[MOD 0.12.1] Supreme Warfare - 1.0.5
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Yes it does, cause the central "search" routine for the auto-fire turrets is crap.
The right way to reimplement this is a "scanning" device (radar), which searches chunk-wise and marks the targets for the turrets.
The right way to reimplement this is a "scanning" device (radar), which searches chunk-wise and marks the targets for the turrets.
Cool suggestion: Eatable MOUSE-pointers.
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Any idea why I am getting this message on a new map?
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
An update broke some compatibility with some mods yata yata until the original author updates them there are unofficial updates here:ShiftFire wrote:Any idea why I am getting this message on a new map?
viewtopic.php?f=120&t=17094
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Looks like a great mod, but built artillery, loaded with HE shells, and it just sits there and doesn't fire (despite there being loads of potential target. Am I doing something wrong ? Weirdly the rapid artillery and big-bang work ok.
J
J
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
This mod causes lag when placing artillery, the more you place the worse it gets. Is there any way to fix this?
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I'm actually re-working the entire mod. Once it's done I hope there will be no more laggsmilinglyer wrote:This mod causes lag when placing artillery, the more you place the worse it gets. Is there any way to fix this?
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Thats awesome speedy
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
[Koub] Topic moved to Mods for >=0.12.0 to <=0.12.10 (not working). The mod is outdated and without update, won't work on a 0.12.11+ Factorio.
Koub - Please consider English is not my native language.
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Speedy what do you need to complete this mod? I will help if i can message me.
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
i cant get this to work, im getting the notice __ SupremeWarfare__/control.lua:46: attempt to index global 'game' (a nil value) error every time i try and load up a game. i reeeally want artilery and i cant find a mod that has it and that works.
*edit*
ok i just read this entire post and this issue of nil value wasent addressed by speedy brain. apparently an update within 0.12 broke the compatibility so it probably works in 0.12.34 and below being as i have 0.12.35
speedy said he is reworking the entire mod so im literally holding my breath for when that is released. though in the mean time i would like to find a way to get this thing working with 12.35 i will continue to look for a solution.
also i would LOVE to help you with this mod but i have no idea how to make mods. at all. let me know if there is anything i can do to help, ill keep an eye on this thread.
*edit*
ok i just read this entire post and this issue of nil value wasent addressed by speedy brain. apparently an update within 0.12 broke the compatibility so it probably works in 0.12.34 and below being as i have 0.12.35
speedy said he is reworking the entire mod so im literally holding my breath for when that is released. though in the mean time i would like to find a way to get this thing working with 12.35 i will continue to look for a solution.
also i would LOVE to help you with this mod but i have no idea how to make mods. at all. let me know if there is anything i can do to help, ill keep an eye on this thread.
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
When 0.13 is out (after a while) he will Update Supreme Warefare ... not before.
If not he get a big problem with me!
The harderst part is not to make it ... its the balancing!
We must rething the whole mod.
T2/3/4 artillery will make the core Mod.
But how much shall it cost and what for ammo ... different one? ... so many questions.
Also need for BOB Mod a good balancing.
What are you missing/want?
If not he get a big problem with me!
The harderst part is not to make it ... its the balancing!
We must rething the whole mod.
T2/3/4 artillery will make the core Mod.
But how much shall it cost and what for ammo ... different one? ... so many questions.
Also need for BOB Mod a good balancing.
What are you missing/want?
- LittleMikey
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
How does 0.13 change things? Does it change how mods work or something like that?DOSorDIE wrote:When 0.13 is out (after a while) he will Update Supreme Warefare ... not before.
If not he get a big problem with me!
The harderst part is not to make it ... its the balancing!
We must rething the whole mod.
T2/3/4 artillery will make the core Mod.
But how much shall it cost and what for ammo ... different one? ... so many questions.
Also need for BOB Mod a good balancing.
What are you missing/want?
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replace all instances of "game.on_" with "script.on_" in the file control.lua, and it'll work just fine in 0.12.35, see this thread for more info.StompDonkey wrote:i cant get this to work, im getting the notice __ SupremeWarfare__/control.lua:46: attempt to index global 'game' (a nil value) error
No, it's mainly balance stuff, how much things cost, etc.LittleMikey wrote:How does 0.13 change things? Does it change how mods work or something like that?
If people are interested, I have a working version of Supreme Warfare that I updated for 0.13.x, it's not re-balanced or anything, but it'd be enough for people to play with until the mod devs do an official update...
Pyromaniac technomancer blacksmith with Steampunk tendencies.
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I started testing new ways of implementing the artillery...
and I'm going to improve a few things with the next release!
Thank you jakimfett for making the old version compatible with 0.13 :>
I think I'll release a 0.13.* version at the end of next week.
and I'm going to improve a few things with the next release!
Thank you jakimfett for making the old version compatible with 0.13 :>
I think I'll release a 0.13.* version at the end of next week.
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
SpeedyBrain wrote: Thank you jakimfett for making the old version compatible with 0.13 :>
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- SupremeWarfare_1.0.6.zip
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Pyromaniac technomancer blacksmith with Steampunk tendencies.
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Can't wait to see the 0.13 Update.
Do you release it on the Modportal too?
Do you release it on the Modportal too?
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
It's been a month; did you release it somewhere else, or does it just not exist?SpeedyBrain wrote: I think I'll release a 0.13.* version at the end of next week.
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Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I updated the mod to 0.14, just did basic testing with the big bang artillery, not much else.
https://www.dropbox.com/s/0derhtopui0rm ... 7.zip?dl=1
https://www.dropbox.com/s/0derhtopui0rm ... 7.zip?dl=1
I have no idea what I'm doing.
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
I successfully updated the mod to 0.14 and hopefully removed most bugs, that i created due to porting. The mod actually needs a rewrite, but i don't have the skills and time for that. If you find any issues, please let me know.
https://mods.factorio.com/mods/Orib0ck/SupremeWarfare
https://mods.factorio.com/mods/Orib0ck/SupremeWarfare