Hi,
I just crashed the game when I cycled an empty blueprint book.
However I can not reproduce the bug... After reloading the autosave and getting the book again it doesn't crash
Actually this is my first bug report so I hope this helps.
Crashlog and savegame: https://we.tl/nz8TmeVp4x
Thanks for being awesome and releasing this update early! <3
Greets, jodli
[0.15.0] Crash when cycling blueprint book
I have no idea but it crashed...
Code: Select all
0.003 2017-04-24 19:07:18; Factorio 0.15.0 (build 29027, win64, steam)
0.003 Operating system: Windows 8.1
0.003 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Admin/AppData/Roaming/Factorio
0.003 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.019 System info: [CPU: Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz, 4 cores, RAM: 16266MB]
0.021 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.021 Available display adapters: 3
0.021 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.021 [1]: \\.\DISPLAY2 - Intel(R) HD Graphics Family {0x8000001, [1920,0], 1920x1080, 32bit, 60Hz}
0.021 [2]: \\.\DISPLAY3 - Intel(R) HD Graphics Family {0x01, [3840,0], 1920x1080, 32bit, 60Hz}
0.021 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.640 Initialised Direct3D:[0] Intel(R) HD Graphics Family; driver: nvumdshimx.dll 21.21.13.7857
0.646 Video memory size (dedicated video/dedicated system/shared system/available): 1961/0/8133/4092 MB
0.673 DSound: Starting _dsound_update thread
0.673 DSound: Enter _dsound_update; tid=3424
0.674 Device reset internal.
0.676 Desktop composition is active.
0.677 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.795 Loading mod core 0.0.0 (data.lua)
0.818 Loading mod base 0.15.0 (data.lua)
1.018 Loading mod base 0.15.0 (data-updates.lua)
1.114 Checksum for core: 3378387764
1.114 Checksum of base: 2731413614
1.301 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493053532
1.301 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.427 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.428 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.450 Initial atlas bitmap size is 16384
1.457 Created atlas bitmap 16384x10868
2.541 Created atlas bitmap 4096x1860
2.551 Created atlas bitmap 4096x3648
11.512 Sprites loaded
11.512 Convert atlas 4096x1860 to: trilinear-filtering
11.616 Convert atlas 4096x3648 to: mipmap
12.591 Loading sounds...
15.308 Custom inputs active: 0
15.450 Factorio initialised
21.644 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
286.967 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
298.202 Info UDPSocket.cpp:234: Socket closed
311.975 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
325.021 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
328.403 Info UDPSocket.cpp:234: Socket closed
328.403 Joining game 93.106.148.151:2471
328.403 Info UDPSocket.cpp:33: Opening socket
328.404 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
328.457 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
328.715 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
328.974 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
329.774 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type ConnectionRequestReply) received from 93.106.148.151:2471: invalid state for packet type
