Development and Discussion

Infinite Ores, Refining, Ore Processing ...

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Chukles
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Re: Development and Discussion

Post by Chukles »

There is another Bug, : The Research "Metallurgy 1-4" unlocks Chemical Furnace twice every Mk. But never the "Strand Casting Maschine" .
Last edited by Chukles on Thu Apr 13, 2017 9:48 pm, edited 1 time in total.
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Florian1024
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Re: Development and Discussion

Post by Florian1024 »

Could it will be possible to make all this kind of recipes in smelting "angels-wire-coil-copper-converting" in electronic assembly? That will be logical and useful.
azakir nalda
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Re: Development and Discussion

Post by azakir nalda »

after updating some mods i keep getting this error message on launch.
Failed to load mod "angelslogistics 0.1.2"
__anngelslogistics__/data-final-fixes.lue:142: attempt to index field
'fast-loader'' (a nil value)
Attached to this post you will find my mod-list.json if it helps.
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mod-list.json
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Shenpen
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Re: Development and Discussion

Post by Shenpen »

Branching off into pharmaceuticals:
viewtopic.php?f=97&t=44182&p=255231#p255231

Work in progress and very early stage at that.
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Shenpen
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Re: Development and Discussion

Post by Shenpen »

@Arch666Angel:

I will need kerosine for a certain recipe. I'm happy to make it from the petrochem naphtha + fuel oil, but if you have plans to have it made in a certain way or as part of some process I will leave it to you.

My idea for a kerosine recipe:

naphta + fuel oil => kerosine

But it would perhaps be more naturalistic to have be part of a advanced refining process with a four way separation including kerosine.

I also want to ask your permission to use this machine as production equipment for coco slurry production:

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Arch666Angel
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Re: Development and Discussion

Post by Arch666Angel »

Shenpen wrote:@Arch666Angel:

I will need kerosine for a certain recipe. I'm happy to make it from the petrochem naphtha + fuel oil, but if you have plans to have it made in a certain way or as part of some process I will leave it to you.

My idea for a kerosine recipe:

naphta + fuel oil => kerosine

But it would perhaps be more naturalistic to have be part of a advanced refining process with a four way separation including kerosine.

I also want to ask your permission to use this machine as production equipment for coco slurry production:

Image
At the moment the only other thing on my agenda for petrochem is the kraft-process for wood/paper production, most of the things are already in Petrochem. So I have no plans to add Kerosine.

Yeah you can use it, I will put the sheet for it in the texture thread.
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Shenpen
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Re: Development and Discussion

Post by Shenpen »

Arch666Angel wrote: Yeah you can use it, I will put the sheet for it in the texture thread.
Thank you!
Saves me a lot of effort.

Where would it be advantageous to look if I want to find the texture thread soon?
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Arch666Angel
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Re: Development and Discussion

Post by Arch666Angel »

Shenpen wrote:
Arch666Angel wrote: Yeah you can use it, I will put the sheet for it in the texture thread.
Thank you!
Saves me a lot of effort.

Where would it be advantageous to look if I want to find the texture thread soon?

viewtopic.php?f=15&t=40923
Patrick
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Re: Development and Discussion

Post by Patrick »

Am I supposed to be able to craft the alien artifact chain in BioProcessing when not using Bob's Mods? Petrochem doesn't require Bob's, but the percholoric acid needed by BioProcessing is not available without Bob's.
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Shenpen
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Re: Development and Discussion

Post by Shenpen »

Arch666Angel wrote:
Shenpen wrote:
Arch666Angel wrote: Yeah you can use it, I will put the sheet for it in the texture thread.
Thank you!
Saves me a lot of effort.

Where would it be advantageous to look if I want to find the texture thread soon?

viewtopic.php?f=15&t=40923
Sweet! I am definatly going to fork a few items from there... :twisted:
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Shenpen
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Re: Development and Discussion

Post by Shenpen »

I would like to include a *.lua that makes it possible to use heavy pumps to barrel wax_kerosine_solution, kerosine_raw_cocopaste_solution_mixture, raw_coco_paste_solution, water_cocaine_sulfate_solution, and a few other liquids. Problem is that I dont understand the procedural stuff that you use for barreling of fluids.

Is there an easy way to do it?
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Re: Development and Discussion

Post by Muki »

Angel's logistic
I noticed on a new game that blueprints are locked for a long time but you can get the crawler and your construction robot one circuit earlier before having to setup the petrochem.

This tends me to skip your (slow) bots at an early stage of the game to directly switch to regular bots.

