[16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
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[16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
A great honor to post the first bugs
Started the game 2 times, got 2 different errors I think, see logs.
Edit: For now the issue of the second log is handled here: 54548
Started the game 2 times, got 2 different errors I think, see logs.
Edit: For now the issue of the second log is handled here: 54548
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- factorio-current.log
- (9.59 KiB) Downloaded 212 times
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- factorio-previous.log
- (4.23 KiB) Downloaded 185 times
Re: [0.16.0] Launch crashes
I have the same problem on macOS, except, the game didn't produce a log for launching 0.16.
In addition, after the initial crash, the application doesn't launch anymore at all, the OS says the application can't be opened.
In addition, after the initial crash, the application doesn't launch anymore at all, the OS says the application can't be opened.
Power to the MAS.
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Did you guys do a clean install? Overwrite? Update?
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
@ xentec, I split your post off, could not see how it should be related.
Re: [0.16.0] Launch crashes
Make a dedicated report please, follow: 3638.SevenMass wrote:I have the same problem on macOS, except, the game didn't produce a log for launching 0.16.
In addition, after the initial crash, the application doesn't launch anymore at all, the OS says the application can't be opened.
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Did dirty steam update from 0.15.40 to 0.16.0.Dev-iL wrote:Did you guys do a clean install? Overwrite? Update?
Last edited by Ekelbatzen on Thu Dec 14, 2017 11:32 am, edited 1 time in total.
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Thanks for the report. Does it crash every time a the same place? Or was this a one-off thing?
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Oh now it seems to work, I can get into my map and also start a new one.
Seems it was just the first 2 starts.
Seems it was just the first 2 starts.
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Update: Now it un-fixes itself again, get the loadBitmap error or artillery error at random, both at "loading sprites" between 40-69% so far. This last crash I didn't even get a message window and the window just closed, log attached.
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- factorio-current.log
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
What does your memory usage show as when you load the game?
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
I currently could only get the artillery error and not the loadBitmap error, but RAM seems to be the culprit (see image)
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- mem usage.png (52.97 KiB) Viewed 7646 times
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
What do you have open that's consuming almost half of your RAM before even launching Factorio?
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Mostly chrome with a dozen 9gag tabs and 1080p youtube running in another window. For the test in the image graph I also had the Overwatch menu started.
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched.
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Kill the Chrome and start the game then?Ekelbatzen wrote:Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched.
You can relaunch it after
Basically game does huge mem usage spike on load now which your system doesn't cope well with. Having as much free memory will help and page file hints mean that Windows is running out of contiguos physical memory locations to reserve for Factorio.
Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
That simply sounds like it's running out of RAM. You can disable the threaded sprite loading option in the config file (uncomment and change thread-sprite-loading to false) or let windows manage your page file size as you should.
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Yeah I am ok with this or accepting longer load times, I just want to help the devs catch these kind of exceptions or make better error messages for other people who have no understanding for these kinds of things.orzelek wrote:Kill the Chrome and start the game then?Ekelbatzen wrote:Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched.
You can relaunch it after
Basically game does huge mem usage spike on load now which your system doesn't cope well with. Having as much free memory will help and page file hints mean that Windows is running out of contiguos physical memory locations to reserve for Factorio.
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Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
FYI 16.2 seems to have done the trick, I can start the game with 6,5/16gb ram reserved which i couldn't with 16.1 and 10/16gb also works.