I'm not sure what with new high res graphics they received. It seems to work for normal and fast ones. And they look much better
You might need to do something with express ones - don't have them yet in this save so can't check.
Also - did something change in terms of sodium hydroxide usage/production?
I've ended up in strage position where I need to vent chlorine to make more to produce modules
(Venting hydrogen or using it up for solid fuel is standard - chorine not so much)
For the new attribute I added this in data-updates.lua inside loop:
Code: Select all
inserter.allow_custom_vectors = true
There is also this in modding section - no idea what it will cause:
Changed default value of hand_length in inserter prototype to 0.75, to make inserter shadow look nicer.