[MOD 0.14.x] Bottleneck

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ElectronicDrug
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Re: [MOD 0.14.x] Bottleneck

Post by ElectronicDrug »

Love this mod - but is there anyway to refresh the cache of certain items? some items get "stuck" on one light, even after depleting resources or giving them.

See here, where light should be red:
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This isn't specific to assemblers. Happens on furnaces ocassionally too

Thanks


EDIT: nvm, I see this is a bug with 0.5.0
trold
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Re: [MOD 0.14.x] Bottleneck

Post by trold »

Yeah, I haven't had time to figure out what the problem is in 0.5.0. I removed that version from mods.factorio.com, but that doesn't automatically downgrade it for everyone.
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Re: [MOD 0.14.x] Bottleneck

Post by trold »

After Nexela's kind treatment of the code, the above bugs should now be fixed.
Marc90
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Re: [MOD 0.14.x] Bottleneck

Post by Marc90 »

Where is the optimization in the last update? I'm getting less UPS and it messes up the map view (I'm getting half the FPS when viewing the map) and suddenly there are all those vehicle-arrows everywhere which is ugly in my opinion.
Nexela
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Re: [MOD 0.14.x] Bottleneck

Post by Nexela »

Marc90 wrote:Where is the optimization in the last update? I'm getting less UPS and it messes up the map view (I'm getting half the FPS when viewing the map) and suddenly there are all those vehicle-arrows everywhere which is ugly in my opinion.
Nexela may have broke something... Sorry, fix incoming very shortly. Testing on some big basses now
Velox
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Re: [MOD 0.14.x] Bottleneck

Post by Velox »

This is my new fav mod! So much easier to view snags etc. Love it.

One quesiton though - it doesn't show on Bob's labs. It's pretty easy to tell anyway with labs but just wondered if this was intentional or not for it not to show on labs (or if it just doesn't work with Bob's labs - I note they are all named differently presumably based on donaters names).

Thanks
wlfbck
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Re: [MOD 0.14.x] Bottleneck

Post by wlfbck »

trold/Nexela, is one of you planning to update this for 0.15? Unfortunately just changing the version doesn't work, it errors on start: http://i.imgur.com/TQYEzyl.png

I don't know enough about factorios data structures, otherwise i would fix it myself.
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steinio
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Re: [MOD 0.14.x] Bottleneck

Post by steinio »

wlfbck wrote:trold/Nexela, is one of you planning to update this for 0.15? Unfortunately just changing the version doesn't work, it errors on start: http://i.imgur.com/TQYEzyl.png

I don't know enough about factorios data structures, otherwise i would fix it myself.
Hey i would be thankful if i also can a hint with the gas-flow error because the Stone water well suffers also from this error.

Greetings steinio
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Marc90
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Re: [MOD 0.14.x] Bottleneck

Post by Marc90 »

I get a different error:
The given sprite rectangle (left_top=0x0, right_bottom=32x32) is outside the actual sprite size (left_top=0x0, right_bottom=16x16).
Sprite name: __Bottleneck__/graphics/green.png.

Edit: Nevermind. I was using an old version of bottleneck.
Last edited by Marc90 on Wed Apr 26, 2017 2:17 pm, edited 1 time in total.
wlfbck
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Re: [MOD 0.14.x] Bottleneck

Post by wlfbck »

steinio wrote:
wlfbck wrote:trold/Nexela, is one of you planning to update this for 0.15? Unfortunately just changing the version doesn't work, it errors on start: http://i.imgur.com/TQYEzyl.png

I don't know enough about factorios data structures, otherwise i would fix it myself.
Hey i would be thankful if i also can a hint with the gas-flow error because the Stone water well suffers also from this error.

Greetings steinio
That one was surprisingly easy, it's related to it using the storage-tank and the storage-tank having a new property. Here's the working data.lua for Bottleneck, you'll see what i mean: https://pastebin.com/2vmZiGr1

@Marc90: no idea, haven't had that problem at all. Maybe corrupted download?
karel_evzen
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Re: [MOD 0.14.x] Bottleneck

Post by karel_evzen »

I also had to update control.lua because of
Moved game.get_event_handler and game.raise_event to "script".
control.lua: https://pastebin.com/ErJgJPMS

Kinda works except it does not show the green icon, just red and yellow
Nexela
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Re: [MOD 0.14.x] Bottleneck

Post by Nexela »

.15 just came out. Please have a little patience
dispensershell
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Re: [MOD 0.14.x] Bottleneck

Post by dispensershell »

Please!
trold
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Re: [MOD 0.14.x] Bottleneck

Post by trold »

I just uploaded a fixed version for 0.15, but I've only had time for a very rudimentary test. It will be another few days before I have time to actually play 0.15 :(
sushidelic
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Re: [MOD 0.14.x] Bottleneck

Post by sushidelic »

Yes! Yes! Yes!
i have greatly missed your mod this week. (0.15.x)
I want start a new game at this weekend, and now i can make this with the Bottleneck Mod :D

thx for your work

~s~
wlfbck
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Re: [MOD 0.14.x] Bottleneck

Post by wlfbck »

Just as an FYI, Bottleneck Logistics also works, (kinda as expected) by just upping the version number in the info.json.

Both mods would benefit from having the option to put the colored icon on the highest level in the draw order, here is why: http://i.imgur.com/xZef266.jpg
Notice the covered icon for assembling machines on the middle-right side and nearly all requester chests (for Bottleneck Logistics) in the middle and middle-left.
Nexela
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Re: [MOD 0.14.x] Bottleneck

Post by Nexela »

I will update logistics momentarily, :P

Also Bottleneck and Logistics will get a slight facelift in the future :)
wlfbck
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Re: [MOD 0.14.x] Bottleneck

Post by wlfbck »

Nexela wrote:I will update logistics momentarily, :P

Also Bottleneck and Logistics will get a slight facelift in the future :)
That's great to hear :)
dauphin
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Re: [MOD 0.14.x] Bottleneck

Post by dauphin »

Running your update for 0.15, I seem to get green icons only on running miners. Other entities (e.g. assemblers) only ever show up as red or yellow - yellow when output is blocked, and red at all other times.

It's a fresh game, with no previous version of Bottleneck installed.
trold
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Re: [MOD 0.14.x] Bottleneck

Post by trold »

This same bug showed up for another user (on the mod portal), but it disappeared when the base game was updated from 0.15.2 to 0.15.3. Could I get you to upgrade (if you haven't already), and if the bug still persists, send me a savegame with a minimal example.
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