DyWorld General Discussion
Moderators: MagicLegend, Dysoch
Re: DyWorld General Discussion
Really looking forward to this. Any updates on the housing situation?
Re: DyWorld General Discussion
yes all done (1,5 month ago already). But because work got really hectic, and had some personal stuff to do, i couldnt do anything. But i am steadily working on this again for a few days already. Hope to have an update soon. Expect lots of changesQuazaka wrote:Really looking forward to this. Any updates on the housing situation?
i am basically rewriting the mod, again
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: DyWorld General Discussion
Good to know, waiting for the update
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- Manual Inserter
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Re: DyWorld General Discussion
So, what is DyWorld?
Re: DyWorld General Discussion
DyWorld was updated on mod portal, i wish too see changelog. Dysoch? Pls
Nickname on ModPortal - Naron79
Re: DyWorld General Discussion
Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions:
1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these took ages!!! You can consider increasing mining speed or maybe give player 4 or 5 iron plates to avoid spending couple of minutes mining these 12 pieces of ore
2. The variety of all the stuff is a bit overwhelming. I would suggest giving i.e. only wooden stuff initially and then force to research other types of logistical devices. Obsidian, rubber ones are completely useless at the beginning too.
Keep up the work, there's a lot of potential and good ideas already!!
1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these took ages!!! You can consider increasing mining speed or maybe give player 4 or 5 iron plates to avoid spending couple of minutes mining these 12 pieces of ore
2. The variety of all the stuff is a bit overwhelming. I would suggest giving i.e. only wooden stuff initially and then force to research other types of logistical devices. Obsidian, rubber ones are completely useless at the beginning too.
Keep up the work, there's a lot of potential and good ideas already!!
Re: DyWorld General Discussion
You can find stuff in the ship wrecks. Use numpad 9 to look for them. If you are lucky, you get some iron plates. There has been a major rebalance for 0.5, which will be released today Any bigger mod that worked with DyWorld, probably wont work anymoreRaphaello wrote:Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions:
1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these took ages!!! You can consider increasing mining speed or maybe give player 4 or 5 iron plates to avoid spending couple of minutes mining these 12 pieces of ore
2. The variety of all the stuff is a bit overwhelming. I would suggest giving i.e. only wooden stuff initially and then force to research other types of logistical devices. Obsidian, rubber ones are completely useless at the beginning too.
Keep up the work, there's a lot of potential and good ideas already!!
But thats for the feedback, some will be implemented into the game (or already are actually in 0.5.x)
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: DyWorld General Discussion
Anyone know how to fix this error? I'm on linux, removed all other mods, so it's just DyWorld. I've unziped it and the file it said is missing, is not missing at all.
Re: DyWorld General Discussion
Linux is weird sometimes with graphics. I cant really do much about it since it works everywhere elseSatscape wrote:Anyone know how to fix this error? I'm on linux, removed all other mods, so it's just DyWorld. I've unziped it and the file it said is missing, is not missing at all.
Factorio gives an error that it cant find binding chitin, while the file is named binding-chitin. if you remove the "-" of the file name, it should work
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: DyWorld General Discussion
Many thanks, I'll give that a try.
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- Burner Inserter
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Re: DyWorld General Discussion
@dysoch is it intended that all images of your posts are kinda broken?
Re: DyWorld General Discussion
That has to do with dropbox changed public folder. will update them soon when i update the forum (stuff has changed since it was written)smeagol001 wrote:@dysoch is it intended that all images of your posts are kinda broken?
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
Re: DyWorld General Discussion
Any news? Really looking forward to it.
Re: DyWorld General Discussion
I have so many stuff (moving to new house, cleaning old house, working 60 hours a week and more) to do in rl, that i sadly have no time to work on DyWorld. I expect halve of July everything to cool down, and then i can work on it again.Quazaka wrote:Any news? Really looking forward to it.
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
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- Manual Inserter
- Posts: 1
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Re: DyWorld General Discussion
Hi @Dysoch, Will there be an update for Dyworld to Factorio version 1.18.x?
Re: DyWorld General Discussion
same question but for 1.0 now, but I'm afraid not, as his last post was from 2018moonshaman wrote: ↑Sat Jan 25, 2020 3:03 am Hi @Dysoch, Will there be an update for Dyworld to Factorio version 1.18.x?
Re: DyWorld General Discussion
I started the DyWorld, on 0.18 and I am a bit stuck with the Oil processing.
I need to refine the Crude Oil first in Centrifuges, and there is a side-product, Carbon-Dioxide, I can't see how can I void it like in Bob's Angel's.
Is it possible?
I need to refine the Crude Oil first in Centrifuges, and there is a side-product, Carbon-Dioxide, I can't see how can I void it like in Bob's Angel's.
Is it possible?