[MOD 0.14.x] Bottleneck
Re: [MOD 0.14.x] Bottleneck
The hotkey is back in 0.8.1. I've settled on SHIFT+ALT_L.
Edit: I can't spell...
Edit: I can't spell...
Last edited by trold on Mon May 29, 2017 7:50 pm, edited 1 time in total.
Re: [MOD 0.14.x] Bottleneck
Did you leave a debug print statement in the last update by any chance? The game is now spamming the chat with ticks
local function on_tick()
game.print("tick")
-edit-
I see it's not in the version on github, but it was in the 0.8.1 zip I just updated to through the mods menu
local function on_tick()
game.print("tick")
-edit-
I see it's not in the version on github, but it was in the 0.8.1 zip I just updated to through the mods menu
Re: [MOD 0.14.x] Bottleneck
With the current version, i got a permanent "tick" in my console.
I guess you forget to remove the game.print("tick"); line in the control.lua
I guess you forget to remove the game.print("tick"); line in the control.lua
Re: [MOD 0.14.x] Bottleneck
Thanks for the hint. I would had searched hours to find the culprit mod.YookoS wrote:With the current version, i got a permanent "tick" in my console.
I guess you forget to remove the game.print("tick"); line in the control.lua
Re: [MOD 0.14.x] Bottleneck
Ooops... Spamming removed in 0.8.2.
Re: [MOD 0.14.x] Bottleneck
Any idea why this mod "Bottleneck Logistics by Nexela" links to this forum thread? I mean they are very similar, but have different authors? Thanks for clarification.
https://mods.factorio.com/mods/Nexela/B ... kLogistics
https://mods.factorio.com/mods/Nexela/B ... kLogistics
Re: [MOD 0.14.x] Bottleneck
Because Bottleneck logistics requires bottleneck. And the author is probably to lazy to create his own forum post.
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Re: [MOD 0.14.x] Bottleneck
Minor issue: Bottleneck shows yellow instead of red for mining drills [above uranium] that have no sulfur.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
Re: [MOD 0.14.x] Bottleneck
Thanks Fixed in 0.8.5.MasterBuilder wrote:Minor issue: Bottleneck shows yellow instead of red for mining drills [above uranium] that have no sulfur.
A new bug has appeared: the default values for the lights are ignored when starting a new game, so all lights start out as green in the settings menu. I don't know how to fix this without rolling back the new feature of customizable lights or starting the mod in an inconsistent state relative to the settings menu. Workaround is to set the desired colors every time you start a new game.
Re: [MOD 0.14.x] Bottleneck
Minor issue: Bottleneck shows yellow instead of red for refineries performing coal liquefaction, but which don't have enough steam.
Re: [MOD 0.14.x] Bottleneck
Is there a way to make this compatible with the Wear and Tear mod? I just noticed it's not showing lights on the Aging and Old machine variations it adds. I do not know anything about modding Factorio so I don't want to go poking around the mod files.
Re: [MOD 0.14.x] Bottleneck
It should be as simple as withers raising the on_built_entity event when he switches out the entities.
I thought there was a remote API to build the signal but I was wrong
I thought there was a remote API to build the signal but I was wrong
Re: [MOD 0.14.x] Bottleneck
Man this is such a nice mod, but it's the first thing to go if UPS issues start happening. Looking at my debug console, it uses close to 20-25% of the overall resources when enabled, which goes to 0% when I hit the toggle off hotkey.
Here's hoping 0.16 brings enough optimizations that UPS issues in megabases will be less of a problem.
Here's hoping 0.16 brings enough optimizations that UPS issues in megabases will be less of a problem.
Re: [MOD 0.14.x] Bottleneck
Wondering if you could update to be compatible with .16 release?
Re: [MOD 0.14.x] Bottleneck
I have released the 0.16 compatibility fix. The same release also contains reworked logic for how the state is computed. I had noticed that really fast machines would show up as yellow for a tick every cycle, and the new release fixes this. It might also fix the issue with coal liquifaction, but I haven't had the time to test it.
Re: [MOD 0.14.x] Bottleneck
But...but...This forum thread is created by trold the maintainer of Bottleneck. You are the maintainer of Bottleneck Logistics. Were you talking about yourself there? I'm confused.Nexela wrote:Because Bottleneck logistics requires bottleneck. And the author is probably to lazy to create his own forum post.
Anywho, you plan on updating Bottleneck Logistics soonish for 0.16? I miss it.
[edit]
And I necro'd a year old thread. *Sigh* I should really read the last post date before replying.
Re: [MOD 0.14.x] Bottleneck
Well Sort of relevant. Should be fairly trivial to update, I will look into it this weekend.
Re: [MOD 0.14.x] Bottleneck
Thank you for providing a blue option, it's very hard for me to tell yellow and green used here apart.
And pretty sure in dark conditions they're almost indistinguishable even to a color sampler tool in gimp.
And pretty sure in dark conditions they're almost indistinguishable even to a color sampler tool in gimp.
Re: [MOD 0.14.x] Bottleneck
Really really really great mod, using it since it came out.
Could you maybe add some functionality out of another mod? I think it would be a great addition to your mod (i ask bc the dev of the mod is no longer playin factorio, and his mod is partly broken)
https://mods.factorio.com/mod/EfficienSee
I really like the "show dots on map" feature, also the table with statistics would be nice.
Could you maybe add some functionality out of another mod? I think it would be a great addition to your mod (i ask bc the dev of the mod is no longer playin factorio, and his mod is partly broken)
https://mods.factorio.com/mod/EfficienSee
I really like the "show dots on map" feature, also the table with statistics would be nice.
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Re: [MOD 0.14.x] Bottleneck
Oil Refineries are showing yellow instead of red for coal liquefaction when short of coal:
I have also tested with vanilla Oil Refinery as I thought it was an issue with Factorio Extended Plus buildings at first, but doesn't seem to be the case.
I have also tested with vanilla Oil Refinery as I thought it was an issue with Factorio Extended Plus buildings at first, but doesn't seem to be the case.