Cya.
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Arch666Angel
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Re: Development and Discussion

Post by Arch666Angel »

Shenpen wrote:I would like to include a *.lua that makes it possible to use heavy pumps to barrel wax_kerosine_solution, kerosine_raw_cocopaste_solution_mixture, raw_coco_paste_solution, water_cocaine_sulfate_solution, and a few other liquids. Problem is that I dont understand the procedural stuff that you use for barreling of fluids.

Is there an easy way to do it?
The functions are coming with the refining mod, so you want to make sure it is loaded first or at least that it's there. I usually create all generic recipes (barrels, voids, splitters) in the data-update phase, so you probably want to do the same.
Then it's just calling the function:

Code: Select all

angelsmods.functions.make_barrel(fluid_name, fluid_category, group_order, void_category)
fluid_name = name of the fluid you want barrel recipes / void recipes created for
fluid_category = creates a row in the barreling tab for the recipes
group_order = determines the place of the row (currently I use a - k)
void_category = chemical (flare-stack), water(clarifier)

a function call would look something like this:

Code: Select all

angelsmods.functions.make_barrel("liquid-chlorauric-acid", "smelting", "k", "chemical")
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Shenpen
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Re: Development and Discussion

Post by Shenpen »

Arch666Angel wrote:
Shenpen wrote:I would like to include a *.lua that makes it possible to use heavy pumps to barrel wax_kerosine_solution, kerosine_raw_cocopaste_solution_mixture, raw_coco_paste_solution, water_cocaine_sulfate_solution, and a few other liquids. Problem is that I dont understand the procedural stuff that you use for barreling of fluids.

Is there an easy way to do it?
The functions are coming with the refining mod, so you want to make sure it is loaded first or at least that it's there. I usually create all generic recipes (barrels, voids, splitters) in the data-update phase, so you probably want to do the same.
Then it's just calling the function:

Code: Select all

angelsmods.functions.make_barrel(fluid_name, fluid_category, group_order, void_category)
fluid_name = name of the fluid you want barrel recipes / void recipes created for
fluid_category = creates a row in the barreling tab for the recipes
group_order = determines the place of the row (currently I use a - k)
void_category = chemical (flare-stack), water(clarifier)

a function call would look something like this:

Code: Select all

angelsmods.functions.make_barrel("liquid-chlorauric-acid", "smelting", "k", "chemical")

Exactly what I was looking for!

I will mess about with it and see how far I get.
Thanks again!
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Re: Development and Discussion

Post by aklesey1 »

Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
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Re: Development and Discussion

Post by kinnom »

aklesey1 wrote:Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
Probably a few things will get added in the overhaul for 0.15
no yes yes no yes no yes yes
aklesey1
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Re: Development and Discussion

Post by aklesey1 »

kinnom wrote:
aklesey1 wrote:Thanks for new angel's exploration mod Arch666Angel, and i'll waiting when u'll expand angel's components mod? i think i can be nice replacment for bobplats in ur overhaul system
Probably a few things will get added in the overhaul for 0.15
I like ur works kinnom :D , pls make some new additions like PCP may be some additing for smelting or bio processing? Pyanodon Coal processing will perfectly fit into this system in future I lay great hopes :D ;)
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Re: Development and Discussion

Post by Amyclas »

Hail unto thee mighty and glorious Archangel whose beauty shines through all that is manifest!

I humbly beseech thee to add Invar plates to Angels Smelting.

It brings me great pleasure to witness the last update that added many alloys to the smelting. The military industrial complex however now requires mass-produced Invar to be brought forth. Only thou can bring to light the processes to do this in a manner worthy of highly optimized mass-production.
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Re: Development and Discussion

Post by aklesey1 »

Amyclas wrote: I humbly beseech thee to add Invar plates to Angels Smelting.
And nitinol and bronze and brass and gunmetal and electrum, but with observance of all proportions, as well as Bobingabout has made in his mod it really realistic
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Re: Development and Discussion

Post by gheift »

Hi Angel,

I try to create a scenario, in which all technologies/recipes of bobplates are replaced with some of angels, but currently those materials are missing:
  • bronze (part of alloy-processing-1)
  • electrum
  • invar
  • nitinol
  • brass (part of zinc processing)
  • tungsten-carbide, copper-tungsten (part of tungsten-alloy)
  • powdered-silicon, silicon-wafer, silicon-carbide, silicon-nitride
  • ferric-chlorid-solution
  • lithium, lithium-chloride, lithium-cobalt-oxide
  • silver-oxide
Can you add them to your smelting/petrochem mod?

Thanks for your great work,
Gerhard
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