Version 0.10.0

Information about releases and roadmap.
muzzy
Fast Inserter
Fast Inserter
Posts: 187
Joined: Sat Nov 23, 2013 7:17 am
Contact:

Re: Version 0.10.0

Post by muzzy »

Nova wrote:Got rid of iostreams? Mh, would be interesting to see why that did take so much time. I hope you didn't use endl for every new line, that would explain the long saving time. ^^
Iostreams have some ridiculous performance issues. I did some performance testing long ago and ran into things like cin being some 10 times slower than scanf etc, on every compiler and standard library I tested with. The whole iostream system was designed before c++ became a standard, it's some nasty old stuff and imo should never be used for anything. Although I do admit it's sometimes damn convenient to use the stringstreams...
Drexir
Burner Inserter
Burner Inserter
Posts: 19
Joined: Tue Apr 29, 2014 5:04 pm
Contact:

Re: Version 0.10.0

Post by Drexir »

muzzy wrote:
Nova wrote:Got rid of iostreams? Mh, would be interesting to see why that did take so much time. I hope you didn't use endl for every new line, that would explain the long saving time. ^^
Iostreams have some ridiculous performance issues. I did some performance testing long ago and ran into things like cin being some 10 times slower than scanf etc, on every compiler and standard library I tested with. The whole iostream system was designed before c++ became a standard, it's some nasty old stuff and imo should never be used for anything. Although I do admit it's sometimes damn convenient to use the stringstreams...
I'm curious did you compile this with C++03? or C++11? If the latter that is curious. I believe some compiler vendors are already starting to support some stuff in C++14 I'm curious if that speeds it up.
Jetex
Inserter
Inserter
Posts: 21
Joined: Sun Jun 08, 2014 8:32 am
Contact:

Re: Version 0.10.0

Post by Jetex »

Why i cant update the experimental update?. . :(((
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Version 0.10.0

Post by ssilk »

See some pages before: You need to check that option in the game and restart it.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
sfrazer
Burner Inserter
Burner Inserter
Posts: 13
Joined: Wed May 07, 2014 12:54 am
Contact:

Re: Version 0.10.0

Post by sfrazer »

Just a heads up:

If you enable the Trailer Mod, it will change the crafting requirements on new games you create.

All of a sudden my Tier 2 science didn't require an Inserter and my Tier 3 Science requires rockets instead of Batteries.

That was surprising.
User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 742
Joined: Sun Jan 12, 2014 3:54 am
Contact:

Re: Version 0.10.0

Post by SuperSandro2000 »

Can someone help me with that https://forums.factorio.com/forum/vie ... f=7&t=4139 bug?
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Version 0.10.0

Post by slpwnd »

Updated the OP.
EurypteriD
Inserter
Inserter
Posts: 49
Joined: Wed Jun 04, 2014 11:00 am
Contact:

Re: Version 0.10.0

Post by EurypteriD »

Backer names are used for Locomotives, Roboports and Radadars.
I need to get some of those Radadars!
Let's Play Youtube Channel
starxplor
Fast Inserter
Fast Inserter
Posts: 164
Joined: Sun May 18, 2014 11:25 pm
Contact:

Re: Version 0.10.0

Post by starxplor »

EurypteriD wrote:
Backer names are used for Locomotives, Roboports and Radadars.
I need to get some of those Radadars!
They search for dad's playing factorio instead of bitter bases...
Der_Doodle
Inserter
Inserter
Posts: 24
Joined: Tue Jun 10, 2014 10:49 am
Contact:

Re: Version 0.10.0

Post by Der_Doodle »

I really like the new Graphics of the Radars (and Radadars) but I have to admit I absolutly dislike the new Icons for the Inserters.

Old Inserter Icons were easy to distinguish but the new ones are too similar the color difference is too low to see it easy.

