Straight-only transport belt
Straight-only transport belt
Is it possible to make a transport belt that doesn't change into a corner if another belt comes into its side? Like how the sides of underground belts and splitters don't change.
Re: Straight-only transport belt
You could make a custom "transport-belt-to-ground" entity with max_distance set to 1 and a fully transparent version of __base__/graphics/entity/basic-transport-belt-to-ground/basic-transport-belt-to-ground-structure.png.
That approach may have odd behaviour when it comes to using them, however. (need to place two of them to have any flow, they won't turn corners AT ALL, inserters might have problems putting items on them when the belt leads directly away... There may be more, these are just off the top of my head.)
That approach may have odd behaviour when it comes to using them, however. (need to place two of them to have any flow, they won't turn corners AT ALL, inserters might have problems putting items on them when the belt leads directly away... There may be more, these are just off the top of my head.)
DT-Extend - DyTech ores and other things.
Re: Straight-only transport belt
From messing around with underground belts earlier, they seem hard-coded to have the belts disappear half a tile after they start and reappear half a tile before they end. I will test what happens when you put the entrance and exit on the same tile but to be honest I'm not too hopeful.