Show the green coverage circle of all adjacent turrets in view when placing a turret down, so that hole in the defense can be more easily plugged and quality of life for the players increased.
What ?
Why ?
This should be fairly easy to implement, and would result in a greater quality of life for players since it reduces the amount of trial and error involved in getting good turret coverage for your base. This is similar to the way visual support is given to the player when placing objects near a train station, which is an appreciated feature already implemented.
Closest you can get is to make two turrets at the wanted distance, which you know is right, blueprint it, and use the over-lap to get the same distance each time, but its not ideal.
Every turret in the placed turret's range plus said turret's range (cap at 65 or whatever the effective cap is) should show its range.