Yuoki Industries - Informations, Suggestions, Questions
Moderator: YuokiTani
Re: Yuoki Industries - Informations, Suggestions, Questions
Hello there!
I just downloaded Youki Industries and it works. But I can't use it because I can't produce N4-Material Chunk (Durotal). I am also using Hardez modpack, so it might be because of that.
Is there a solution? Hardez permits me to make iron and copper (and other ores) but i can't find "N4-Material Chunk (Durotal)" (i also can't find the other one.)
Perhaps you can produce this N4-Material Chunk (Durotal) within youki mod itself
I just downloaded Youki Industries and it works. But I can't use it because I can't produce N4-Material Chunk (Durotal). I am also using Hardez modpack, so it might be because of that.
Is there a solution? Hardez permits me to make iron and copper (and other ores) but i can't find "N4-Material Chunk (Durotal)" (i also can't find the other one.)
Perhaps you can produce this N4-Material Chunk (Durotal) within youki mod itself
Re: Yuoki Industries - Informations, Suggestions, Questions
Youki's resources are not being generated in my map. I'm using Hardez, which includes, among others, bobsores and angels. Is there a solution to this?Arch666Angel wrote:Also resources will generate in newly discovered chunks even if they are added in later.
How do I make this unicomp?Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
Re: Yuoki Industries - Informations, Suggestions, Questions
Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Re: Yuoki Industries - Informations, Suggestions, Questions
Have you tried the soil route? The machinery for that should be easily made.qtopo wrote:Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Informations, Suggestions, Questions
Just looking up Herdez's modpack shows it has Angel's Infinite Ores 0.4.5 and Angel's Refining 0.4.5.qtopo wrote:Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
Yuoki's ore world gen will be disabled. You should only have Angel's 6 ores generating on the map + coal.
With angels ores + refining there should be a hydro or above recipe to get Yuoki's blue/green ores from Angel's sorting. There should also be a catalyst based recipe and the earliest available one is from crystallization using mineral slurry.
"What is it used for?" is in the pack, try using it's search function to see which Angel's techs unlock what you need.
Re: Yuoki Industries - Informations, Suggestions, Questions
You can also force regen the ores from commands. Look inside the mod for the command...I remember it was in data.lua? Not in a position to look it up at the moment.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Informations, Suggestions, Questions
Soil takes a few pressed durotal already to make the parts for the Special Drill (dirt digging machine).Fatmice wrote:Have you tried the soil route? The machinery for that should be easily made.qtopo wrote:Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
With no durotal and no nuatreel ore you can get your first pieces from ore washing (takes just iron, copper, and steel) and pressing wet contaminated mud into N4/F7 dust. With the first bits of N4/F7 dust you can make either cimota or special drill.
Re: Yuoki Industries - Informations, Suggestions, Questions
Peppe wrote:Soil takes a few pressed durotal already to make the parts for the Special Drill (dirt digging machine).Fatmice wrote:Have you tried the soil route? The machinery for that should be easily made.qtopo wrote:Fatmice wrote:You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
In my game, to convert resources into unicomp requires a cimota reconstructor, which can only be consctructed with durotal (one of youki's ores).
With no durotal and no nuatreel ore you can get your first pieces from ore washing (takes just iron, copper, and steel) and pressing wet contaminated mud into N4/F7 dust. With the first bits of N4/F7 dust you can make either cimota or special drill.
How do I do this "ore washing?" i can't find it in my game
Re: Yuoki Industries - Informations, Suggestions, Questions
I think I found it!
Re: Yuoki Industries - Informations, Suggestions, Questions
Here's the command to force regenerationFatmice wrote:You can also force regen the ores from commands. Look inside the mod for the command...I remember it was in data.lua? Not in a position to look it up at the moment.
Code: Select all
game.regenerate_entity("y-res1")
game.regenerate_entity("y-res2")
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Informations, Suggestions, Questions
No, just for decoration !Airat9000 wrote:Hello man!
Questions tiles pipes and energy work???
no need to build for example the pipe to the building?
It's also hidden if you place a assembly on top. But you can use to remind you what you wanted to build
Re: Yuoki Industries - Informations, Suggestions, Questions
new version YI-0.4.63 - 16.Feb.2017
Version 0.3.63 - Notes
Always Backup your Savegame before Update !
changes/fixes:
- recipes for gun-turrets changed, can now handcrafted agian
- recipes for laser-turrets use wired-capaciters instead of accumulators
- missing UI descriptions reactivated
- robots have now 400 health and physical-resistence (not shown ingame)
- icons changes for better view
- Big Advanced Accumulator - yeah animation is back (forum-post contrast ?)
