[15.2] - Host crashing when connecting with mods enabled.

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SoulForge
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[15.2] - Host crashing when connecting with mods enabled.

Post by SoulForge »

Client connects to server (with his mods enabled) and crashes the host (With no mods enabled). Client gets no error other than; Cannot communicate with server.

Brand new map. No loaded map. Not a headless server.

Code: Select all

   0.001 2017-04-27 14:25:00; Factorio 0.15.2 (build 29124, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Not rotating logs.
   0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Kemuri/AppData/Roaming/Factorio
   0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.015 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor             , 6 cores, RAM: 16332MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 1
   0.019  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.020 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.707 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 22.21.13.8165
   0.711     Video memory size (dedicated video/dedicated system/shared system/available): 4011/0/7910/3726 MB
   0.743 DSound: Starting _dsound_update thread
   0.743 DSound: Enter _dsound_update; tid=6664
   0.744 Device reset internal.
   0.747 Desktop composition is active.
   0.747 Graphics settings preset: very-high
   0.748 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.839 Loading mod core 0.0.0 (data.lua)
   0.856 Loading mod base 0.15.2 (data.lua)
   1.006 Loading mod base 0.15.2 (data-updates.lua)
   1.105 Checksum for core: 530912544
   1.105 Checksum of base: 83206502
   1.315 Info PlayerData.cpp:57: Local player-data.json unavailable
   1.315 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493295790
   1.391 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.391 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.394 Crop bitmaps.
  18.402 Initial atlas bitmap size is 16384
  18.430 Created atlas bitmap 16384x16371
  19.587 Created atlas bitmap 16384x8937
  20.033 Created atlas bitmap 4096x3980
  20.090 Created atlas bitmap 4096x3648
  38.251 Sprites loaded
  38.251 Convert atlas 4096x3980 to: trilinear-filtering 
  38.387 Convert atlas 4096x3648 to: mipmap 
  39.542 Loading sounds...
  42.338 Info GlobalContext.cpp:851: Resetting config.
  42.339 Custom inputs active: 0
  42.411 Factorio initialised
  69.654 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  69.654 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  69.654 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  69.655 Loading Level.dat: 945096 bytes.
  69.655 Info Scenario.cpp:133: Map version 0.15.2-0
  69.722 Checksum for script C:/Users/Kemuri/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
  69.724 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  69.725 Hosting game at 0.0.0.0:34197
  69.725 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  70.331 Info HttpSharedState.cpp:111: Status code: 200
  70.331 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (jHs9BwLLupgQFUn0EcaJ3W8HBOLOnWmO) from the auth server.
  70.331 Info ServerMultiplayerManager.cpp:663: mapTick(0) changing state from(CreatingGame) to(InGame)
  70.331 Info ServerRouter.cpp:578: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  70.332 Info UDPSocket.cpp:39: Opening socket for broadcast
  70.335 Info GameActionHandler.cpp:3218: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
  70.446 Info ServerRouter.cpp:471: Own address is 86.5.191.84:34197
  71.085 Info ServerMultiplayerManager.cpp:592: Matching server connection resumed
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\net\networkmessages.cpp (78): NetworkModStartupSetting::NetworkModStartupSetting
c:\cygwin64\tmp\factorio-rdjz8j\src\util\deserialiser.hpp (98): Deserialiser::Loader<std::vector<NetworkModStartupSetting,std::allocator<NetworkModStartupSetting> >,void>::load
c:\cygwin64\tmp\factorio-rdjz8j\src\net\networkmessages.cpp (201): ConnectionRequestReplyConfirmMessage::ConnectionRequestReplyConfirmMessage
c:\cygwin64\tmp\factorio-rdjz8j\src\net\unparsednetworkmessage.hpp (33): UnparsedNetworkMessage::parse<ConnectionRequestReplyConfirmMessage,ServerRouter * __ptr64 const>
c:\cygwin64\tmp\factorio-rdjz8j\src\net\serverrouter.cpp (116): ServerRouter::update
c:\cygwin64\tmp\factorio-rdjz8j\src\net\servermultiplayermanager.cpp (512): ServerMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-rdjz8j\src\net\servermultiplayermanager.cpp (496): ServerMultiplayerManager::update
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (812): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (691): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-rdjz8j\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778559ED)
00000000778559ED (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007798B371)
000000007798B371 (ntdll): (filename not available): RtlUserThreadStart
  78.482 Error NetworkMessages.cpp:78: Loaded setting is nullptr.
Logger::writeStacktrace skipped.
  78.482 Error CrashHandler.cpp:106: Map tick at moment of crash: 288
  78.482 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Mods;
mods.rar
Currently disabled in this modpack. Turn them all back on.
(5.62 MiB) Downloaded 68 times
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