[0.15.37] Placing disconnected Power Poles via Blueprint

Bugs that are actually features.
Meister_Knobi
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Dec 21, 2017 9:46 pm
Contact:

[0.15.37] Placing disconnected Power Poles via Blueprint

Post by Meister_Knobi »

Hello,
theres allready a Toppic in the Ideas and Suggestions (viewtopic.php?f=71&t=46624&p=325766&hil ... nt#p325766) but for me: When i cant exactly reproduce what i coppied with a blueprint, i see a Bug. Therefore please Fix that the Blueprint contains die Powercable configuration for the Powerpoles witch are within the Blueprint.

Merry xmas and happy new year.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14269
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.37] Placing disconnected Power Poles via Blueprint

Post by Rseding91 »

Thanks for the report. Power lines aren't stored in blueprints by design except for connections to power switches..
If you want to get ahold of me I'm almost always on Discord.
Meister_Knobi
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Dec 21, 2017 9:46 pm
Contact:

Re: [0.15.37] Placing disconnected Power Poles via Blueprint

Post by Meister_Knobi »

i dont understand...

in my example i have an smelter array, witch wenn no movement on the belt is deactivaded. When i blueprint copy it and place this blueprint in an repetitive way it looses its ability to deactivate. I cant place the arrays further apart, so that wooden poles wouldnt autoconnect because the effecttransmitter between the smelters wouldt reach them any more and tow rows of transmitters for evry row of smelter would be an expensive waste, in resoursses and space.

it will be helpfull when you can explain me why its the disign to do it so, when evry building witch is added with a mod can be blueprint coppied.
User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: [0.15.37] Placing disconnected Power Poles via Blueprint

Post by impetus maximus »

i feel your pain. a thread about it here.
and welcome to the forums. :)
Post Reply

Return to “Not a bug”