Yuoki Industries - Informations, Suggestions, Questions
Moderator: YuokiTani
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Re: Yuoki Industries - Informations, Suggestions, Questions
Hello, just new in factorio Yuoki mods.
I just got a mods conflict problem that bothering me, i m installing this mod into my modded current games
And i have a current steam turbine which running flawlessly (yes another mods which have steam turbine for generating power)
Installing Yuoki mods just replace my mods steam turbine to Yuoki steam turbine and all in a sudden my base just die for power peoblems...
So is that a work around for letting Yuoki mods installed without replacing another mods steam-turbine?
I just really hope that i can play this mods with another steam-turbine mods..
Thanks for the kindly advice.
I just got a mods conflict problem that bothering me, i m installing this mod into my modded current games
And i have a current steam turbine which running flawlessly (yes another mods which have steam turbine for generating power)
Installing Yuoki mods just replace my mods steam turbine to Yuoki steam turbine and all in a sudden my base just die for power peoblems...
So is that a work around for letting Yuoki mods installed without replacing another mods steam-turbine?
I just really hope that i can play this mods with another steam-turbine mods..
Thanks for the kindly advice.
Re: Yuoki Industries - Informations, Suggestions, Questions
You haven't said what mod created this conflict. How are we to know if the conflict can be solved?
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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Re: Yuoki Industries - Informations, Suggestions, Questions
Sorry is the mods "Nuclear Power"Fatmice wrote:You haven't said what mod created this conflict. How are we to know if the conflict can be solved?
viewtopic.php?f=93&t=21676
Actually Yuoki Industries just replace the steam-turbine flawlessly, is not a conflict but a overtake
Can i omit these changes and keep using Nuclear Power steam-turbine?
Re: Yuoki Industries - Informations, Suggestions, Questions
Can you describe the conflict more?kusuda_Aina wrote:Sorry is the mods "Nuclear Power"Fatmice wrote:You haven't said what mod created this conflict. How are we to know if the conflict can be solved?
viewtopic.php?f=93&t=21676
Actually Yuoki Industries just replace the steam-turbine flawlessly, is not a conflict but a overtake
Can i omit these changes and keep using Nuclear Power steam-turbine?
In the code all of yuoki's items have a prefix (Yi), so another mod and yuoki's should not ever conflict unless the mod took yuoki's name in the code exactly.
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Re: Yuoki Industries - Informations, Suggestions, Questions
Sorry mate i think i figure out the solution for that, you are rightPeppe wrote:Can you describe the conflict more?kusuda_Aina wrote:Sorry is the mods "Nuclear Power"Fatmice wrote:You haven't said what mod created this conflict. How are we to know if the conflict can be solved?
viewtopic.php?f=93&t=21676
Actually Yuoki Industries just replace the steam-turbine flawlessly, is not a conflict but a overtake
Can i omit these changes and keep using Nuclear Power steam-turbine?
In the code all of yuoki's items have a prefix (Yi), so another mod and yuoki's should not ever conflict unless the mod took yuoki's name in the code exactly.
I just know that Yuoki's steam turbine just replaced my existing one, but remains the nuclear power mod 's turbine as it is.
I just rebuilt the mod's steam-turbine and everything's fine
Cheers for the Yuoki's Yi-prefix
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi Youki!
First of all I want to say "Huge thank you" for your mods!
Now I'm playing Hardcore setup and for unlimited energy I choose Corn->Fuel Cell C producing line and found few ideas for improving:
1. Corn_seed and vuger_seed utilization - please add something to burn them or crush. I have 1500 stack of them!
2. Nature sign -> Reputation has a are very cheap exchange rate. Splice corn/vugar give huge amount of nature signs and seeds... So you can easily splice corn/vuger -> nature_sign -> reputation -> Fuel Cell C
3. Nature statue is beautiful but totally useless
60000 sign -> 300 reputation -> 300 Fuel Cell C = 3TJ
60000 sign -> Statue -> free wood every 5sec for 2.9 month = 3TJ
4. Trader signs are useless
5. YI Tech Tree mod- very useful mod! Its very hard to start playing when all items are available, but you have no idea about haw to create prerequisites
First of all I want to say "Huge thank you" for your mods!
