[0.15.7] [minor] Marked-for-deconstruction belts overlap

Things that we don't consider worth fixing at this moment.
KuboS0S
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[0.15.7] [minor] Marked-for-deconstruction belts overlap

Post by KuboS0S »

I have noticed that when belts (any belt-related entity of any tier) are marked for deconstruction with other still functional belts behind/in front of them, they overlap in a weird way.

In this picture I made the running belts yellow, as it's easier to see with a still picture. However, this applies even to same-coloured belts. It's not so clearly visible here, but basically the working belts run under a small part of the marked-for-deconstruction entity and then their ends pop up over the disabled belts (best visible for the top and right underground belts).
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Belt texture overlap
Belt texture overlap
screenshot-tick-5726845.png (2.15 MiB) Viewed 1383 times
Rseding91
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Re: [0.15.7] [minor] Marked-for-deconstruction belts overlap

Post by Rseding91 »

I don't consider this worth putting time into fixing. When you deconstruct belts they disconnect from each other and render the non-connected version of the sprites (as you see).
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