329.889 Connection refused
329.890 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
329.890 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
329.976 Info UDPSocket.cpp:234: Socket closed
336.742 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
341.217 Info UDPSocket.cpp:234: Socket closed
341.217 Joining game 188.138.115.144:34197
341.217 Info UDPSocket.cpp:33: Opening socket
341.218 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
341.307 Connection refused
341.308 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
341.308 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
341.309 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
341.882 Info HttpSharedState.cpp:111: Status code: 200
341.882 Info AuthServerConnector.cpp:136: Received key(JLoHV4W3gLdShzLk6zr/oQ==) for username(Haybale) from auth server.
341.894 Info UDPSocket.cpp:234: Socket closed
341.894 Joining game 188.138.115.144:34197
341.894 Info UDPSocket.cpp:33: Opening socket
341.895 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
341.973 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
341.973 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
341.973 Info ClientRouter.cpp:217: ConnectionAccepted
342.607 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
342.607 Downloading file C:\Users\Admin\AppData\Roaming\Factorio\temp\mp-download.zip (6763254 B, 13446 blocks)
342.610 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
344.131 Finished download (1 s, 6.7 MB, 4.4 MB/s)
344.160 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
344.161 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
344.161 Loading map C:\Users\Admin\AppData\Roaming\Factorio\temp\mp-download.zip: 6763254 bytes.
344.210 Loading Level.dat: 12738719 bytes.
344.214 Info Scenario.cpp:133: Map version 0.15.0-99
344.705 Loading script.dat: 190 bytes.
344.744 Checksum for script C:/Users/Admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
344.756 Info ClientMultiplayerManager.cpp:539: MapTick(66418) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
344.991 Info ClientMultiplayerManager.cpp:539: MapTick(66562) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
345.107 Info ClientMultiplayerManager.cpp:539: MapTick(66562) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
345.191 Info GameActionHandler.cpp:3213: MapTick (66567) processed PlayerJoinGame peerID(27) playerIndex(23) mode(create )
350.641 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 13 (nextTickToSend: 66926, ticksClientWillJumpOver: 0 {})
356.257 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 11 (nextTickToSend: 67210, ticksClientWillJumpOver: 0 {})
357.457 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (24)
358.456 Info GameActionHandler.cpp:3213: MapTick (67329) processed PlayerJoinGame peerID(28) playerIndex(24) mode(create )
366.241 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 67807, ticksClientWillJumpOver: 0 {})
366.956 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (8)
391.241 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 69307, ticksClientWillJumpOver: 0 {})
408.739 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (28)
437.607 Info GameActionHandler.cpp:3213: MapTick (72004) processed PlayerJoinGame peerID(29) playerIndex(25) mode(create )
472.490 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 12 (nextTickToSend: 74106, ticksClientWillJumpOver: 0 {})
483.140 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 11 (nextTickToSend: 74710, ticksClientWillJumpOver: 0 {})
484.574 Info GameActionHandler.cpp:3213: MapTick (74784) processed PlayerJoinGame peerID(30) playerIndex(26) mode(create )
487.207 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (23)
488.140 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 75009, ticksClientWillJumpOver: 0 {})
508.124 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 76208, ticksClientWillJumpOver: 0 {})
518.174 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (30)
524.524 Info GameActionHandler.cpp:3213: MapTick (77143) processed PlayerJoinGame peerID(31) playerIndex(24) mode(connect )
534.307 Info GameActionHandler.cpp:3213: MapTick (77691) processed PlayerJoinGame peerID(32) playerIndex(27) mode(create )
549.391 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 78606, ticksClientWillJumpOver: 0 {})
559.406 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 79208, ticksClientWillJumpOver: 0 {})
600.173 Info GameActionHandler.cpp:3213: MapTick (81605) processed PlayerJoinGame peerID(33) playerIndex(20) mode(connect )
627.301 Info GameActionHandler.cpp:3213: MapTick (83195) processed PlayerJoinGame peerID(34) playerIndex(28) mode(create )
655.694 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 11 (nextTickToSend: 84907, ticksClientWillJumpOver: 0 {})
664.393 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (22)
670.689 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 85809, ticksClientWillJumpOver: 0 {})