Now I'm playing Hardcore setup and for unlimited energy I choose Corn->Fuel Cell C producing line and found few ideas for improving:
1. Corn_seed and vuger_seed utilization - please add something to burn them or crush. I have 1500 stack of them!
2. Nature sign -> Reputation has a are very cheap exchange rate. Splice corn/vugar give huge amount of nature signs and seeds... So you can easily splice corn/vuger -> nature_sign -> reputation -> Fuel Cell C
3. Nature statue is beautiful but totally useless
60000 sign -> 300 reputation -> 300 Fuel Cell C = 3TJ
60000 sign -> Statue -> free wood every 5sec for 2.9 month = 3TJ
4. Trader signs are useless
5. YI Tech Tree mod- very useful mod! Its very hard to start playing when all items are available, but you have no idea about haw to create prerequisites
Re: Yuoki Industries - Informations, Suggestions, Questions
Don't make too much is the solution. Just make enough to sustain the cycle. Although pressing them for oil is a viable option if Yuoki could add that.Attal wrote: 1. Corn_seed and vuger_seed utilization - please add something to burn them or crush. I have 1500 stack of them!
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Informations, Suggestions, Questions
Started with mods for a week ago and found your mod just now. It looks amazing. But I don't want to start a new base
So is there a way to activate your mod in a savegame and having the ores of your mod in the newly uncovered area?
Or do I need to start a new game / spawn it in via the console?
So is there a way to activate your mod in a savegame and having the ores of your mod in the newly uncovered area?
Or do I need to start a new game / spawn it in via the console?
It's not bad to be dead, because you are dead and have no clue you are.
It's the same when you are dumb
It's the same when you are dumb
Re: Yuoki Industries - Informations, Suggestions, Questions
You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
- Arch666Angel
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Re: Yuoki Industries - Informations, Suggestions, Questions
Also resources will generate in newly discovered chunks even if they are added in later.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Yuoki Industries - Informations, Suggestions, Questions
Thx to you guys. Worked out fine, even if I am helplessly overwhelmed now
Would you say it is worth pairing this up with Bobs or is it Overkill then?
Would you say it is worth pairing this up with Bobs or is it Overkill then?
It's not bad to be dead, because you are dead and have no clue you are.
It's the same when you are dumb
It's the same when you are dumb
Re: Yuoki Industries - Informations, Suggestions, Questions
Yuoki's recipes will be unaffected although any vanilla recipes will be more complicated.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Informations, Suggestions, Questions
Hi Yuoki,
I was looking through the forum and saw some cool turrets you made for a request.
viewtopic.php?f=177&t=9265&p=157716#p157716
But I can not find the mod that uses them. Can you point me to that mod?
I was looking through the forum and saw some cool turrets you made for a request.
viewtopic.php?f=177&t=9265&p=157716#p157716
But I can not find the mod that uses them. Can you point me to that mod?
Re: Yuoki Industries - Informations, Suggestions, Questions
i'am not sure ...
should be in this mod -> viewtopic.php?t=21252
maybe also included here -> viewtopic.php?t=30865
should be in this mod -> viewtopic.php?t=21252
maybe also included here -> viewtopic.php?t=30865
Re: Yuoki Industries - Informations, Suggestions, Questions
new version Yuoki-Industries 0.4.62 just released ...
this version brings some new graphics and some minor but important changes. please read the notes below the screenshot (dark-floor tiles from yi-railways).
