
black market
not in prices add
Nucular
Scalar
Code: Select all
fluid_input = nil or fluid_input = {}
Code: Select all
fluid_input =
{
name = "water",
amount = 0.0,
minimum_temperature = 100.0
},
example code in full?devilwarriors wrote:for nuculus
some thing that were optional before are now needed like fluid_input for a generator entity
in /prototype/entitites.lua try adding this to that entityit worked for on one of my mod, on another entity type that needed an animationCode: Select all
fluid_input = nil or fluid_input = {}
normaly it look like thatCode: Select all
fluid_input = { name = "water", amount = 0.0, minimum_temperature = 100.0 },
Just a fashion Scalar, expensive technology .. and allowed more expensive technology. for itdevilwarriors wrote:It's pretty much the same problem with scalar.. unlimited research was added to the game so the mod is now borderline useless.
The mod was checking for the count of each technologies and creating more technologie level from it.
But now they added a new thing called count_formula which basically do the same thing automaticaly.
So it can't easily be fixed.. the mod would have to be rewriten to use the new count_formula method instead.
So basically both of those mods were big hack that were added to 0.15, so they are now useless or need to be rewriten to take advantage of 0.15 features.