680.690 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 15 (nextTickToSend: 86408, ticksClientWillJumpOver: 0 {})
681.090 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (32)
690.657 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 9 (nextTickToSend: 87011, ticksClientWillJumpOver: 0 {})
698.008 Info GameActionHandler.cpp:3213: MapTick (87399) processed PlayerJoinGame peerID(35) playerIndex(29) mode(create )
701.341 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 11 (nextTickToSend: 87608, ticksClientWillJumpOver: 0 {})
716.323 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 88509, ticksClientWillJumpOver: 0 {})
729.624 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (29)
738.174 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (12)
740.023 Info GameActionHandler.cpp:3213: MapTick (89883) processed PlayerJoinGame peerID(36) playerIndex(30) mode(create )
764.424 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (35)
767.524 Info GameActionHandler.cpp:3213: MapTick (91493) processed PlayerJoinGame peerID(37) playerIndex(31) mode(create )
841.823 Info GameActionHandler.cpp:3213: MapTick (95913) processed PlayerJoinGame peerID(38) playerIndex(25) mode(connect )
853.607 Info GameActionHandler.cpp:3213: MapTick (96580) processed PlayerJoinGame peerID(39) playerIndex(18) mode(connect )
863.889 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 13 (nextTickToSend: 97207, ticksClientWillJumpOver: 0 {})
865.423 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (3)
873.890 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 9 (nextTickToSend: 97811, ticksClientWillJumpOver: 0 {})
910.591 Info GameActionHandler.cpp:3213: MapTick (99960) processed PlayerJoinGame peerID(40) playerIndex(29) mode(connect )
919.541 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 100506, ticksClientWillJumpOver: 0 {})
943.907 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (37)
944.556 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 11 (nextTickToSend: 102007, ticksClientWillJumpOver: 0 {})
954.540 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 102608, ticksClientWillJumpOver: 0 {})
958.858 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (34)
979.541 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 104107, ticksClientWillJumpOver: 0 {})
1004.074 Info GameActionHandler.cpp:3213: MapTick (105530) processed PlayerJoinGame peerID(41) playerIndex(2) mode(connect )
1012.991 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (39)
1130.823 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (40)
1150.839 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 11 (nextTickToSend: 114306, ticksClientWillJumpOver: 0 {})
1160.824 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 114907, ticksClientWillJumpOver: 0 {})
1195.856 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 117009, ticksClientWillJumpOver: 0 {})
1203.139 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
1203.139 Info ClientMultiplayerManager.cpp:539: MapTick(117436) changing state from(InGame) to(DisconnectScheduled)
1203.141 Info ClientMultiplayerManager.cpp:539: MapTick(117436) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
1203.224 Info ClientMultiplayerManager.cpp:539: MapTick(117436) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
1203.224 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (27)
1203.404 Info UDPSocket.cpp:234: Socket closed
1609.974 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
1620.279 Info UDPSocket.cpp:234: Socket closed
1620.279 Joining game 185.47.132.148:34197
1620.279 Info UDPSocket.cpp:33: Opening socket
1620.280 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1620.358 Connection refused
1620.358 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
1620.358 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
1620.360 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
1620.959 Info HttpSharedState.cpp:111: Status code: 200
1620.959 Info AuthServerConnector.cpp:136: Received key(nq+0BuCI2SzO/5rq2VSUGA==) for username(Haybale) from auth server.
1621.040 Info UDPSocket.cpp:234: Socket closed
1621.040 Joining game 185.47.132.148:34197
1621.040 Info UDPSocket.cpp:33: Opening socket
1621.041 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1621.106 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
1621.106 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
1621.106 Info ClientRouter.cpp:217: ConnectionAccepted
1621.424 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
1621.425 Downloading file C:\Users\Admin\AppData\Roaming\Factorio\temp\mp-download.zip (3682414 B, 7321 blocks)
1621.427 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1621.750 Finished download (0 s, 3.6 MB, 11 MB/s)
1621.768 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
1621.769 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1621.769 Loading map C:\Users\Admin\AppData\Roaming\Factorio\temp\mp-download.zip: 3682414 bytes.
