buildings; plasma smelting waste, geological repository, should be seperate building aside assemblers and chemical plants, like the rocket silo. Building them and the power required should be the same like the rocket silo.
I took me quite a few hours to compile all my thoughts and ideas in to these drawings and writings. I don't expect anyone to like my entire concept, but I hope helps to discuss the bigger picture of the implementation of nuclear power in to the game. So please take some time to read everything and let me know what your comments are!