Version 0.16.1

Information about releases and roadmap.
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FactorioBot
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Version 0.16.1

Post by FactorioBot »

Bugfixes
  • Changed requirement for parallel loading of high quality sprites to 12 GB of RAM to prevent chance of running out of memory on startup. (54548)
  • Fixed that saves with modded progress bar GUI elements couldn't be loaded in 0.16. (54552)
  • Fixed crash when loading crop cache from previous game version. (54543)
  • Fixed that LuaRemote::call() wouldn't copy string values/keys correctly. (54567)
  • Fixed updater would re-launch the game with deprecated --autoupdate-finished parameter.
  • Fixed that scroll pane created unnecessary horizontal scroller when squashed vertically (MapPreview, blueprints, probably more) (54544)
  • Fixed that the Linux binary was corrupt and wouldn't start. (54540)
  • Fixed error checking when compiling GLSL shaders. (54577)
  • Fixed artillery would still show as being able to shoot when on enemy forces. (54591)
  • Fixed the programmable speaker GUI wouldn't show settings correctly when opened. (54595)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Yakoot
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Re: Version 0.16.1

Post by Yakoot »

Yeeeeah!
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lovely_santa
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Re: Version 0.16.1

Post by lovely_santa »

I just noticed, with all the high-res sprites, i think FactorioBot also need a new profile picture :lol:
You can find all my mods on the mod portal. Also helping on Arch666Angel's mods.
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soryu2
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Re: Version 0.16.1

Post by soryu2 »

Does not launch on my Mac.

crash log: https://gist.github.com/Soryu/da6a90dc2 ... ed0094e41f
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StoneLegion
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Re: Version 0.16.1

Post by StoneLegion »

These slow update times near the holidays are bothersome.

Is what I would say if I was a troll :P
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Ghoulish
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Re: Version 0.16.1

Post by Ghoulish »

soryu2 wrote:Does not launch on my Mac.

crash log: https://gist.github.com/Soryu/da6a90dc2 ... ed0094e41f
Post to the bugs section, after checking your bug is not listed, or assigned..
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
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Re: Version 0.16.1

Post by stretch611 »

Great work, nice and responsive.

I was so happy to see the new version today. I switched beta trees in steam and downloaded...

Starting Factorio...
2%
2%
2%
2%
2%
2%
2%

hmm... might be a problem here...

I had to run some errands before I could report it... and a fix was ready to download when I was done.
(I assume it was 54540 with the corrupted linux binary)

and the game starts now...
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Re: Version 0.16.1

Post by palmic »

I have more than 100 games at steam and you are the best devs ever! :P
gremblor
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Re: Version 0.16.1

Post by gremblor »

I got a crash about 15 seconds after loading a save. It's a relatively large base. mods: Textplates, Logistic Train Network (note: No logistic trains used in this base, just a loaded mod), Orbital Ion Cannon (not used in this base), Bottleneck, Explosive Termites, Power Armor MK3, ScoreExtended, and the Fat Controller.

crash log: https://gist.github.com/kimballa/dfadbd ... edd0b0a116

Edit: I just saw that there's a separate "bugs" section. I'll post there too.
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Re: Version 0.16.1

Post by zakurias »

Fixed that the Linux binary was corrupt and wouldn't start. (54540)
Does that mean its expected that is still broken on Mac or should it also work on Mac? Because it is still not working for me.
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MarvinCZ
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Re: Version 0.16.1

Post by MarvinCZ »

zakurias wrote:Does that mean its expected that is still broken on Mac or should it also work on Mac?
It is working fine on mine. (And I got no problem even on 0.16.0)
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Re: Version 0.16.1

Post by wahming »

First game in 0.16. Factorio appears to be trying to tell me something...
Island start
Last edited by Koub on Fri Dec 15, 2017 2:22 pm, edited 1 time in total.
Reason: Added collapsible spoilers for image
TheTom
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Re: Version 0.16.1

Post by TheTom »

Still crashing on start.

Log submitted under viewtopic.php?f=7&t=54737
dee-
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Re: Version 0.16.1

Post by dee- »

0.16 released - Forum is on fire :D

I can see the team shoveling through all the incoming bug reports... maybe a more incremental update approach would have eased the rush a bit.
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Re: Version 0.16.1

Post by shadetheartist »

wahming wrote:First game in 0.16. Factorio appears to be trying to tell me something...
Its probably telling you to use the map preview feature.
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Re: Version 0.16.1

Post by Koub »

dee- wrote:0.16 released - Forum is on fire :D
My fingertips are aching with clicking on all the posts, moderating, and stuff :)
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