Oh and I am not sure if I really like the new Icons for Circuits or not... They kinda look completly out of style to the rest of the game atm. Its not really the Comic Style they have its just that it doesnt fit into the style of everything else.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Version 0.10.0

Post by ssilk »

Der_Doodle wrote:I really like the new Graphics of the Radars (and Radadars) but I have to admit I absolutly dislike the new Icons for the Inserters.
That's right, blue and green are nearly not distinguishable.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Tami
Fast Inserter
Fast Inserter
Posts: 157
Joined: Tue Nov 19, 2013 11:29 am
Contact:

Re: Version 0.10.0

Post by Tami »

yes, Inserters needs a colore rework pls ;)
sfrazer
Burner Inserter
Burner Inserter
Posts: 13
Joined: Wed May 07, 2014 12:54 am
Contact:

Re: Version 0.10.0

Post by sfrazer »

In general, simple palette changes aren't good design-wise. There should be a way to differentiate stuff for color-blind folks.
hoho
Filter Inserter
Filter Inserter
Posts: 681
Joined: Sat Jan 18, 2014 11:23 am
Contact:

Re: Version 0.10.0

Post by hoho »

ssilk wrote:
Der_Doodle wrote:I really like the new Graphics of the Radars (and Radadars) but I have to admit I absolutly dislike the new Icons for the Inserters.
That's right, blue and green are nearly not distinguishable.
Add burner-inserter to the list. Can't count how many times I've constructed those instead of the proper ones :\
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: Version 0.10.0

Post by slpwnd »

Good point with inserter colors they were pushed for 0.10.1 (actually they were pushed even for 0.10.0 but we forgot to put the graphics in).
Zodsmar
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Nov 21, 2013 6:44 pm
Contact:

Re: Version 0.10.0

Post by Zodsmar »

I gotta say, this update was amazing! Yes there a few texture things that could be changed but otherwise it was amazing. Especially the trailer! LOVED IT!!!
User avatar
Agomy
Burner Inserter
Burner Inserter
Posts: 18
Joined: Thu Jun 12, 2014 3:34 pm
Contact:

Re: Version 0.10.0

Post by Agomy »

Hello guys,

i just updated to version 0.10.0 it looks absolutely amazing.
Appears to be improved nicely.

I was wondering if there is a way to change the language in this build?
I would like to use German but was unable to change it .

I decided then to delete all other languages in "Factorio\data\base\locale" exept for de but it still uses English.
Is there a way to get it back to German?
Username: Agomy
Joined: 2014
Membership: Mining Drill Operator
Logged hours in Steam: 300+
Hours in total: 1000+
drs9999
Filter Inserter
Filter Inserter
Posts: 831
Joined: Wed Mar 06, 2013 11:16 pm
Contact:

Re: Version 0.10.0

Post by drs9999 »

Not at the moment, sorry. There is a bug in the build that prevent that. But it will be fixed in 0.10.1
User avatar
DasMonzta
Burner Inserter
Burner Inserter
Posts: 17
Joined: Wed Jun 04, 2014 10:43 am
Contact:

Re: Version 0.10.0

Post by DasMonzta »

I just love those car sounds. :mrgreen:
It may be not so complicated to add them, but they definitley bring in some immersion.
MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: Version 0.10.0

Post by MF- »

Der_Doodle wrote:I really like the new Graphics of the Radars (and Radadars) but I have to admit I absolutly dislike the new Icons for the Inserters.

Old Inserter Icons were easy to distinguish but the new ones are too similar the color difference is too low to see it easy.
That's exactly what many said when their models where changed in the world
(Inserters used to look like their old icons, y'know?)
https://forums.factorio.com/forum/vie ... php?t=1184 was supposed to bring the original easily-distinguishable graphics back in, but turned out it would require too much time, which would then not be invested in the game itself
Oh and I am not sure if I really like the new Icons for Circuits or not... They kinda look completly out of style to the rest of the game atm. Its not really the Comic Style they have its just that it doesnt fit into the style of everything else.
Yeah, same here.
+ three heavy parallel wires on an otherwise empty plate don't feel like a circuit board to me anymore.
They feel more like dumb adaptor boards now
Post Reply

Return to “Releases”