1621.812 Loading Level.dat: 7425146 bytes.
1621.816 Info Scenario.cpp:133: Map version 0.15.0-99
1622.101 Loading script.dat: 190 bytes.
1622.104 Checksum for script C:/Users/Admin/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
1622.107 Info ClientMultiplayerManager.cpp:539: MapTick(43644) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1622.192 Info ClientMultiplayerManager.cpp:539: MapTick(43693) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1622.290 Info ClientMultiplayerManager.cpp:539: MapTick(43693) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1622.325 Info GameActionHandler.cpp:3213: MapTick (43695) processed PlayerJoinGame peerID(31) playerIndex(31) mode(create )
1629.023 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 10 (nextTickToSend: 44129, ticksClientWillJumpOver: 0 {})
1639.006 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 11 (nextTickToSend: 44707, ticksClientWillJumpOver: 0 {})
1649.006 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 45308, ticksClientWillJumpOver: 0 {})
1664.006 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 46207, ticksClientWillJumpOver: 0 {})
1689.023 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 14 (nextTickToSend: 47707, ticksClientWillJumpOver: 0 {})
1699.291 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 9 (nextTickToSend: 48311, ticksClientWillJumpOver: 0 {})
1699.606 Info GameActionHandler.cpp:3213: MapTick (48316) processed PlayerJoinGame peerID(32) playerIndex(32) mode(create )
1719.289 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 12 (nextTickToSend: 49507, ticksClientWillJumpOver: 0 {})
1729.290 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 8 (nextTickToSend: 50110, ticksClientWillJumpOver: 0 {})
1750.140 Info GameActionHandler.cpp:3213: MapTick (51329) processed PlayerJoinGame peerID(33) playerIndex(33) mode(create )
1792.323 Info GameActionHandler.cpp:3213: MapTick (53841) processed PlayerJoinGame peerID(34) playerIndex(34) mode(create )
1814.040 Info GameActionHandler.cpp:3213: MapTick (55127) processed PlayerJoinGame peerID(35) playerIndex(35) mode(create )
1849.673 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (33)
1865.207 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 58206, ticksClientWillJumpOver: 0 {})
1870.573 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (21)
1875.224 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 8 (nextTickToSend: 58805, ticksClientWillJumpOver: 0 {})
1883.791 Info GameActionHandler.cpp:3213: MapTick (59291) processed PlayerJoinGame peerID(36) playerIndex(36) mode(create )
1905.557 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 60606, ticksClientWillJumpOver: 0 {})
1911.723 Info GameActionHandler.cpp:3213: MapTick (60950) processed PlayerJoinGame peerID(37) playerIndex(33) mode(connect )
1915.758 Info GameActionHandler.cpp:3213: MapTick (61174) processed PlayerJoinGame peerID(38) playerIndex(37) mode(create )
1916.158 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 8 (nextTickToSend: 61205, ticksClientWillJumpOver: 0 {})
1921.673 Info GameActionHandler.cpp:3213: MapTick (61510) processed PlayerJoinGame peerID(39) playerIndex(38) mode(create )
1929.524 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (34)
1934.990 Info GameActionHandler.cpp:3213: MapTick (62291) processed PlayerJoinGame peerID(40) playerIndex(21) mode(connect )
1941.441 Info GameActionHandler.cpp:3213: MapTick (62660) processed PlayerJoinGame peerID(41) playerIndex(34) mode(connect )
1947.073 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 12 (nextTickToSend: 63007, ticksClientWillJumpOver: 0 {})
1962.065 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 9 (nextTickToSend: 63910, ticksClientWillJumpOver: 0 {})
1967.073 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 64208, ticksClientWillJumpOver: 0 {})
2007.057 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 66606, ticksClientWillJumpOver: 0 {})
2012.090 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 66907, ticksClientWillJumpOver: 0 {})
2024.490 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (39)
2027.424 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 67806, ticksClientWillJumpOver: 0 {})
2044.058 Info GameActionHandler.cpp:3213: MapTick (68773) processed PlayerJoinGame peerID(43) playerIndex(39) mode(create )
2051.757 Info GameActionHandler.cpp:3213: MapTick (69235) processed PlayerJoinGame peerID(42) playerIndex(40) mode(create )
2077.790 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 70805, ticksClientWillJumpOver: 0 {})
2087.790 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 71407, ticksClientWillJumpOver: 0 {})
2092.824 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 9 (nextTickToSend: 71707, ticksClientWillJumpOver: 0 {})
2108.774 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 72607, ticksClientWillJumpOver: 0 {})
2109.273 Info GameActionHandler.cpp:3213: MapTick (72628) processed PlayerJoinGame peerID(44) playerIndex(41) mode(create )
2123.774 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 73506, ticksClientWillJumpOver: 0 {})
2133.774 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 74107, ticksClientWillJumpOver: 0 {})