- fix Special Drill vibration (forum-post) and hopefully also jitter removed
- hardic-wall gfx fixed (now it connect's in intended way - after 1.5 years)
- YI-Atomics Icons all one style
- Flame-Thrower-Turret reactivated
- fixed some pipe-gfx
- changed graphic Underground Tank 9.000
- changed graphic Underground Tank 15.000, also now holds 24.000 units
- changes the selection-box - basements
- many recipes changed to give different signs
- Roboport high-resolution, fixed view-angle
- inserters have the electric-box if wired (video-comment)
new:
- slag can now used as tile (just place it)
- Signal-Connector (pole for wire with long connection range)
- basement-ground-floor lamp (4x4)
################################################
new version YI-Engines 0.4.20 - 16.Feb.2017
YI-Engines 0.4.20 - 2016-02-16
changes/fixes:
- reseach-center back to 220 MW power consume
- overheater power-consume increase to 28 MW
- new icons to DNA's
- a lot recipes give now trade-signs
- iron-casing needs now H-metal instead of iron-plates
new:
- vacumatic-tubes in orange and green 0.5 and 1.5 belt-transportation-rate
- sheet-metal
- trade-node - easier laika-gate access
- trade-import sealings/sheet-metal
- Hydra-Farm (for fish breeding)
- Smoker - smoke meat and fish
- new product package - Can's
- 3 fish-types
- 8 types of final farm-products
################################################
new version YI-Railways 0.4.15 - 16.Feb.2017
- use of PNG-Script from this forum to reduce file-size
- 3 new lamps
- some floor-tiles changed
- includes the possible missing locomotives and cargo-waggons
Version 0.3.63 - Notes
Always Backup your Savegame before Update !
changes/fixes:
- recipes for gun-turrets changed, can now handcrafted agian
- recipes for laser-turrets use wired-capaciters instead of accumulators
- missing UI descriptions reactivated
- robots have now 400 health and physical-resistence (not shown ingame)
- icons changes for better view
- Big Advanced Accumulator - yeah animation is back (forum-post contrast ?)
- fix Special Drill vibration (forum-post) and hopefully also jitter removed
- hardic-wall gfx fixed (now it connect's in intended way - after 1.5 years)
- YI-Atomics Icons all one style
- Flame-Thrower-Turret reactivated
- fixed some pipe-gfx
- changed graphic Underground Tank 9.000
- changed graphic Underground Tank 15.000, also now holds 24.000 units
- changes the selection-box - basements
- many recipes changed to give different signs
- Roboport high-resolution, fixed view-angle
- inserters have the electric-box if wired (video-comment)
new:
- slag can now used as tile (just place it)
- Signal-Connector (pole for wire with long connection range)
- basement-ground-floor lamp (4x4)
################################################
new version YI-Engines 0.4.20 - 16.Feb.2017
YI-Engines 0.4.20 - 2016-02-16
changes/fixes:
- reseach-center back to 220 MW power consume
- overheater power-consume increase to 28 MW
- new icons to DNA's
- a lot recipes give now trade-signs
- iron-casing needs now H-metal instead of iron-plates
new:
- vacumatic-tubes in orange and green 0.5 and 1.5 belt-transportation-rate
- sheet-metal
- trade-node - easier laika-gate access
- trade-import sealings/sheet-metal
- Hydra-Farm (for fish breeding)
- Smoker - smoke meat and fish
- new product package - Can's
- 3 fish-types
- 8 types of final farm-products
################################################
new version YI-Railways 0.4.15 - 16.Feb.2017
- use of PNG-Script from this forum to reduce file-size
- 3 new lamps
- some floor-tiles changed
- includes the possible missing locomotives and cargo-waggons
Re: Yuoki Industries - Informations, Suggestions, Questions
understand!YuokiTani wrote:No, just for decoration !Airat9000 wrote:Hello man!
Questions tiles pipes and energy work???
no need to build for example the pipe to the building?
It's also hidden if you place a assembly on top. But you can use to remind you what you wanted to build
and by the way you can not add more recipes from different mods way to create Unicop-2 material red brick that
Re: Yuoki Industries - Informations, Suggestions, Questions
YI-Railways 0.4.15 contains a bug, so you can't create Steam-Era-Coins. I'am sorry.
Please Update to YI-Railways 0.4.16.
Please Update to YI-Railways 0.4.16.
Re: Yuoki Industries - Informations, Suggestions, Questions
new youki version not in create unicomp-2 material (YuokiTani wrote:YI-Railways 0.4.15 contains a bug, so you can't create Steam-Era-Coins. I'am sorry.
Please Update to YI-Railways 0.4.16.
in standart resources create.
Re: Yuoki Industries - Informations, Suggestions, Questions
I'am not sure which mods you also use, but i tried a few times a new map and it spawns all material nearby.
Re: Yuoki Industries - Informations, Suggestions, Questions
no noYuokiTani wrote:I'am not sure which mods you also use, but i tried a few times a new map and it spawns all material nearby.
was the ability of the resources to do the red bricks called unicomposite-2,
reviously, it was possible to make from raw materials and resources, now actually could not find it.
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Re: Yuoki Industries - Informations, Suggestions, Questions
How to rotate Obninsk boiler on 90 degrees?
Nickname on ModPortal - Naron79
Re: Yuoki Industries - Informations, Suggestions, Questions
it's not possible ... the game crashes if i add side-input/outputs. (last tried this in 0.11/0.12 and i think the devs don't fixed this since then)aklesey1 wrote:How to rotate Obninsk boiler on 90 degrees?
you need patience and hope for 0.15 ... then all is obsolete (maybe)
Re: Yuoki Industries - Informations, Suggestions, Questions
Sounds sadYuokiTani wrote:it's not possible ... the game crashes if i add side-input/outputs. (last tried this in 0.11/0.12 and i think the devs don't fixed this since then)aklesey1 wrote:How to rotate Obninsk boiler on 90 degrees?
you need patience and hope for 0.15 ... then all is obsolete (maybe)
Nickname on ModPortal - Naron79