[MOD 0.18] ShinyBobGFX
Moderator: bobingabout
Re: [MOD 0.15] ShinyBobGFX
Here's my log-file. Must be something you changed in this version, because in 0.15.1 it worked with same mods.
- Attachments
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- factorio-current.log
- (13.49 KiB) Downloaded 174 times
Re: [MOD 0.15] ShinyBobGFX
I rewrote the entire thing from scratch for 15.2 so ... =]
Regardless, thanks for the report and I hope you like it. Uploading version 15.4 tonight.
Regardless, thanks for the report and I hope you like it. Uploading version 15.4 tonight.
Re: [MOD 0.15] ShinyBobGFX
No problem at all. I'm enjoying your mods a lot, fantastic job!
I found a little thing in 15.4 - see in picture, the pumps are all at the end.
I found a little thing in 15.4 - see in picture, the pumps are all at the end.
- Attachments
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- 2017-09-17 15_14_00-Factorio 0.15.34.jpg (150.65 KiB) Viewed 8613 times
Re: [MOD 0.15] ShinyBobGFX
Seems I'd forgotten they existed, ditto the air pumps. I'll move them to be together just after the pumpjacks. What's the purple thing that's there?
Re: [MOD 0.15] ShinyBobGFX
The lonely purple plate is alien-bioconstruct from Alien-wall mod.
Is it possible to put the greenhouse next to the other labs?
Is it possible to put the greenhouse next to the other labs?
Re: [MOD 0.15] ShinyBobGFX
I'll have to think on the greenhouse thing, I kept it separate because it looks like a lab but isn't one. I will think about moving it though.
Currently that line is a placeholder for solo buildings that don't fit elsewhere (Greenhouses, compression factory, fuel processor, distillery) maybe I can stick the alien wall there too once I can figure out why I can't load it.
Currently that line is a placeholder for solo buildings that don't fit elsewhere (Greenhouses, compression factory, fuel processor, distillery) maybe I can stick the alien wall there too once I can figure out why I can't load it.
Re: [MOD 0.15] ShinyBobGFX
Ah ok, didn't know that with the placeholder line. Sounds good to me with the alien wall plate. you need these purple plates to actually build the alien wall, which are then in the military compartment.
Re: [MOD 0.15] ShinyBobGFX
hallo, what happened to Titanium chest and Tungsten chest?!
Re: [MOD 0.15] ShinyBobGFX
I dunno. I remember them existing, but I don't have them in any of my games. Tell me what mod adds them so I can find the internal name and I'll happily sort them to be with the iron and steel.
Re: [MOD 0.15] ShinyBobGFX
I might be wrong, but I could imagine they came with "ShinyBob" (not to be mixed up with ShinyBobGFX), which - if I see this correctly - started under the name of "ExtraChests". If this is true, then somebody would have to port these chests into some 0.15 mod firstTell me what mod adds them so I can find the internal name and I'll happily sort them to be with the iron and steel.
Last edited by Tharagon on Sun Nov 19, 2017 11:50 pm, edited 2 times in total.
Re: [MOD 0.15] ShinyBobGFX
I would like to suggest a replacement for the assembly caps. The current hi-res caps were colored with little love, including some props, which end up only half colored. Also the screws and rust were colored which take a lot of its original beauty.
Cap files are here:
http://web.personal-webspace.de/Factori ... -3-cap.png
http://web.personal-webspace.de/Factori ... -5-cap.png
http://web.personal-webspace.de/Factori ... -6-cap.png
...I could also create a yellow and a blue one, but I think these cap would work great with the vanilla graphics for yellow and blue.
Cap files are here:
http://web.personal-webspace.de/Factori ... -3-cap.png
http://web.personal-webspace.de/Factori ... -5-cap.png
http://web.personal-webspace.de/Factori ... -6-cap.png
...I could also create a yellow and a blue one, but I think these cap would work great with the vanilla graphics for yellow and blue.
Re: [MOD 0.15] ShinyBobGFX
As the the chests, it's certainly possible that ShinyBob added them originally. But, I'm trying to limit this mod to graphical/icon changes only. No added items so I don't have any plans to add them in. ShinyIcons will happily sort someone else's chests if someone wants it done though.
As for your caps, you're absolutely right. My caps ended up sloppy and I should have revisited them, yours certainly look better. I remember getting frustrated that the sprite sheets were of varying sizes and that it wasn't consistent between high res and low res. I'll take a closer look this weekend and make sure it works for me for all five machines, you alright with me flat out stealing your work and putting in my mod?