2148.773 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 75007, ticksClientWillJumpOver: 0 {})
2178.773 Info ClientSynchronizer.cpp:257: Changing local latency from 7 to 11 (nextTickToSend: 76806, ticksClientWillJumpOver: 0 {})
2184.475 Info GameActionHandler.cpp:3213: MapTick (77115) processed PlayerJoinGame peerID(45) playerIndex(42) mode(create )
2189.157 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 77407, ticksClientWillJumpOver: 0 {})
2201.324 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (41)
2229.156 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 7 (nextTickToSend: 79807, ticksClientWillJumpOver: 0 {})
2261.025 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7ae6b4d38
ModuleBase: 0x00007ff7ae120000, ImageSize: 0117f000, RelativeAddress: 00594d38
2261.025 Error CrashHandler.cpp:151: Exception Context:
rax=000000fa63c1b2c0, rbx=000000fa63a51140, rcx=000000000002fffd,
rdx=000000000000ffff, rsi=000000fa76eb6288, rdi=000000fa308d9e10,
rip=00007ff7ae6b4d38, rsp=000000fa2d74f420, rbp=000000fa2d74f490,
r8=000000fa63222a50, r9=000000000000ffff, r10=00007ff7ae120000,
r11=0000000000000001, r12=0000000000000001, r13=00002d553f31b96d,
r14=0000000000000000, r15=000000fa76eb6288
2261.025 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7ae120000 - 0x00007ff7af29f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yf78ap\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF892101F42)
00007FF892101F42 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF894ECF133)
00007FF894ECF133 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF894EB1D86)
00007FF894EB1D86 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF894EC33FD)
00007FF894EC33FD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF894E84847)
00007FF894E84847 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF894EC258A)
00007FF894EC258A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (933): GameActionHandler::cycleBlueprintBook
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-yf78ap\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-yf78ap\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-yf78ap\src\net\networkinputhandler.cpp (153): NetworkInputHandler::flushActions
c:\cygwin64\tmp\factorio-yf78ap\src\net\networkinputhandler.cpp (105): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-yf78ap\src\net\clientmultiplayermanager.cpp (457): ClientMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-yf78ap\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (800): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-yf78ap\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8943113D2)
00007FF8943113D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF894E454E4)
00007FF894E454E4 (ntdll): (filename not available): RtlUserThreadStart
2272.221 Error CrashHandler.cpp:106: Map tick at moment of crash: 81709
2272.221 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: I have no idea but it crashed...
It seems to be related to cycling blueprint book but I have no idea what went wrong as I use it all the time and the log doesn't show much.
Is there a way to reproduce it?
Is there a way to reproduce it?
Re: [0.15.0] Crash when cycling blueprint book
Game hangs after entering in book with book in hand some times and try delete book as final action.
After reloading the autosave bug not reproduced...
It's view like memory corruption with deleting book while it's in hands...
After reloading the autosave bug not reproduced...
It's view like memory corruption with deleting book while it's in hands...
Re: [0.15.0] Crash when cycling blueprint book
Code: Select all
0.001 2017-04-24 19:12:04; Factorio 0.15.0 (build 29027, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "J:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: J:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Jodli/AppData/Roaming/Factorio
0.002 Binaries path: J:/SteamLibrary/steamapps/common/Factorio/bin
0.008 System info: [CPU: Intel(R) Xeon(R) CPU E3-1230 v3 @ 3.30GHz, 8 cores, RAM: 16304MB]
0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 1]
0.010 Available display adapters: 2
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.010 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x80001, [1920,-2], 1920x1080, 32bit, 144Hz}
0.010 Create display on adapter 1. Size 1280x720 at position [2230, 160].
0.083 Initialised Direct3D:[1] NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 22.21.13.8165
0.087 Video memory size (dedicated video/dedicated system/shared system/available): 6084/0/8152/4088 MB
0.121 DSound: Starting _dsound_update thread
0.122 DSound: Enter _dsound_update; tid=9768
0.123 Device reset internal.
0.124 Desktop composition is active.
0.125 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.189 Loading mod core 0.0.0 (data.lua)
0.199 Loading mod base 0.15.0 (data.lua)
0.312 Loading mod base 0.15.0 (data-updates.lua)
0.378 Checksum for core: 3378387764
0.378 Checksum of base: 2731413614
0.519 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493053920
0.519 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.655 Loaded shader file J:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.656 Loaded shader file J:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.670 Crop bitmaps.
