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Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
That's not how their version numbering works, they can just do 0.15.100Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
So then we need to wait for them to get to 15.999? They better hurry up with those updates then.Bilka wrote:That's not how their version numbering works, they can just do 0.15.100Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
I think it will be after 0.15.65535 or 0.15.4294967295 (depending on what versioning system in use).Jap2.0 wrote:So then we need to wait for them to get to 15.999? They better hurry up with those updates then.Bilka wrote:That's not how their version numbering works, they can just do 0.15.100Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
Merssedes wrote:I think it will be after 0.15.65535 or 0.15.4294967295 (depending on what versioning system in use).Jap2.0 wrote:So then we need to wait for them to get to 15.999? They better hurry up with those updates then.Bilka wrote:That's not how their version numbering works, they can just do 0.15.100Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
0.15.65535 is maximum we can doIngvar wrote:Uffda... Or even 0.15.18446744073709551615
But that's fantastic! We can expect 0.16 pretty soon then!posila wrote:0.15.65535 is maximum we can do
Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right?posila wrote:Merssedes wrote:I think it will be after 0.15.65535 or 0.15.4294967295 (depending on what versioning system in use).Jap2.0 wrote:So then we need to wait for them to get to 15.999? They better hurry up with those updates then.Bilka wrote:That's not how their version numbering works, they can just do 0.15.100Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.00.15.65535 is maximum we can doIngvar wrote:Uffda... Or even 0.15.18446744073709551615
Just blueprint up the machines doing the compilation and deployment work, and stamp them down next to each other. It can be done in minutes!Jap2.0 wrote:Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right?
I just checked, and it looks like you can compile about 3 versions per minute, so if you have the script changing the versions and the deployer running in parallel, we could finish this in about 2 weeks. The only other possible limiting factor is interent speed, if you have to re-upload the whole thing for every release, or even multiple times (to Steam or some other server or something). I just looked and the Windows zip is 621 megabytes, so as long as you have an internet upload speed of about 80 megabytes per second - which is definately possible - you can easily upload it to Steam and another server with time to spare (so you can use the internet for other stuff too or something). 0.16 can still be out before Christmas!
You might need an input train to supply CPUs at that point.eViLegion wrote:Just blueprint up the machines doing the compilation and deployment work, and stamp them down next to each other. It can be done in minutes!Jap2.0 wrote:Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right?
I just checked, and it looks like you can compile about 3 versions per minute, so if you have the script changing the versions and the deployer running in parallel, we could finish this in about 2 weeks. The only other possible limiting factor is interent speed, if you have to re-upload the whole thing for every release, or even multiple times (to Steam or some other server or something). I just looked and the Windows zip is 621 megabytes, so as long as you have an internet upload speed of about 80 megabytes per second - which is definately possible - you can easily upload it to Steam and another server with time to spare (so you can use the internet for other stuff too or something). 0.16 can still be out before Christmas!
0.15.65536posila wrote: 0.15.65535 is maximum we can do
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Changed the minor version number datatype from ushort to uint.
PunkSkeleton wrote:0.15.65536posila wrote: 0.15.65535 is maximum we can do
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Changed the minor version number datatype from ushort to uint.
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3520 AD > Changed the minor version number datatype from uint to BigDecimal.
> 0.15 almost stable