Always Backup your Savegame before Update !
changes/fixes:
- ground floor lamps have no collision-box and can placed/removed with robots
- repair-icons and smelter-product-icons changed, to get better visual feedback
- plasma-capsules can used in Energy-Gun
- weapon energy cartridges also taken from plasma-turrets
- power-armor inventory-boni changed
- YI-Roboports transfer much more charge-power
- retrade from Reputation into Signs removed
- both "brown"-modules removed
- removed some leftovers (SCD-Accumulators, Steam-Powerplant, SS-Turbine-P and -T)
new:
- electric structure element (for later recipe-changes)
- Techanic-Module (similar to old better brown module)
- Science-Module (better productivity)
- mastercrafted green boiler 4M2/4 (green 3M6/4)
- YI-Personal-Roboport to get YI-Robots charged
new Basement-Decoration-Set (Theme)
- basement-factory
- ground-floor lamp (2x2)
- 7 basement-tiles 5x5
- 1 basement-tile 4x4
Have fun testing & playing with this stuff.
But i'am not sure what the devs have in mind with decorative-items. So as always despite testing - errors can occur.
In the next days updates for YI-Engines and YI-Railways will follow.
this version brings some new graphics and some minor but important changes. please read the notes below the screenshot (dark-floor tiles from yi-railways).
Always Backup your Savegame before Update !
changes/fixes:
- ground floor lamps have no collision-box and can placed/removed with robots
- repair-icons and smelter-product-icons changed, to get better visual feedback
- plasma-capsules can used in Energy-Gun
- weapon energy cartridges also taken from plasma-turrets
- power-armor inventory-boni changed
- YI-Roboports transfer much more charge-power
- retrade from Reputation into Signs removed
- both "brown"-modules removed
- removed some leftovers (SCD-Accumulators, Steam-Powerplant, SS-Turbine-P and -T)
new:
- electric structure element (for later recipe-changes)
- Techanic-Module (similar to old better brown module)
- Science-Module (better productivity)
- mastercrafted green boiler 4M2/4 (green 3M6/4)
- YI-Personal-Roboport to get YI-Robots charged
new Basement-Decoration-Set (Theme)
- basement-factory
- ground-floor lamp (2x2)
- 7 basement-tiles 5x5
- 1 basement-tile 4x4
Have fun testing & playing with this stuff.
But i'am not sure what the devs have in mind with decorative-items. So as always despite testing - errors can occur.
In the next days updates for YI-Engines and YI-Railways will follow.
Re: Yuoki Industries - Informations, Suggestions, Questions
Congratulations on another release.
No source for Blue Science Sign in Yuoki Industries. Only source is in engines mod.
The old source (fame for science), y_exchange_a4_recipe to trade fame for science is in _obsolete now.
Consumers in Yuoki's: New science module, science ultimate building, and science to fame recipe.
No source for Blue Science Sign in Yuoki Industries. Only source is in engines mod.
The old source (fame for science), y_exchange_a4_recipe to trade fame for science is in _obsolete now.
Consumers in Yuoki's: New science module, science ultimate building, and science to fame recipe.
Re: Yuoki Industries - Informations, Suggestions, Questions
Thanks !Peppe wrote:Congratulations on another release.
No source for Blue Science Sign in Yuoki Industries. Only source is in engines mod.
The old source (fame for science), y_exchange_a4_recipe to trade fame for science is in _obsolete now.
Consumers in Yuoki's: New science module, science ultimate building, and science to fame recipe.
yes, i know, this also applys for nature & trade signs. I'am looking for a smart way around
maybe some recipes provide these signs in future ... depends on direction the recipe shows. Quantrinitum Accumulators is for me more science-direction, maybe build with Techanic-Signs but you get more knowledge in form of science-signs. so it shows at the end both ... outstanding science-knowledge and mastercraftsmenship - with some profit-interest or green-imagination.
a good example is also the new green-4M2/4 boiler - green signs used to improve a design -> more knowledge. (not implemented yet)
(in yi-engines the research-center will consume more energy again - so upgrade-route can easier to get science-signs)
Re: Yuoki Industries - Informations, Suggestions, Questions
Hello man!
Questions tiles pipes and energy work???
no need to build for example the pipe to the building?
Questions tiles pipes and energy work???
no need to build for example the pipe to the building?