8.598 Initial atlas bitmap size is 16384
8.617 Created atlas bitmap 16384x16371
9.154 Created atlas bitmap 16384x8937
9.385 Created atlas bitmap 4096x3980
9.415 Created atlas bitmap 4096x3648
21.678 Sprites loaded
21.678 Convert atlas 4096x3980 to: trilinear-filtering
21.785 Convert atlas 4096x3648 to: mipmap
23.613 Loading sounds...
25.716 Custom inputs active: 0
25.759 Factorio initialised
60.046 Info HttpSharedState.cpp:44: Downloading https://mods.factorio.com/api/mods?page_size=max
80.529 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
80.529 Info HttpSharedState.cpp:111: Status code: 0
80.529 Error ModPortal.cpp:161: Mod portal API call failed: status 0, content:
Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
80.530 Error BrowseModsGui.cpp:263: Failed to fetch mods: API call failed: (path: 'api/mods', status: 0)
152.243 Loading Level.dat: 910321 bytes.
152.243 Info Scenario.cpp:133: Map version 0.15.0-99
152.292 Checksum for script C:/Users/Jodli/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
559.163 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff72d524d38
ModuleBase: 0x00007ff72cf90000, ImageSize: 0117f000, RelativeAddress: 00594d38
559.163 Error CrashHandler.cpp:151: Exception Context:
rax=000001ead93952c0, rbx=000001ead07abde0, rcx=000000000002fffd,
rdx=000000000000ffff, rsi=000001eac400e9e0, rdi=000001eae8d6e5b0,
rip=00007ff72d524d38, rsp=00000078c126f400, rbp=00000078c126f470,
r8=000001eae8fd4910, r9=000000000000ffff, r10=000001eacff78c30,
r11=00000078c126f4f0, r12=0000000000000001, r13=000003d77a0c7cea,
r14=0000000000000000, r15=000001eac400e9e0
559.163 Crashed in J:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff72cf90000 - 0x00007ff72e10f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yf78ap\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88BF64F77)
00007FF88BF64F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88EFCED1B)
00007FF88EFCED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88EFB6BD6)
00007FF88EFB6BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88EFCAB9D)
00007FF88EFCAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88EF69913)
00007FF88EF69913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88EFC9CBA)
00007FF88EFC9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (933): GameActionHandler::cycleBlueprintBook
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-yf78ap\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-yf78ap\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (812): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-yf78ap\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88DE08364)
00007FF88DE08364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF88EF870D1)
00007FF88EF870D1 (ntdll): (filename not available): RtlUserThreadStart
560.664 Error CrashHandler.cpp:106: Map tick at moment of crash: 23625
560.665 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15.0] Crash when cycling blueprint book
Code: Select all
0.001 2017-04-24 21:21:39; Factorio 0.15.0 (build 29027, win64, steam)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "G:\games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: G:/games/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/findoff/AppData/Roaming/Factorio
0.001 Binaries path: G:/games/SteamLibrary/steamapps/common/Factorio/bin
0.011 System info: [CPU: AMD Phenom(tm) II X6 1090T Processor, 6 cores, RAM: 16383MB]
0.012 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.014 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.098 Initialised Direct3D:[0] NVIDIA GeForce GTX 750 Ti; driver: nvd3dumx.dll 21.21.13.7866