As for your caps, you're absolutely right. My caps ended up sloppy and I should have revisited them, yours certainly look better. I remember getting frustrated that the sprite sheets were of varying sizes and that it wasn't consistent between high res and low res. I'll take a closer look this weekend and make sure it works for me for all five machines, you alright with me flat out stealing your work and putting in my mod?
Re: [MOD 0.15] ShinyBobGFX
I will have a look. I miss them, too. Maybe I can revive them under the name of "Extra Chests for Bob" or someting like that.Zombiee wrote:As [for] the chests [...] I don't have any plans to add them in. ShinyIcons will happily sort someone else's chests if someone wants it done though.
I would be very happy if you include them into this mod. Feel free to adjust them to your needs. I can offer you the Photoshop file if you like (although its a bit messy) and I can offer you to create a blue and yellow cap in 1712x872.Zombiee wrote:I'll take a closer look this weekend and make sure it works for me for all five machines, you alright with me flat out stealing your work and putting in my mod?
Re: [MOD 0.15] ShinyBobGFX
I improved the caps and added a blue one. Yellow has another resolution... will follow tomorrow I hope.
http://web.personal-webspace.de/Factori ... -3-cap.png
http://web.personal-webspace.de/Factori ... -4-cap.png
http://web.personal-webspace.de/Factori ... -5-cap.png
http://web.personal-webspace.de/Factori ... -6-cap.png
http://web.personal-webspace.de/Factori ... -3-cap.png
http://web.personal-webspace.de/Factori ... -4-cap.png
http://web.personal-webspace.de/Factori ... -5-cap.png
http://web.personal-webspace.de/Factori ... -6-cap.png
Re: [MOD 0.15] ShinyBobGFX
Here is an updated, complete set.
Cap files are here:http://web.personal-webspace.de/Factori ... -2-cap.png
http://web.personal-webspace.de/Factori ... -3-cap.png
http://web.personal-webspace.de/Factori ... -4-cap.png
http://web.personal-webspace.de/Factori ... -5-cap.png
http://web.personal-webspace.de/Factori ... -6-cap.png
Re: [MOD 0.15] ShinyBobGFX
That's an incredible amount of work, thank you for them. I WILL be stealing them. Just need to change to colours of my low res and your hi-res a little so they're consistent. Mine have always been too bold on assemblers but I might need to tweak yours to be a little less faded.
Re: [MOD 0.15] ShinyBobGFX
Great!
Personally I don't think that low and hi-res have to have the exact same color tone.
I used less saturated colors on purpose for the hi-res to have a better match with the vanilla colors.
But do as you like
Personally I don't think that low and hi-res have to have the exact same color tone.
I used less saturated colors on purpose for the hi-res to have a better match with the vanilla colors.
But do as you like
Re: [MOD 0.15] ShinyBobGFX
Uploading new version now, only ended up changed the color a little on three of the five. Hope you like.
Re: [MOD 0.16] ShinyBobGFX
Hi, thanks for the updates, really like it. I found some little minor quirks.
edit: in pic 1 with 1 3 5... I got it now...
Pic 1
Pic 2
edit: in pic 1 with 1 3 5... I got it now...
Re: [MOD 0.16] ShinyBobGFX
Thanks for the bits.
The void and loot chest are from what mod? I can move them to the chest line.
Belt buffer, will move to either chests or belts. Is there only the 1 tech level?
Bot replacer, I'll move somewhere. Probably beside landfill, maybe into the bot tab?
The YARM monitor is alone because that's a special line. Ping tool, nanobots, upgrade planner, etc all live/lived there. I could move whatever the purple thing is (below the air compressors) there as well?
The furnaces are a mess because ShinyBobGFX hasn't colored them yet and I'm not sure how to break it up exactly. I'm open to suggestions.
The void and loot chest are from what mod? I can move them to the chest line.
Belt buffer, will move to either chests or belts. Is there only the 1 tech level?
Bot replacer, I'll move somewhere. Probably beside landfill, maybe into the bot tab?
The YARM monitor is alone because that's a special line. Ping tool, nanobots, upgrade planner, etc all live/lived there. I could move whatever the purple thing is (below the air compressors) there as well?
The furnaces are a mess because ShinyBobGFX hasn't colored them yet and I'm not sure how to break it up exactly. I'm open to suggestions.