0.103 Video memory size (dedicated video/dedicated system/shared system/available): 1993/0/7935/1726 MB
0.148 DSound: Starting _dsound_update thread
0.149 DSound: Enter _dsound_update; tid=9492
0.149 Device reset internal.
0.161 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
0.238 Loading mod core 0.0.0 (data.lua)
0.249 Loading mod base 0.15.0 (data.lua)
0.390 Loading mod base 0.15.0 (data-updates.lua)
0.488 Checksum for core: 3378387764
0.488 Checksum of base: 2731413614
0.677 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493054896
0.677 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.809 Loaded shader file G:/games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
0.809 Loaded shader file G:/games/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
0.831 Initial atlas bitmap size is 16384
0.836 Created atlas bitmap 16384x14211
0.929 Created atlas bitmap 4096x4092
1.020 Created atlas bitmap 4096x4088
1.110 Created atlas bitmap 4096x4088
1.147 Created atlas bitmap 4096x4076
1.174 Created atlas bitmap 4096x3992
1.225 Created atlas bitmap 4096x4084
1.248 Created atlas bitmap 4096x1964
1.762 Created atlas bitmap 4096x3980
1.817 Created atlas bitmap 4096x3648
26.631 Sprites loaded
26.631 Convert atlas 4096x4092 to: compressed
28.077 Convert atlas 4096x4088 to: compressed
29.187 Convert atlas 4096x4088 to: compressed
30.229 Convert atlas 4096x4076 to: compressed
31.129 Convert atlas 4096x3992 to: compressed
32.215 Convert atlas 4096x4084 to: compressed
33.373 Convert atlas 4096x1964 to: compressed
33.911 Convert atlas 4096x3980 to: trilinear-filtering
34.031 Convert atlas 4096x3648 to: mipmap
37.115 Loading sounds...
40.013 Custom inputs active: 0
40.061 Device reset internal.
40.721 Factorio initialised
44.178 Loading map C:\Users\findoff\AppData\Roaming\Factorio\saves\_autosave3.zip: 3282555 bytes.
44.202 Loading Level.dat: 4827027 bytes.
44.206 Info Scenario.cpp:133: Map version 0.15.0-99
44.414 Loading script.dat: 190 bytes.
44.417 Checksum for script C:/Users/findoff/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
1821.101 Info BlueprintShelf.cpp:648: Saving blueprint storage.
1891.351 Info BlueprintShelf.cpp:648: Saving blueprint storage.
4113.989 Loading Level.dat: 948695 bytes.
4113.989 Info Scenario.cpp:133: Map version 0.15.0-99
4114.065 Checksum for script C:/Users/findoff/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
4150.929 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x000000013fcf4d38
ModuleBase: 0x000000013f760000, ImageSize: 0117f000, RelativeAddress: 00594d38
4150.929 Error CrashHandler.cpp:151: Exception Context:
rax=000000009e4887e0, rbx=000000005e5c71c0, rcx=000000000002fffd,
rdx=000000000000ffff, rsi=0000000072557850, rdi=0000000072d7ab60,
rip=000000013fcf4d38, rsp=000000000964f120, rbp=000000000964f190,
r8=000000000ed7cfd0, r9=000000000000ffff, r10=000000000d9929a0,
r11=000000000964f210, r12=0000000000000001, r13=00104ca4760f478f,
r14=0000000000000000, r15=0000000072557850
4150.929 Crashed in G:\games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f760000 - 0x00000001408df000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yf78ap\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077649450)
0000000077649450 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777643B8)
00000000777643B8 (ntdll): (filename not available): ?? ::FNODOBFM::`string'
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776E85A8)
00000000776E85A8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776F9D0D)
00000000776F9D0D (ntdll): (filename not available): RtlpExecuteHandlerForException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776E91AF)
00000000776E91AF (ntdll): (filename not available): RtlDispatchException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077721278)
0000000077721278 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (933): GameActionHandler::cycleBlueprintBook
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-yf78ap\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-yf78ap\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-yf78ap\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (812): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-yf78ap\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775C652D)
00000000775C652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000776FC521)
00000000776FC521 (ntdll): (filename not available): RtlUserThreadStart
4184.937 Error CrashHandler.cpp:106: Map tick at moment of crash: 2146
4184.937 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
it's repeatable, but i can't determine bad action. Just after some (3-10) random actions...
Before crash game hangs in Factorio.exe WaitForMultipleObject, and obraining spin lock.
Re: [0.15.0] Crash when cycling blueprint book
Thanks for the report.
It happens when cycling through empty blueprint book. Fixed for 0.15.2
It happens when cycling through empty blueprint book. Fixed for 0.15.2